Penguin Gamer

comments

games

news

ratings

users

<

>

newsid userid timestamp news headline newstype gameid
3205 3 2002-12-13 02:28:49 <img src="/images/thumbs/KLines2.png" align="right" width="115" height="150" alt=""> <em>Category:</em> Strategy<p> <em>Description:</em> KLines2 is yet another clone of the well-known Lines game. It should run under any POSIX-compliant system which has Qt installed. KLines2 is now tested under Red Hat Linux 7.3 under KDE but it should run on other systems, too.<br> KLines2 is NOT a port of the Windows(R) version. We just borrowed the GUI :). The program is written completely from scratch. KLines2 0.1 new KLines2
3206 3 2002-12-13 02:54:25 <img src="/images/thumbs/avoidtheroid.jpg" align="right" width="200" height="150" alt=""> <em>Category:</em> Action<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> A 3D shoot the asteroids game. <p> <em>Changelog since 0.1.1:</em> <ul> <li>Addition of bots and rear view ability <li>Bugfix for the bot code and a memory leak fix </ul> Avoid the Roid 3D 0.3.1 updated Avoid the Roid 3D
3207 3 2002-12-13 11:42:02 <img src="/images/thumbs/mindrover.jpg" align="right" width="200" height="150" alt=""> <em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a> <p> <em>Description:</em> Build and program a robot car. <p> <em><b>LGP announcement:</b></em> <ul> <i>After much delay, we are pleased to announce the immediate availability of <a href=http://www.linuxgamepublishing.com/info.php?id=9>Mindrover: The Europa Project</a> and its <a href=http://www.linuxgamepublishing.com/info.php?id=11>downloadable update</a> for owners of the old Loki version of Mindrover.</i> </ul> Mindrover ships as the 1.07 release, which is the latest patch level previously published by Loki Software. Future updates will be made available to bring Mindrover up to date with the latest version available. Mindrover: The Europa Project 1.07b updated Mindrover
3208 4 2002-12-13 15:32:55 <img src="/images/thumbs/top_banner1a.jpg" alt="Neverwinter Nights Logo" align="right" width="176" height="113">Posted tonight on the <a href="http://nwn.bioware.com/downloads/linuxclient.html">Neverwinter Nights Linux client page</a>: <blockquote><i> <p>[Dec 13 2002] There have been many questions as to why the Linux client is taking so long. The two big issues are sound and movies due to the fact that BINK and Miles are only available for Windows and Mac. BINK is the in-game movie player and Miles is the sound engine for Neverwinter Nights. We are having to find our own solution for Linux sound in Neverwinter Nights, and we are exploring possible movie options. Due to these factors, we are revising the estimated release date from Fall 2002 to Winter 2002 (Dec 22 2002 to March 21 2003), with January 2003 being the earliest date it could be out.</p> <p>Progress has been made on sound this week, and to re-iterate, the graphical side of the Linux client is looking excellent and is almost complete.</p> </i></blockquote> <p>Finally an update that tells us something new... At least it is now understandable why it's taking so long. Ok, let's wait for January...</p> NWN - weekly update default
3209 -1 2002-12-14 01:22:16 <img src="/images/thumbs/scrshot9.gif" align="right" width="200" height="150" alt=""> <em>Category:</em> Role Playing<br> <em>Avg. Rating:</em> <a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a> <p> <em>Description:</em> A graphical roguelike game <p> <em>Changelog:</em> <ul> <li>bodyparts added <li>animations added <li>multi-colored lights added <li>carnivorous plants, lion, buffalo, snake, orc and many other monsters added <li>added unique monsters <li>added modified versions of old and new monsters <li>enlarged the quest by one new dungeon and one new village <li>tripled the amount of items <li>added many equipable items (gauntlets, boots, cloaks etc) </ul> Iter Vehemens Ad Necem 0.40 updated Iter Vehemens Ad Necem
