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newsid userid timestamp news headline newstype gameid
3245 3 2002-12-24 12:07:11 <img src="/images/thumbs/gltron.gif" align="right" width="200" height="150" alt=""> <em>Category:</em> Action<br> <em>Avg. Rating:</em> <a href="#" title="4.61"><img src="/images/star.gif" alt="4.61" border="0"></a><a href="#" title="4.61"><img src="/images/star.gif" alt="4.61" border="0"></a><a href="#" title="4.61"><img src="/images/star.gif" alt="4.61" border="0"></a><a href="#" title="4.61"><img src="/images/star.gif" alt="4.61" border="0"></a><a href="#" title="4.61"><img src="/images/star.gif" alt="4.61" border="0"></a> <p> <em>Description:</em> tron-like lightcycle game with a 3D view <p> <em>Changelog:</em> <ul> <i><blockquote>If you already downloaded the 0.62 pre4 that was released on Saturday, there's no need to download 0.62 again, unless you have a joystick/gamepad and have some problems with it (I included a fix for joysticks which can't be properly calibrated).</i></blockquote> </ul> glTron 0.62 updated glTron
3246 21 2002-12-24 18:39:12 <img src="/images/thumbs/mupen64.jpeg" align="right" width="200" height="150" alt=""> <em>Category:</em> Emulator<P> <em>Description:</em> MUPEN64 is a n64 emulator designed to be multi-OS. It is developed on/for Linux but a Windows version is available. Actually, the program can be easily ported on all OS supported by the SDL library. Mupen64 0.0.9a new Mupen64
3247 3 2002-12-24 19:01:08 <img src="/images/thumbs/asc.jpg" align="right" width="200" height="150" alt=""> <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <a href="#" title="3.33"><img src="/images/star.gif" alt="3.33" border="0"></a><a href="#" title="3.33"><img src="/images/star.gif" alt="3.33" border="0"></a><a href="#" title="3.33"><img src="/images/star.gif" alt="3.33" border="0"></a> <p> <em>Description:</em> ASC is a free, turn based strategy game. <p> <em>Changelog:</em> <ul> This release comes with lots of changes and bug fixes, read the rather lengthy changelog <a href="http://www.asc-hq.org/news.html">here</a>. </ul> Advanced Strategic Command 1.12.0 updated Advanced Strategic Command
3248 3 2002-12-25 11:48:09 <img src="/images/thumbs/ASE.jpg" align="right" width="200" height="150" alt=""> <em>Category:</em> Code Library<p> <em>Description:</em> ASE is a program specially designed with facilities to create sprites that can be used in some video game. It has own features to optimize the control with the library to create games: <a href="http://alleg.sourceforge.net">Allegro</a> (hence the "allegro"-sprite-editor).<p> This program let you create from static images, to characters with movement, textures, patterns, backgrounds, logos, color palettes, and any other thing that you think. Allegro Sprite Editor 0.1.0 new Allegro Sprite Editor
3249 -1 2002-12-27 17:08:53 <img src="/images/thumbs/pyDDR-0.5.6-1.jpg" align="right" width="200" height="150" alt=""> <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a> <p> <em>Description:</em> A DDR [Dance Dance Revolution] clone written in Python. <p> <em>Changelog:</em> <ul> <li>if 'file' is not specified in the step file, it is searched for. <li>added pgup/pgdn support to song selector to jump 5 songs per press <li>Thanks to Colin for help and/or patches with the following:<br><ul> <li>songselector improvements<br> <li>finds songs recursively in all subdirectories of the songdir<br> <li>plays 10 second preview of song during song selection<br> <li>use config file option "previewmusic" to toggle on/off<br> <li>starts 45 seconds into the song, although it would be best to have a way to specify this in the STEP file for each song<br></ul> <li>dwi2step won't crash if GAP appears before BPM in DWI file<br> <li>Thanks to Joe for patches/help with the following:<br><ul> <li>optimizations to judging class<br> <li>lyrics now in different colors <br> <li>"lyriccolor" and "transcolor" in pyddr.cfg to change preferred color<br> <li>a few text drawing optimisations<br> <li>included new utility, stepshrink, to shrink empty notes on stepfiles<br></ul> <li>DWI2STEP now doesn't care if .DWI is capitalised (thanks alex!) </ul> pyDDR 0.5.8 - Doth mine ears deceive me? updated pydance
3250 -1 2002-12-27 22:45:41 <img src="/images/thumbs/Md01.jpg" alt="" align="right" width="200" height="151"><em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> Board game, put balls into lines <p> <em>Changelog:</em> <br>Added the option of playing the timed game. That way new kugels are added to the board in regular time intervals (4 secs). Kugel 2.7 updated Kugel
3251 2 2002-12-27 22:55:15 <img src="/images/thumbs/raine.png" alt="" align="right" width="200" height="175"><em>Category:</em> Action<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> A M68000 and M68020 arcade game emulator <p> <em>Changelog:</em> <ul> <li>changes in 0.37.0: <ul> <li>New games added : s.s mission, thunder dragon 2, hyper pacman (bootleg), and macross plus (without sound...) <li>Games now fully playable with sound : macross 2, acrobat mission, mutant knight <li>Also we now have the scale2x video effect from the AdvMame project, and the scanlines were rewriten to work everywhere (you can even combine them with scale2x !). <li>See changelog for a long list of additional fixes and enhancements. </ul> <li>0.37.1 fixes a number of bugs introduced in 0.37.0 </ul> Raine 0.37.1 updated Raine
3252 2 2002-12-27 23:16:44 <img src="/images/thumbs/musicalinvaders.png" alt="" align="right" width="200 " height="159"><em>Category:</em> Arcade<br> <em>Description:</em>Musical Invaders is a learning musical game that can be played with a MIDI keyboard or with the computer keyboard. The goal is to play the notes as they appear on the screen in order to play a music. Musicians can compose their own songs and distribute them on the Internet so that someone else that has the game can play them. Musical Invaders 0.5 new Musical Invaders
3253 -1 2002-12-28 14:44:45 <img src="/images/thumbs/trackballs_pic2.jpg" align="right" width="200" height="150" alt=""> <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a> <p> <em>Description:</em> Steer the mable through a 3d maze, avoiding obstacles <p> <em>Changelog:</em> <ul> <li>Made compatible with GCC3.1 <li>Added new argument/options handling <li>Added mute and windowed modes <li>Cleaned up guile interface <li>Added "baby" balls </ul> Trackballs v0.2.2 updated Trackballs
3254 4 2002-12-30 06:06:48 <img src="/images/thumbs/SDLInvaders.png" alt="Screenshot" align="right" width="200" height="150"><em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a> <p> <em>Description:</em> A Clone of Space invaders using SDL. <p> <em>Changelog:</em> <ul> <li>New, nicer sprites. <li>Graphical representation of health, shots and extraweapons. <li>Extrahard now default mode, use -e for easy </ul> SDLInvaders 0.7.4 updated SDLInvaders