| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 3306 | -1 | 2003-01-10 15:32:42 | <img src="/images/thumbs/marquee.png" alt="" align="right" width="197" height="200"><em>Category:</em> Game-related Utility<br> <em>Avg. Rating:</em> <a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a> <p> <em>Description:</em> GTK frontend for Xmame <p> <em>Changelog:</em> <ul> <li> Added new options of xmame-0.62prX <li>Added icons support <li>Added a new view <li>User can now set additionnal options string. <li>User can now changes to color of the clones games. <li>User can now changes the font of the folders and game list. <li>Added option for Netmame 0.6 rc1. <li>Reorganize directory options into several tabs. <li>Change some icons. <li>Bug fixes and code cleanup. </ul> | GXMame 0.31 | updated | GXMame |
| 3307 | -1 | 2003-01-10 15:35:56 | <img src="/images/thumbs/attack.png" alt="" align="right" width="200" height="157"><em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> A Free and Open Source Strategy Game for KDE <p> <em>Changelog:</em> <ul> <li>There is now a kind of AI ! Well, it's not really an AI as each of its decisions are randomly made. But all the mechnisms are ready to make it "intelligent". I already have the outline of the algorithms. Anybody to implement them (or others) ? <li>The world is themable: you can replace the map, the list of countries, of nationalities, the definition of continents, etc. This is done simply by the drawing of a new map, the drawing of a "countries mask" (an image where the color value of each pixel defines that owns this pixel) and the edition of an XML file. A consequence of this is that, now, the positioning of the mouse is much more precise. <li>Compiles with gcc-3.2, KDE 3.0.3 </ul> | KsirK 1.1-2 | updated | KsirK |
| 3308 | 3 | 2003-01-10 15:38:22 | <img src="/images/thumbs/Celestia.jpg" alt="" align="right" width="200" height="150"><em>Category:</em> Simulation<br> <em>Description:</em> Celestia is a free real-time space simulation that lets you experience our universe in three dimensions. Unlike most planetarium software, Celestia doesn't confine you to the surface of the Earth. You can travel throughout the solar system, to any of over 100,000 stars, or even beyond the galaxy. All travel in Celestia is seamless; the exponential zoom feature lets you explore space across a huge range of scales, from galaxy clusters down to spacecraft only a few meters across. A 'point-and-goto' interface makes it simple to navigate through the universe to the object you want to visit. | Celestia 1.2.5 | new | Celestia |
| 3309 | 5149 | 2003-01-10 15:39:22 | <img src="/images/thumbs/screen2.png" alt="" align="right" width="200" height="160"><em>Category:</em> Action<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> A 2D fighting game <p> <em>Changelog:</em> <ul> <li>Fixed some issues with fast machines and the intro screens. <li>Now it doesn't crash after the first fight. <li>If you have the previous version, download only the src and linux packages. </ul> | Torneo De Artes Marciales 20030109 | updated | Torneo De Artes Marciales |
| 3310 | 2 | 2003-01-10 17:20:03 | <img src="/images/thumbs/top_banner1a.jpg" alt="" align="right" width="176" height="113">This week's <a href="http://nwn.bioware.com/downloads/linux_client.html">NWN client news</a>: <blockquote><i>We have finished integrating the Linux version of the Miles Sound System into the Neverwinter Nights Linux client. There have been a number of questions regarding the Neverwinter Nights Linux client including such topics as installation, expansion packs, betas, and release date. We will be spending all of next week (January 13 - January 17) working on answers to all of these questions for the January 17 update. Stay tuned.</i></blockquote> | NWN update | default | |
| 3311 | 5840 | 2003-01-11 21:52:48 | <img src="/images/thumbs/ships.jpg" alt="" align="right" width="200" height="156"><em>Category:</em> Arcade<br> <em>Description:</em> Ships is space shooting game for 1 or 2 players. If you crash to enemy ship, you take its weapons. Your energy is regenerating. | Ships | new | Ships |
