| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 3265 | 6314 | 2003-01-02 11:26:44 | <img src="/images/thumbs/java-shot3.jpg" alt="" align="right" width="200" height="150"><em>Category:</em> Strategy<br> <em>Description:</em> The object of the game is to colonize the New World. You start the game in 1492 with a vessel and some colonists. The goal is to build many colonies (with the help of Europe) so that you can live off the land after a while. Once the majority of the people are behind you, you can declare your independence. The King will then send over his forces from Europe and try to gain control over your colonies. If you survive the attack you've won the game. | FreeCol 0.1.0 | new | FreeCol |
| 3266 | 1159 | 2003-01-02 15:46:53 | <img src="/images/thumbs/mainwindow.jpg" alt="" align="right" width="200" height="150"><em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> Formerly called KMonop, Monopoly-like boardgames for KDE. <p> <em>Changelog:</em> <br>This release (taken from the KDE_3_1_BRANCH) includes fixes for a potential double initialization of gameboard, a crash when removing objects from a trade and memory management fixes found with Valgrind. The KProcess code in kio_atlantik now properly escapes arguments given to the shell. <br> Due to a better packaging script, stand-alone Atlantik releases now include KHandbook documentation. | Atlantik 0.5.1 | updated | Atlantik |
| 3267 | 6962 | 2003-01-02 15:48:53 | <img src="/images/thumbs/poopmup.jpg" alt="" align="right" width="200" height="150"><em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a> <p> <em>Description:</em> You're a bird trying to poop on people and cars in the city. <p> <em>Changelog:</em> <ul> <li>A configuration editor. <li>Updated Menu class. <li>Efficiency tweaks. </ul> | PoopMUp 1.1 | updated | PoopMUp |
| 3268 | 2 | 2003-01-02 22:15:30 | <img src="/images/thumbs/imaze.big.gif" alt="" align="right" width="200" height="150"><em>Category:</em> Action<br> <em>Description:</em> iMaze is a multi-player network action game for TCP/IP with 3D graphics under X11. <p> You run through a labyrinth and shoot everything that is round without being hit by other round anythings. Of course anything round is one of the following:<br> - other players playing over the net<br> - computer controlled ninjas<br> - deadly shots (except your own) | iMaze 1.4 | new | iMaze |
| 3269 | 4 | 2003-01-03 09:38:25 | <img src="/images/thumbs/SDLInvaders.png" alt="Screenshot" align="right" width="200" height="150"> <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <a href="#" title="3.33"><img src="/images/star.gif" alt="3.33" border="0"></a><a href="#" title="3.33"><img src="/images/star.gif" alt="3.33" border="0"></a><a href="#" title="3.33"><img src="/images/star.gif" alt="3.33" border="0"></a> <p> <em>Description:</em> A Clone of Space invaders using SDL. <p> <em>Changelog:</em> <ul> <li>Fixed a bug where you could get outside of the screen using the mouse <li>Alien movement reworked, they now move to the border of the screen <li>Shots now move faster than aliens <li>Now wait a bit before switching to wave-end screen <li>The alien on top is now animated! <li>small bugfixes </ul> | SDLInvaders 0.7.5 | updated | SDLInvaders |
| 3270 | 21 | 2003-01-03 12:52:09 | <img src="/images/thumbs/dosbox.jpg" align="right" width="155" height="120" alt=""> <em>Category:</em> Emulator<br> <em>Description:</em> DOSBox is an emulator of a PC with dos. The main focus of DOSBox is emulating old dos games using the local file system for files. | DOSbox 0.57 | new | DOSbox |
| 3271 | 2 | 2003-01-03 19:50:04 | <img src="/images/thumbs/sotm01.jpg" alt="" align="right" width="200" height="150">In a lengthy <a href="http://pub137.ezboard.com/fmrgamemakerfrm2.showMessage?topicID=698.topic">post to the U1:ALR forum</a>, developer Kasper "Telemachos" Fauerby revealed that the <i>Ultima 1:A Legend Reborn</i> project will be transformed into a completely original new role-playing game called <i>Era:The Arken-Throne</i>. Telemachos said that although their project has the blessing of Richard "Lord British" Garriot, the founder of the Ultima series, they've been unable to communicate meaningfully with Electronic Arts, who own the Ultima franchise. In order to prevent EA from shutting them down after the game is released, the development team chose to abandon the Ultima theme and create an original game instead. <p> When asked if <i>Era</i> will continue the Linux support that <i>U1:ALR</i> had, Telemachos responded, <blockquote><i> All that has changed is the name - Era will support Linux just as Ultima 1 did.<br> ...<br> Our release order for tech3 will be first Windows, then Linux (hopefully not too long after the Win32 version but this depends on how quickly we get a decent shader support for openGL)... </i></blockquote> <p> The impressive tech demo 2 for <i>Ultima I:A Legend Reborn</i> is still available. It's certainly worth a look if you haven't yet seen it. <br> <i>(thanks, Trick!)</i> | Ultima 1:A Legend Reborn is dead. Long Live Era:The Arken-Throne. | updated | Ultima I: A Legend Is Reborn |
| 3272 | -1 | 2003-01-03 22:24:33 | <img src="/images/thumbs/Epiar020.jpg" align="right" width="200" height="150" alt=""> <em>Category:</em> Action<br> <em>Avg. Rating:</em> <a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a> <p> <em>Description:</em> Epiar is a space adventure/combat game <p> <em>Changelog:</em><br> It's finally here! Epiar 0.2.0 Final has been officially released! This time, quite playable. So, Privates, get to your ships, upgrade those weapons, board and pillage your enemy and get money to buy better ships and weaponry!<br> Features include:<br><ul> <li>Planet landing screens <li>Buying upgrades <li>Buying new ships <li>Jump gates to travel far distances <li>Ability to board disabled ships (fly over ship and use 'b') <li>Battle with other ships <li>Nav map to see nearby systems (use 'n') <li>Targeting system <li>Epiar Plugin's to add to the main game loop (create upgrades) <li>Milestone release. <li><a href="http://epiar.net/news/2003,1,3,92.html">See Official news posting for more details.</a> </ul> | Epiar 0.2.0 | updated | Epiar |
| 3273 | -1 | 2003-01-03 23:41:30 | <img src="/images/thumbs/starv.png" alt="" align="right" width="200" height="133"><em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a> <p> <em>Description:</em> Startrek themed 2D space combat game <p> <em>Changelog:</em> <ul> <li>From 0.4.2 to 0.4.3: <ul> <li>Savegame crash bug fixed <li>Universe liveliness increased <li>Potential horrendous lag problem fixed <li>Multiplayer client smoothing improvement </ul> <li>From 0.4.3 to 0.4.4: <ul> <li>Total freeze bug (in network code; local as well as remote) fixed </ul> </ul> | Star Voyager 0.4.4 | updated | Star Voyager |
| 3274 | -1 | 2003-01-03 23:58:58 | <img src="/images/thumbs/shot.gif" alt="" align="right" width="160" height="200"><em>Category:</em> Arcade<br> <em>Description:</em> Sit down. Strap in-- and get ready to blaze your way through 9 stages of furious racing action. Pass cars at breakneck speed to advance to the next stage. But it takes more than just sheer speed to win this race-- you'll also need a steady hand as you manoever your vehicle through wicked curves. | Ventura Heat Public test #2 | new | Ventura Heat |