| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 3316 | 2 | 2003-01-12 17:18:24 | <img src="/images/lady2_large.png" alt="" align="right" width="107" height="124">The <a href="http://happypenguin.org/forums/index.php?c=7">Happypenguin Awards</a> nominations are complete and the polls are now open. Visit the <a href="http://happypenguin.org/forums/viewforum.php?f=17">Voting Forum</a> to cast your vote for the best Linux game in 25 different categories! In so doing, you'll probably learn about some great games for Linux that you never knew existed. <p> The polls will close at midnight GMT on January 26. Official winners will be announced on January 27. <ul> <li><a href="http://happypenguin.org/forums/viewtopic.php?p=1809">Happypenguin Awards rules</a> <li><a href="http://happypenguin.org/forums/viewforum.php?f=17">Cast your votes</a> </ul> | Happypenguin Awards voting begins. | default | |
| 3317 | 4 | 2003-01-13 01:56:35 | <img src="/images/thumbs/SDLInvaders.png" alt="Screenshot" align="right" width="200" height="150"> <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <a href="#" title="3.33"><img src="/images/star.gif" alt="3.33" border="0"></a><a href="#" title="3.33"><img src="/images/star.gif" alt="3.33" border="0"></a><a href="#" title="3.33"><img src="/images/star.gif" alt="3.33" border="0"></a> <p> <em>Description:</em> A Clone of Space invaders using SDL. <p> <em>Changelog:</em> <ul> <li>Bugfix for stupid Segmentation fault <li>Aliens now use all space, even when columns are destroyed <li>Now aliens get a speedup from time to time </ul> | SDLInvaders 0.7.6 | updated | SDLInvaders |
| 3318 | 6472 | 2003-01-13 22:51:43 | <img src="/images/thumbs/nmafps.jpg" alt="" align="right" width="200" height="150"><em>Category:</em> Action<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> A simple 3-D First Person Shooter <p> <em>Changelog:</em> <ul> <li>Better collision detection with walls. <li>Text display for score. <li>Animated drones with flapping 'wings'. <li>In-game menus added. <li>Switched to using STL list in place of STL vector. <li>Comments can be inserted in config file. <li>Removed redundant key bindings </ul> | nmaFPS 0.78 | updated | nmaFPS |
| 3319 | -1 | 2003-01-14 13:12:47 | <img src="/images/thumbs/gearhead6.gif" alt="" align="right" width="200" height="112"><em>Category:</em> Role Playing<br> <em>Avg. Rating:</em> <a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a> <p> <em>Description:</em> A Mech-fighting-RPG. <p> <em>Changelog:</em> <ul> <li>it's possible to edit your Mecha ingame <li>on-line Manual </ul> | Gearhead 0.606 | updated | Gearhead |
| 3320 | 6962 | 2003-01-14 13:41:29 | <img src="/images/thumbs/poopmup.jpg" alt="" align="right" width="200" height="150"><em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a> <p> <em>Description:</em> You're a bird trying to poop on people and cars in the city. <p> <em>Changelog:</em> <ul> <li>Game speed Controls. <li>Better Menu. <li>New Widgets: (intSelector, checkBox) <li>Re-organized source code. </ul> | PoopMUp 1.2 | updated | PoopMUp |
| 3321 | -1 | 2003-01-14 18:26:31 | <img src="/images/thumbs/pyx_screenshot.jpg" alt="" align="right" width="200" height="150"><em>Category:</em> Arcade<br> <em>Description:</em> The objective of Pyx is to fill 75% of the screen by blocking of certain sections of the screen. However, you are safe nowhere. At the walls, creatures hunt you, and in the screen, other creatures hunt you. Try to avoid them...Pyx is inspired by the old Qix game by Taito (1981). | pyx 0.91 | new | pyx |
| 3322 | 2 | 2003-01-14 20:35:14 | <img src="/images/thumbs/trackballs_pic2.jpg" alt="" align="right" width="200" height="150"><em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a> <p> <em>Description:</em> Steer the mable through a 3d maze, avoiding obstacles <p> <em>Changelog:</em> <ul> <li>Default name for highscore entry equals to the user running the game. <li>Change the "Name:" text to "Enter your name:" for better clarity <li>New ball modifications and effects <li>More guile functions <li>Extra levels <li>Added "acid" flag to floors and editor <li>Updated configure scripts <li>Commandline arguments for graphics resolution <li>In editor: picking up colors, manipulating flags in large regions, etc <li>Added "sand" flag to floors and editor <li>Left mousebutton makes the ball jump <li>Replaced "system / gzip" hack with calls to zlib functions <li>Changed fileformat to be platform independent </ul> | Trackballs v0.3.0 | updated | Trackballs |
| 3323 | 3 | 2003-01-15 17:05:48 | <img src="/images/thumbs/gtetrinet.jpg" align="right" width="200" height="150" alt=""> <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a> <p> <em>Description:</em> Tetrinet clone <p> <em>Changelog:</em> <ul> <i>This version includes a fix from Ian Zink for the "segfault on connect" bug some people were experiencing, and a few other improvements, like better error messages for failed connections, or improved key handling. Some other minor fixes were fixed, and we believe 0.5.2 will be quite stable for everyone.</i> </ul> | GTetrinet 0.5.2 | updated | GTetrinet |
| 3324 | 3 | 2003-01-15 17:28:29 | <img src="/images/thumbs/PizzaBuiz.png" align="right" width="200" height="150" alt=""> <em>Category:</em> Strategy<p> <em>Description:</em> Pizza Business is a game written in C++ in which you start a pizza restaurant. You, the owner, make the decisions that affect the growth (or decline) of your pizza business. You must manage a budget, hire/fire employees based on performance reports, buy tables and chairs for the restaurant, buy ovens, and buy advertisements to promote your business. | Pizza Business 1.0-beta5 | new | Pizza Business |
| 3325 | 3 | 2003-01-15 17:34:58 | <img src="/images/thumbs/Spacelife-0.1.png" align="right" width="200" height="106" alt=""> <em>Category:</em> Strategy<p> <em>Description:</em> Spacelife is a dopewars clone set in space. You fly around and try to make as much profit before you reach the age of 80. Money is made by either working at spacestations or buying and selling stuff. It runs in the console or a [xae]term. | Spacelife 0.2 | new | Spacelife |