| 3312 | 506 | 2003-01-11 23:06:19 | <img src="/images/thumbs/construo.png" alt="" align="right" width="200" height="150"><em>Category:</em> Puzzle<br> <em>Avg. Rating:</em> <a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a> <p> <em>Description:</em> A fun construction toy <p> <em>Changelog:</em> <ul> <li>Fixed id-overlap bug which caused construction to get corrput (wrong particles connected together)</li> <li>added zooming plus mouse-wheel support</li> <li>added scrolling with cursorkeys and mouse</li> <li>added simple GUI</li> <li>House of Horror Part1 and Part2 added (currently a bit broken due to changed physics)</li> <li>fullscreen support added</li> <li>moving of objects is possible </li> <li>rotation of objects is possible</li> <li>added optional glut support for hardware accelerated OpenGL</li> <li>support for anti-aliased lines and transparency (only under glut)</li> <li>fixed particle physics, particle mass now has an impact</li> <li>particle velocity editing is possible</li> <li>added file-manager with thumbnail preview</li> <li>added custom collider objects (aka boxes)</li> <li>moving of colliders in a running simulation is possible</li> <li>some bit more actions are undoable</li> <li>lots of new bugs and missing features, see file BUGS for the known issues (no file overwrite warning, so be carefull!)</li> </ul> | Construo 0.2.0 | updated | Construo |
| 3313 | 2 | 2003-01-11 23:51:05 | <img src="/images/thumbs/glhack.png" alt="" align="right" width="200" height="133"><em>Category:</em> Role Playing<br> <em>Avg. Rating:</em> <a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a> <p> <em>Description:</em> An OpenGL graphical front end for Nethack <p> <em>Changelog:</em> <ul> <li>This release now comes with man pages. <li>Autodetection of video mode/depth <li>Colors have been brightened up <li>Better installation under Debian and Mandrake <li>Lots of small bugs were fixed </ul> | GLHack 1.1 | updated | GLHack |
| 3314 | 2 | 2003-01-11 23:58:36 | <img src="/images/thumbs/VendettaTest.jpg" alt="" align="right" width="196" height="150"><em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a> <p> <em>Description:</em> Space-combat deathmatch/CTF game <p> <em>Changelog:</em> <ul> <li>New version fixes several crashes, memory leaks, and other bugs. <li>Wormhole indicators have now been changed to a HUD reticle (further work will go into this, to make it more configurable and less distracting). <li>Environment mapped bumpmapped objects (ice) are visually improved. <li>Homing missiles are now more network-efficient, which should help with "swarm lag". <li>Many other changes to the engine and back-end that are not yet apparent, but bring 3.2.0 that much closer. <li>One minor bug slipped past our testing: the EC-88 damage indicator on the HUD displays the wrong ship. </ul> | Vendetta TEST 3.1.7 | updated | Vendetta |
| 3315 | 2 | 2003-01-12 17:05:21 | <img src="/images/thumbs/xmame-pacman.gif" alt="" align="right" width="155" height="200"><em>Category:</em> Emulator<br> <em>Avg. Rating:</em> <a href="#" title="4.91"><img src="/images/star.gif" alt="4.91" border="0"></a><a href="#" title="4.91"><img src="/images/star.gif" alt="4.91" border="0"></a><a href="#" title="4.91"><img src="/images/star.gif" alt="4.91" border="0"></a><a href="#" title="4.91"><img src="/images/star.gif" alt="4.91" border="0"></a><a href="#" title="4.91"><img src="/images/star.gif" alt="4.91" border="0"></a> <p> <em>Description:</em> An arcade game emulator with support for over 2000 games. <p> <em>Changelog:</em> <ul> <li>Almost everything from MAME 0.62 and MESS 0.62.1.</li> <li>The game window should no longer open twice on startup in most cases.</li> <li>Applied the Xv cleanup patch required for the VIDIX patch.</li> <li>Using "-x11-mode" or "-x11" to activate DGA fullscreen mode now disables Xv. Likewise, switching to DGA fullscreen mode via <ALT>- <HOME> is now disabled while Xv is active.</li> <li>Fixed problems in memory.c that could lead to crashes and default.cfg corruption.</li> <Li>Merged NetMAME 0.6rc1, which which should allow games to be playable over medium-latency connections, DSL and cable. It also adds configurable ports and NVRAM sync.</li> <li>The complete changelog is available <a href="http://x.mame.net/changes-unix.html">here</a>. </ul> <b>Update:</b> Hot on the heels of the 0.62.1 release comes 0.62.2, which fixes a link error when building XMAME. XMESS is not affected. A patch is available at the XMAME site. | Xmame 0.62.1 and 0.62.2 | updated | Xmame |