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newsid userid timestamp news headline newstype gameid
3164 2 2002-12-03 17:56:55 <img src="/images/thumbs/atari800.gif" alt="" align="right" width="200" height="131"><em>Category:</em> Emulator<br> <em>Avg. Rating:</em> <a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a> <p> <em>Description:</em> Atari 8-bit computer (400/800, XL, XE, 5200) emulator <p> <em>Changelog:</em> <ul> <li>UI - the SpaceBar in disk management switches between the RW and RO flags (this didn't work for a long time, now fixed). Please note that this RW/RO switch is just temporary and does not change the writeprotect flag of ATR images. Besides, it cannot override this flag so you actually can't mount a writeprotected ATR image read/write using this Space Bar toggle. <li>Atari800 compilable under OS/2 <li>MultiJoy4 interface and Amiga/AtariST right mouse button supported <li>13 new cartridge types supported <li>ANTIC mode E + GTIA mode 9 added (used in "Unconventional 2k", "Ass Kisiel") </ul> Atari800 1.2.5 updated Atari800
3165 2 2002-12-03 18:22:22 <img src="/images/thumbs/droidbattles.png" alt="" align="right" width="200" height="153"><em>Category:</em> Simulation<br> <em>Description:</em> In DroidBattles you design the bots by choosing which hardware they should contain. When you have chosen the hardware, you make a program that is loaded into a virtual RAM of the bot and then executed by the CPU device(s) you've included with the bot. When everyhing is ready you assemble the program and a .bot file is created. You can now test this bot against other bots in the simulator, and hopefully your bot will crush its opponent DroidBattles 1.0.6 new DroidBattles
3166 2 2002-12-03 18:55:12 <img src="/images/thumbs/FlightGear.jpg" alt="" align="right" width="200" height="150"><em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a> <p> <em>Description:</em> General Aviation Flight Simulator <p> <em>Changelog:</em> <br> A few of the highlights of this release are: <ul> <li>Support for fully animated, clickable 3d cockpits <li>Runway, approach, and taxiway lighting. <li>Many improved runway and terrain textures. <li>New and updated aircraft. <li>Vacuum, pitot, and electical systems are now modeled. <li>Localization support for menus and command line option help. <li>Support for additional joysticks "out of the box". </ul> Flight Gear Flight Sim 0.9.0 updated Flight Gear Flight Sim
3167 2 2002-12-04 00:03:20 We interrupt the normal flow of news to alert to you a very important new technological breakthrough. Happypenguin.org's very own Fabian 'snyke' Lenker has perfected an amazing new technology that we call &lt;dramatic pause&gt; The Rate-O-Matic &trade; (patent pending). <p> When placed on your web pages, The Rate-O-Matic &trade; (patent pending) provides your visitors with real-time remote reporting of your game's rating in the happypenguin database. This unprecedented-- <p> &nbsp; <p> Okay, okay. It's just a php script that displays a particular image based on the rating of your game (but we still bet the U.S. Patent Office would grant us a patent if we applied for one). If you think you would like to have a nice self-updating button that shows how many stars your game rates, please visit our newly updated <a href="/about">About/FAQ</a> page for more information. <p> <center><img src="/images/5star.gif" width=85 height=40 alt=""></center> Game authors, your attention please... default
3168 -1 2002-12-04 00:52:40 <img src="/images/thumbs/gl-117.jpg" alt="" align="right" width="200" height="150"><em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a> <p> <em>Description:</em> GL-117 is an OpenGL- and SDL-based action flight simulator written in C++. <p> <em>Changelog:</em> <ul> <li>important buffer overflow bugfix <li>chaff/flare countermeasures <li>radar and heat seaking missiles <li>complete interface remapping support by script <li>one new soundtrack <li>quit dialog <li>better air-ground missiles <li>some mission adjustments <li>additional cloud layer <li>game will start if SDL cannot find audio driver </ul> GL-117 0.8 updated GL-117
3169 2 2002-12-04 12:55:13 <em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> Simulation construction tools <p> <em>Changelog:</em> <br>Version 0.3.1 has no code changes relative to 0.3.0, but fixes a major packaging blunder which resulted in several missing files. SimGear 0.3.1 updated SimGear
3170 -1 2002-12-04 21:43:14 <img src="/images/thumbs/zis.jpg" alt="" align="right" width="154" height="200"><em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a> <p> <em>Description:</em> A turn based strategy for the console like GNUlactic Konquest <p> <em>Changelog:</em> <ul> <li>Bugs fixed <li>production of ships. <li>help. <li>statistics. </ul> ZIS - Zionist In Space 0.99.5 updated ZIS - Zionist In Space
3171 -1 2002-12-04 22:04:06 <img src="/images/thumbs/foobillard_snapshot01.png" alt="" align="right" width="200" height="150"><em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a> <p> <em>Description:</em> An OpenGL game of pool <p> <em>Changelog:</em> <ul> <li>fallback for systems without sound <li>automatically exclude bumpref for non NVIDIA cards at compiletime <li>additional configure parameter for enabling/disabling bumpref (if automatic detection doesnt work) </ul> FooBillard 2.0 updated FooBillard
3172 -1 2002-12-04 22:17:20 <img src="/images/thumbs/mini-26.jpg" alt="" align="right" width="200" height="150"><em>Category:</em> Arcade<br> <em>Description:</em> Dexter Quad is a 2D vertical-scroll game, where you must defeat Dr. Evil. The game features: <uL> <li>Sound (Wavs) and background music (MP3 or Ogg Vorbis) <li>Single or two-player campaigns <li>Rotation of objects in real time for some objects <li>Explosions in real time. <li>Sprite animation </UL> Dexter Quad 0.1.6 new Dexter Quad
3173 2 2002-12-04 23:16:28 <img src="/images/thumbs/wolfenstein.jpg" alt="" align="right" width="200" height="150"><em>Category:</em> Action<br> <em>Avg. Rating:</em> <a href="#" title="3.40"><img src="/images/star.gif" alt="3.40" border="0"></a><a href="#" title="3.40"><img src="/images/star.gif" alt="3.40" border="0"></a><a href="#" title="3.40"><img src="/images/star.gif" alt="3.40" border="0"></a> <p> <em>Description:</em> The awesome follow-up to the original Wolfenstein 3D. <p> <em>Changelog:</em> <ul> <li>Fixed bug in Anti-lag weapon prediction code where Player's body remains present, animated with Medic icon - Even when player has "tapped out". <li>Fixed miscellaneous issues in anti-lag code that generated unpredictable results. <li>1.4.1 game source is also now available. </ul> Return To Castle Wolfenstein 1.4.1 updated Return To Castle Wolfenstein