| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 3215 | -1 | 2002-12-15 16:45:42 | <img src="/images/thumbs/foobillard_snapshot01.png" alt="" align="right" width="200" height="148"><em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <a href="#" title="4.63"><img src="/images/star.gif" alt="4.63" border="0"></a><a href="#" title="4.63"><img src="/images/star.gif" alt="4.63" border="0"></a><a href="#" title="4.63"><img src="/images/star.gif" alt="4.63" border="0"></a><a href="#" title="4.63"><img src="/images/star.gif" alt="4.63" border="0"></a><a href="#" title="4.63"><img src="/images/star.gif" alt="4.63" border="0"></a> <p> <em>Description:</em> An OpenGL game of pool <p> <em>Changelog:</em> <ul> <li>vast performance improvements of rendered reflections <li>human/ai player adjustible in menu <li>better sdl friendliness (thx to Michael G. Martin) <li>automatically save actual settings into .foobillardrc file on quit <li>correct wraping (clamp to edge) of cubemaps <li>cue-offset crosshair on ball </ul> | FooBillard 2.1 | updated | FooBillard |
| 3216 | 6929 | 2002-12-16 17:43:13 | <img src="/images/thumbs/wakka2.png" alt="" align="right" width="200" height="160"><em>Category:</em> Puzzle<br> <em>Description:</em> Wakkabox is an amusing block shuffling puzzle game written in C using SDL. The objective is to get a certain block (the red one) to the opposite side of the grid. | Wakkabox 0.0.3 | new | Wakkabox |
| 3217 | -1 | 2002-12-16 17:45:47 | <img src="/images/thumbs/pyDDR-0.5.6-1.jpg" alt="" align="right" width="200" height="150"><em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a> <p> <em>Description:</em> A DDR [Dance Dance Revolution] clone written in Python. <p> <em>Changelog:</em> <ul> <li>song selector doesn't take time between songs anymore (thanks Nuitari!) <li>new arrow positioning code (more accurate bpm changes!) <li>better recap of fps in console <li>STEP2DWI utility to mostly convert step files back to DWIs (thanks matt!) <li>no more crashes with holds/freezes on alternate scrollspeeds <li>buttons defined in pyddr.cfg now work in grading screen <li>mouse is now hidden when inside game window <li>option 'fullscreen' to force fullscreen on startup <li>option 'vesacompat' for TVout users having trouble with flicker </ul> | pyDDR 0.5.7 | updated | pydance |
| 3218 | 3090 | 2002-12-17 08:38:48 | <img src="/images/thumbs/ggzcards.png" alt="" align="right" width="200" height="150"> <em>Category:</em> Cards<br> <em>Description:</em> GGZCards is a GTK-based card-playing game. It supports a number of trick-taking card games, including Bridge, Euchre, Forty-Two, Hearts, La Pocha, Spades, Suaro, Sueca, and Whist. It is networked and supports multiplayer games and games against the AI. A modular AI system is provided, but currently only Spades has a competitive AI. <p>It is playable only under <a href="/show?ggz+gaming+zone">GGZ</a>, the GGZ Gaming Zone. <p>The screenshot is of the development version of the game, which also supports player statistics. | GGZCards 0.0.6 | new | GGZCards |
| 3219 | -1 | 2002-12-17 08:41:19 | <img src="/images/thumbs/LBreakout2HP.png" alt="" align="right" width="200" height="150"><em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <a href="#" title="4.79"><img src="/images/star.gif" alt="4.79" border="0"></a><a href="#" title="4.79"><img src="/images/star.gif" alt="4.79" border="0"></a><a href="#" title="4.79"><img src="/images/star.gif" alt="4.79" border="0"></a><a href="#" title="4.79"><img src="/images/star.gif" alt="4.79" border="0"></a><a href="#" title="4.79"><img src="/images/star.gif" alt="4.79" border="0"></a> <p> <em>Description:</em> The polished successor to LBreakout offers a new challenge. <p> <em>Changelog:</em> <br> The full announcement can be found at the <a href="http://lgames.sf.net">LGames homepage</a> and is too long to be displayed here. In short, this release settles the reflection bugs which occured from the very beginning of this game and provides a new 'brick corner' handling which increases the playability a lot. Beside from that there are gameplay improvements concerning the difficulty levels (basically faster) and a bunch of bug fixes. | LBreakout 2.4 | updated | LBreakout |
