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newsid userid timestamp news headline newstype gameid
3225 2 2002-12-18 20:30:26 <a href="http://happypenguin.org/newsitem?id=3211">Last weekend's optimistic Neverwinter Nights update</a> has mysteriously morphed into <a href="http://nwn.bioware.com/downloads/linuxclient.html">a less euphoric, more noncommital bit of press-release language</a>. Presumably there's a snag with licensing or something. This change may not be significant, but I knew you'd like to hear about it anyway. NWN Update Updated default
3226 3 2002-12-19 14:55:41 <img src="/images/thumbs/foobillard_snapshot01.png" align="right" width="200" height="150" alt=""> <em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a> <p> <em>Description:</em> An OpenGL game of pool <p> <em>Changelog:</em> <ul> <li>non ANSI conform variable declaration fixed - sloppy me <li>only printable characters are accepted in textfield (thx Corey Edwards) <li>removed hardcoded "CC=gcc" in Makefile.am (thx Corey Edwards) </ul> FooBillard 2.2 updated FooBillard
3227 -1 2002-12-19 18:02:35 <img src="/images/thumbs/microracers.png" alt="" align="right" width="200" height="131"><em>Category:</em> Under development - not yet playable<br> <em>Description:</em> Microracers aims to be a 2d top-view car racing game. It is inspired on the old Micromachines game, but it isn't meant to be a clone of it. <p> For now, it is an one player game against three computer cars (that are very easy to beat). Just use the arrows to control your car. Wins who completes 2 laps first. Microracers 0.1 new Microracers
3228 3 2002-12-20 07:38:35 <img src="/images/thumbs/trophy.gif" align="right" width="200" height="150" alt=""/img> <em>Category:</em> Action<br> <em>Avg. Rating:</em> <a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a> <p> <em>Description:</em> Action car racing game <p> <em>Changelog:</em> <ul> <li>Added new track: "Downtown" </ul> Trophy 1.1.0 updated Trophy
3229 2 2002-12-20 08:24:59 <img src="/images/thumbs/som.jpg" alt="" align="right" width="200" height="150"><em>Category:</em> Toy<br> <em>Avg. Rating:</em> <a href="#" title="4.45"><img src="/images/star.gif" alt="4.45" border="0"></a><a href="#" title="4.45"><img src="/images/star.gif" alt="4.45" border="0"></a><a href="#" title="4.45"><img src="/images/star.gif" alt="4.45" border="0"></a><a href="#" title="4.45"><img src="/images/star.gif" alt="4.45" border="0"></a> <p> <em>Description:</em> A very cool sound and graphics demo for X11 and SVGAlib <p> <em>Changelog:</em> <br> From the README: <blockquote><i> these are the sources I used for State Of Mind, as I left them a while back in 1999. I don't remember exactly which code/effects made it into the final version. Lotsa fully working code is commented out (#if 0 / #endif) as I tried to get the smallest possible final .exe. But it should be working. Actually, I don't remember what I coded exactly :) All I know is that typing 'make linux' into the main dir fills the /lib rep with some libs, and them 'make linux' into the /dem repertory builds an exe called 'mind' into /dem/bin. </i></blockquote> State of Mind 1.2 source release updated State of Mind
3230 2 2002-12-20 11:05:16 <img src="/images/thumbs/UT2003.jpg" alt="" align="right" width="200" height="153"><em>Category:</em> Action<br> <em>Avg. Rating:</em> <a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a> <p> <em>Description:</em> Brutal, pretty multiplayer deathmatch <p> <em>Changelog:</em> <ul> <li>Use the update utility to get this patch. <li>The complete list of changes is available <a href="http://www.unrealtournament2003.com/patch_fixlist.php">here</a> <li>Ryan Gordon says: <i>"We stuck some experimental fallback code into 2166's OpenGL renderer to handle OpenGL drivers without s3tc support (Radeons with DRI, etc). This code is completely untested on Linux here, since, as you all know, we all sold out to Nvidia and don't have to play with open source drivers any more.<p> Tell your friend(s). Reports of success and failure are welcome. I'm curious to see what cards can run (and which ones can limp along) with 2166 that couldn't even get started before."</i> </ul> Unreal Tournament 2003 patch includes non-S3TC support updated Unreal Tournament 2003
3231 6777 2002-12-20 13:58:44 <img src="/images/thumbs/towertoppler.png" alt="" align="right" width="200" height="150"><em>Category:</em> Action<br> <em>Avg. Rating:</em> <a href="#" title="4.25"><img src="/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="/images/star.gif" alt="4.25" border="0"></a> <p> <em>Description:</em> Reimplementation of the classic jump and run game <p> <em>Changelog:</em> <ul> <li>Bugfixes for endian problems <li>new Fileformat for towers and missions </ul> Tower Toppler 0.98.3 updated Tower Toppler
3232 3 2002-12-20 17:46:49 <img src="/images/thumbs/ServerWatch.png" align="right" width="186" height="150" alt=""> <em>Category:</em> Game-related Utility<p> <em>Description:</em> ServerWatch is a GUI interface for the <a href="http://happypenguin.org/show?Neverwinter%20Nights%20Dedicated%20Server">Linux NWN Server</a>. It uses the KDE toolkit. I have changed the interface a bit from the server GUI that Bioware made for windows. The biggest change is that I have grouped the widgets into two Tabs ("Server" and "Game"), and provided a third Tab ("Messages") that logs all server messages, and allows you to send commands to the server manually if you wish. ServerWatch 1.0 new ServerWatch
3233 -1 2002-12-20 18:04:48 <img src="/images/thumbs/xqf.jpg" alt="" align="right" width="200" height="145"><em>Category:</em> Game-related Utility<br> <em>Avg. Rating:</em> <a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a> <p> <em>Description:</em> A gtk+ based game server browser frontend for QStat <p> <em>Changelog:</em> <ul> <li>Serious Sam support (requires SMS gametype via ~/.qstatrc). Does not currently support any masters. <li>Fixed -game parameter for Half-Life <li>RTCW voteflags decoded in properties pane <li>Visual marker in Map column to show if you have the listed map installed on your comptuer. (Q3, RTCW, UT, Rune, UT2) </ul> XQF 0.9.11 updated XQF
3234 4 2002-12-21 01:13:39 <img src="/images/thumbs/top_banner1a.jpg" alt="Neverwinter Nights Logo" align="right" width="176" height="113">Newspost on the <a href="http://nwn.bioware.com/downloads/linuxclient.html">Neverwinter Nights Linux client page</a>: <blockquote><i><p>[Dec 20 2002] This will be the last OS update for the year 2002 as we are off on our Christmas break. Our next OS update is scheduled for Friday, January 10th, 2003.</p> <p>Despite all of the excitement around sound and The Two Towers, work on the Linux client this week consisted mainly of finishing up some display issues. Resolution switching, full-screen modes, and other mode switching was pretty flaky, but is working fine now. Sound-wise (Samwise?) we are gutting and replacing code like mad and look forward to the the final integration in the new year. There will still be about a week or two of work to make the final changeover.</p> <p>Seeing The Two Towers will probably come first, though.</p> </i></blockquote> <p>Guess we're lucky the last line didn't go "Seeing The Return of the King will probably come first, though."</p> Last NWN Update for 2002 default