| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 3174 | 3 | 2002-12-05 12:09:18 | <img src="/images/thumbs/VirtualJayPeak.jpg" align="right" width="200" height="150" alt=""> <em>Category:</em> Simulation<p> <em>Description:</em> Virtual Jay Peak is a simulation of snowboarding at the Jay Peak resort in New Hampshire. The terrain is based on geological survey data of the mountain and surrounding area, with the addition of signature trails and buildings. The software is based on the extreme backcountry snowboarding game <a href="http://soulride.com/products/soulride.html">Soul Ride</a>. | Virtual Jay Peak 1.1a | new | Virtual Jay Peak |
| 3175 | 2 | 2002-12-05 18:39:36 | <img src="/images/thumbs/serioussam.jpg" alt="" align="right" width="200" height="150"><em>Category:</em> Action<br> <em>Description:</em>This is a Linux port of the popular commercial FPS. You need a retail Serious Sam disc to install this. This is only for The First Encounter. The Second Encounter data files will NOT work at this time. It is NOT network compatible with Windows servers and clients. This binary expires sometime after Christmas, 2002. <p> Serious Sam is a high-adrenaline arcade-action shooter heavily focused on frantic arcade-style single player action. Fight wave after wave of monsters in an incredibly rendered ancient Egyptian setting. <br><i>(thanks, Forrest)</i> | Serious Sam Beta 1a | new | Serious Sam |
| 3176 | 3 | 2002-12-05 23:50:08 | <img src="/images/thumbs/JavaFIBS2001.jpg" align="right" width="200" height="150" alt=""> <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> JavaFIBS lets you play Backgammon on FIBS <p> <em>Changelog:</em> <ul> <li>Added so one can use the %-tags for the decline message. <li>Fixed bug that made the command in the 10th programmable button the same as the 11th. <li>Fixed bug that made so the winner's score was shown for both players in the match results dialog in the statistics. </ul> | JavaFIBS 2001 1.004 | updated | JavaFIBS 2001 |
| 3177 | 3 | 2002-12-06 01:16:23 | <img src="/images/thumbs/Bgblitz.jpg" align="right" width="200" height="150" alt=""> <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> Versatile Backgammon game <p> <em>Changelog:</em> <ul> <li>1.2.0 provides a rollout capability. You can rollout any positions any number of times, either cubeless or cubeful to get a better approximation of the *real* winning probabilities. Cubeless rollouts can be truncated (i.e. BGBlitz only makes the entered number of moves and then evaluates the resulting position). This has two advantages: the rollouts are faster and the standard deviation is smaller. Using a multiple of 36 as number of rollouts, leads to an even distribution of the first dice roll. Similiar using a multiple of 1296 distributes the first two dice rolls evenly. <li>Adapted to Mac OS X 10.2 <li>Danish Translation by Søren Pingel Dalsgaard <li>The "Best Moves" dialog box and the "Eval Position" remember their position on the screen between invocations. <li>command/ctrl-W closes (most) dialog boxes. <li>command/ctrl-F is a shortcut for "Finish Game". <li>command/ctrl-R rolls the dice / takes up the dice during a game. <li>the nasty bug freezing the game after a double when the tutor is disabled is fixed. <li>Some minor improvements and bugfixes has been included too. </ul> | BGBlitz 1.2.0 | updated | BGBlitz |
| 3178 | 2 | 2002-12-06 16:00:31 | <img src="/images/thumbs/pfxII_01.jpg" alt="" align="right" width="200" height="150"><em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a> <p> <em>Description:</em> Build bridges and see if they hold <p> <em>Changelog:</em> <br> A playable demo and map pack utility have been released for Linux. | Pontifex 2 1.1 | updated | Bridge Construction Set |
| 3179 | -1 | 2002-12-06 16:15:42 | <img src="/images/thumbs/gearhead6.gif" alt="" align="right" width="200" height="112"><em>Category:</em> Role Playing<br> <em>Avg. Rating:</em> <a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a> <p> <em>Description:</em> A Mech-fighting-RPG. <p> <em>Changelog:</em> <ul> <li>SmartAttack should now target the correct enemy <li>GetFactionScore crashing bug fixed <li>Can be compiled for Linux without editing source <li>Repair skill effectiveness limited by skill rank <li>Ammo clips in the general inventory won't explode <li>Weapons damage made more predictable <li>Added "Swarm", "Blast", "Line" attacks <li>New attack graphics system now fully operational <li>'l'ook key cancels look, 'a'ttack key performs attack <li>Trees provide more cover than before </ul> | Gearhead 0.604 | updated | Gearhead |
| 3180 | -1 | 2002-12-06 21:58:22 | <img src="/images/thumbs/gluv.jpg" alt="" align="right" width="200" height="150"><em>Category:</em> Game-related Utility<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> A Quake 3 PHP-based server monitor <p> <em>Changelog:</em> <ul> <li>fixed occasional problem causing high load times <li>fixed fun names to work independently of font and browser <li>works better with Opera (should have better functionality with the upcoming Opera 7) <li>added an option to not load gLuV in pop-ups </ul> | gLuV 1.1.0 | updated | gLuV |
| 3181 | -1 | 2002-12-06 22:07:18 | <img src="/images/thumbs/big_scummvm_1.png" alt="" align="right" width="200" height="150"><em>Category:</em> Emulator<br> <em>Avg. Rating:</em> <a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a> <p> <em>Description:</em> ScummVM is an implementation of LucasArts's SCUMM interpreter. <p> <em>Changelog:</em> <br>This is a major new release, including many major bugfixes for all our supported games - such as working music support in Sam and Max - as well as many important feature additions. These include support for three new games, The Dig, Indiana Jones and the Last Crusade (VGA version), and Simon the Sorcerer II. Other major enhancements include a new GUI and Launcher to ease the process of configuring games inside the interpreter. | ScummVM 0.3.0b | updated | ScummVM |
| 3183 | 2 | 2002-12-07 01:39:47 | Being the clever bunch that you are, you have probably noticed some changes to the boxes that reside in the left and right columns of this page. The selection and placement of these boxes is now completely customizable. Click the "Customize" link above the right side column and you'll be able to move the boxes around, add new ones, and remove those you don't want. There are some new boxes to choose from, including <a href="http://tuxgames.com">TuxGames.com</a> and <a href="http://linuxgaming.co.uk">Linuxgaming.co.uk</a>, and more are on the way. If you have an idea for a news box, post it in our <a href="http://happypenguin.org/forums/viewforum.php?f=6">Suggestion Box forum</a> or send <a href="mailto:bobz@mr.net">me</a> an email. <p> As usual, something is probably horribly broken and I just haven't noticed it yet. Please report any obvious bugs you may run into. | The Return of the Customizable News Boxes | default | |
| 3184 | 4 | 2002-12-07 02:43:53 | <img src="/images/thumbs/top_banner1a.jpg" alt="Neverwinter Nights Logo" align="right" width="176" height="113">Posted last night on the <a href="http://nwn.bioware.com/downloads/linuxclient.html">Neverwinter Nights Linux client page</a>: <blockquote> [Dec 6 2002] A good part of this week's work on the Linux client was to get the codebase up to date with the latest code in patch 1.27 for the PC client. And... guess what? ;) We've also discovered some new issues with the sound implementation that we need to take a closer look at. </blockquote> Again, no new screenshots. If there's really only sound issues left, I wonder why they don't start a public beta. This way, they'll get much more response on different sound setups. | NWN Client-Page Update | default |