| 3220 | 2 | 2002-12-17 08:49:09 | <img src="/images/thumbs/screenshot_27.PNG" alt="" align="right" width="200" height="150"><em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> Turn-based strategy game <p> <em>Changelog:</em> <ul> <li>The AI is working (also) in adventure mode (basicly). <li>A lot of new graphics, especially for decorations. <li>The scenario editor has been improved (automatic computation of transitions...) <li>Cleaning of the code (comments, rewriting of some interfaces...) <li>Bug fixing </ul> | Attal 0.6.1 | updated | Attal |
| 3221 | -1 | 2002-12-17 18:23:41 | <img src="/images/thumbs/lw5shot1.gif" alt="" align="right" width="200" height="150"><em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <a href="#" title="4.57"><img src="/images/star.gif" alt="4.57" border="0"></a><a href="#" title="4.57"><img src="/images/star.gif" alt="4.57" border="0"></a><a href="#" title="4.57"><img src="/images/star.gif" alt="4.57" border="0"></a><a href="#" title="4.57"><img src="/images/star.gif" alt="4.57" border="0"></a><a href="#" title="4.57"><img src="/images/star.gif" alt="4.57" border="0"></a> <p> <em>Description:</em> A unique multiplayer wargame. <p> <em>Changelog:</em> <ul> <li>German language support has been added <li>it's now possible to run the game on FreeBSD <li>5 new levels are available </ul> | Liquid War 5.5.8 | updated | Liquid War |
| 3222 | 4181 | 2002-12-18 11:14:58 | <img src="/images/thumbs/tiger.png" align="right" width="200" height="150" alt=""> <em>Category:</em> Under development - not yet playable<br> <em>Avg. Rating:</em> <a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a> <p> <em>Description:</em> Multiplayer 3D tank game <p> <em>Changelog:</em> <ul> <li>Code cleanups. Removed dependecy on osgSDL by integrating the library in the source tree. This version may even compile for other players. </ul> | Panzers 0.40 | updated | Panzers |
| 3223 | 3 | 2002-12-18 14:23:43 | <img src="/images/thumbs/Cannonsmash.jpg" align="right" width="200" height="150" alt=""> <em>Category:</em> Action<br> <em>Avg. Rating:</em> <a href="#" title="4.83"><img src="/images/star.gif" alt="4.83" border="0"></a><a href="#" title="4.83"><img src="/images/star.gif" alt="4.83" border="0"></a><a href="#" title="4.83"><img src="/images/star.gif" alt="4.83" border="0"></a><a href="#" title="4.83"><img src="/images/star.gif" alt="4.83" border="0"></a><a href="#" title="4.83"><img src="/images/star.gif" alt="4.83" border="0"></a> <p> <em>Description:</em> A 3d table tennis game. <p> <em>Changelog:</em> <ul> <li>Internet play bug fix <li>Add effect to show when to hit the ball </ul> | Cannon Smash 0.6.5 | updated | Cannon Smash |
| 3224 | 2 | 2002-12-18 20:31:26 | <img src="/images/thumbs/VendettaTest.jpg" alt="" align="right" width="196" height="150"><em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a> <p> <em>Description: </em> Space-combat deathmatch/CTF game <p> <em>Changelog:</em> <br>This release does not introduce any major features, but does help address a number of problems. A number of optimizations were made to both the client and server, which should improve performance when large numbers of players are present, permitting us to serve more users with less server hardware. Several database issues have been resolved, but some still remain. The "/ping" command is now available at the console, displaying the min, max, and average ping to the server. The flag is now automatically dropped if carried too far from the center of the sector. Some support for foreign keyboards has been added (please test and give feedback on the messageboard). Many bugs fixed, other minor changes. The potential for some inventory loss, when changing sectors, still remains. This will be addressed in the next version. | Vendetta TEST 3.1.6 | updated | Vendetta |