3210 2 2002-12-14 16:30:03 <a href="/images/payback2.jpg"><img src="/images/thumbs/payback2.jpg" alt="" align="right" width="200" height="150"></a><a href="http://www.apex-designs.net">Apex Designs</a> posted an update about the status of the Linux port of <a href="http://www.apex-designs.net/payback.html">Payback</a>, their Grand Theft Auto style crime game for the Amiga platform. Developer Dan Olson talks about the hardware and software renderers and the challenges involved in converting highly optimized low-level source code. <blockquote><i>The remainder of the development time will be spent on polishing the ports and implementing even more exciting features, such as LAN play. Expect Payback to be available for Windows and Linux in early 2003!</i></blockquote> <ul> <li><a href="http://www.apex-designs.net/payback_x86_report2.html">Complete status report</a> <li><a href="http://www.apex-designs.net/payback.html">More about Payback</a> </ul> Payback for Linux Real Soon Now... default
3211 4 2002-12-14 23:11:24 <img src="/images/thumbs/top_banner1a.jpg" alt="Neverwinter Nights Logo" align="right" width="176" height="113">Some exciting news today on the <a href="http://nwn.bioware.com/downloads/linuxclient.html">Neverwinter Nights Linux client page</a>: <blockquote><i> <p>[Dec 14 2002] FANTASTIC NEWS!</p> <p>We have just been informed by Rad Game Tools (<a href="http://www.radgametools.com">http://www.radgametools.com</a>) that they have Linux versions of both Bink and Miles. We will be getting our hands on these tools on Monday and we should have further information for you then.</p> <p>This solves the two outstanding issues with the Linux Client, and I bet we will have even more good news for you in the coming week in terms of future Betas or Demos of the Linux Client. We here at BioWare are thrilled with this development.</p> <p>We would like to apologise for the confusion arising from the Dec 13th update where it seem like we were blaming Rad for the delay. This is entirely untrue. We were stating that, to the best of our knowledge, we would have to find our own solutions for movie and sound playing in the Linux Client. This is no longer the case and we look forward to using the Linux Rad Game Tools just like we are in the Windows and upcoming Mac version.</p> <p>Rejoice!</p> </i></blockquote> Wow, finally something positive... and that's what you get when you inform your Linux customers about your problems... a solution! NWN again default
3212 2 2002-12-15 11:32:44 For those interested in the state of commercial Linux gaming, <a href="mailto:michael@tuxgames.com">Michael Simms</a> sent out some basic statistics about <a href="http://tuxgames.com">TuxGames.com</a>'s performance in 2002: <blockquote><i>We saw a vast increase of people visiting the website, up by 45% over last year. However sales did not rise proportionally. Sales were up by only 3% over last year, due to the lack of new releases following the demise of Loki. <p> The weakest month this year was november, which surprised us with the recent release of UT2K3. <p> Once again, the US lead the way in sales, bringing in 56% of all games bought from us. </i></blockquote> Tuxgames stats default
3213 -1 2002-12-15 11:55:46 <img src="/images/thumbs/poopmup.jpg" alt="" align="right" width="200" height="150"><em>Category:</em> Simulation<br> <em>Description:</em> You are playing the role of a bird. Your mission is to poop on the heads of people and on cars in a city, while avoiding the many dangers of the city. Depending on who or what you poop on, you get varying points. You can feed on fries that float in the air above the city, some of which will help and some of which will hurt you. <p> The gameplay is mission based. Right now, there is only one level implemented but eventually there will be more. You are given a fixed number of targets to hit in a fixed amount of time before being allowed to go to the next mission (or win the game). You are given a score that is counted based on the targets you hit. <p> <b>bobz:</b> Any game that includes a feature called <i>PoopCam</i> is a winner in my book.... PoopMUp 1.0 new PoopMUp
3214 2 2002-12-15 12:05:36 <img src="/images/thumbs/terminus_thumb.jpg" alt="" align="right" width="200" height="150"><em>Category:</em> Role Playing<br> <em>Avg. Rating:</em> <a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a> <p> <em>Description:</em> Expansion & bug fixes for Terminus <p> <em>Changelog:</em> <br> After many delays, TPE V0.04 is available for download. This version has all of the bug fixes, protocol, server, and client enhancments of the betas plus more client enhancements. Client side enhancements include sortable Economy & contract listings. <p>V0.05 development will begin shortly. The time before the next release will be much shorter then then the V0.04 delays with more incremental changes between versions. TPE V0.04 updated TPE