| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 3064 | 4 | 2002-11-06 23:56:13 | <em>Category:</em> Emulator<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> GnoMAME is a GNOME xmame frontend <p> <em>Changelog:</em> <ul> <li>A new fix release with some minor improvements. </ul> | GnoMAME 1.00b6 | updated | GnoMAME |
| 3065 | 4 | 2002-11-07 00:10:42 | <img src="/images/thumbs/bout.gif" align="right" alt="Brick Out Screenshot"> <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a> <p> <em>Description:</em> A clone of "Breakout" for the Agenda PDA <p> <em>Changelog:</em> <ul> <li>Created SDL version <li>Fixed bug where level "-" button was dark even though level was > 1, when returning to title screen. <li>Created color version of graphics for SDL version. <li>Don't cancel paused game if [-] or [+] clicked when they're unavailable. <li>Can now start game with [Space] or [Enter] on title screen. <li>Can now change starting level with [Left] and [Right] arrow keys. <li>Added flicker effect when a brick is hit (SDL version only). <li>Added more levels. <li>Added sound effects (SDL version only). <li>Added music (SDL version only). </ul> | Brick Out 2002.06.09 | updated | Brick Out |
| 3066 | 3 | 2002-11-07 00:55:29 | <img src="/images/thumbs/KyroLT.jpg" align="right" width="200" height="150" alt=""> <em>Category:</em> Game-related Utility<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> Tweak your Kyro 1/2 graphics card <p> <em>Changelog:</em> <ul> <li>If your card is detected correctly, you won't get the option of overclock both Kyro 1 and 2, only the one you have <li>Added 2.00.20.0427 drivers support <li>Added some more card recognision code </ul> <br> This release supports the Kyro driver version 2.00.20.427 which, according to the Kyro README, fixed the UT2003 problems. | Kyro Linux Tools 0.16 | updated | Kyro Linux Tools |
| 3067 | -1 | 2002-11-07 20:56:02 | <img src="/images/thumbs/LBreakout2HP.png" alt="" align="right" width="200" height="150"><em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <a href="#" title="4.78"><img src="/images/star.gif" alt="4.78" border="0"></a><a href="#" title="4.78"><img src="/images/star.gif" alt="4.78" border="0"></a><a href="#" title="4.78"><img src="/images/star.gif" alt="4.78" border="0"></a><a href="#" title="4.78"><img src="/images/star.gif" alt="4.78" border="0"></a><a href="#" title="4.78"><img src="/images/star.gif" alt="4.78" border="0"></a> <p> <em>Description:</em> The polished successor to LBreakout offers a new challenge. <p> <em>Changelog:</em> <br> This release features optimized drawing routines, various source code clean-ups and the level id in the highscore chart is now correct when a levelset was completely finished. Concerning the network game there are a lot of improvements like a new chatroom GUI, users are properly removed from server when connection is lost and establishing the direct connection for a match is more stable now. Also a bug was fixed that caused between 500% to 900% latency. | LBreakout 2.4.beta | updated | LBreakout |
| 3068 | -1 | 2002-11-07 21:03:35 | <img src="/images/thumbs/transfusion.jpg" alt="" align="right" width="200" height="150"><em>Category:</em> Action<br> <em>Description:</em> TransFusion plunges you into a world originally created in 1997 by Monolith Productions. Created with the BUILD game engine (Duke Nukem, Shadow Warrior), BLOOD was a tour de force of horror that has yet to be matched, in which you battled minions of evil in a lightning-paced, blood splattered quest for glory. | Transfusion 1.0 | new | Transfusion |
| 3069 | 2 | 2002-11-07 22:50:05 | Well, if you're seeing this, I must have done something right... Happypenguin.org is now up and running on <a href="http://penguincomputing.com">Penguin Computing</a>'s network. Everybody should go buy a Beowulf cluster to thank them. <p> I'm sure something has been forgotten or broken in the move, so please bear with us as we tie up loose ends. | Move complete. | default | |
| 3070 | -1 | 2002-11-08 06:58:24 | <img src="/images/thumbs/snapshot13.png" alt="" align="right" width="200" height="150"><em>Category:</em> Arcade<br> <em>Description:</em> After decades of war one company, who had gained powerful supply both sides with weaponary, steps forwards and crushes both warring factions in one swift movement. Using far superior weaponary and AI craft, the company was completely unstoppable and now no one can stand in their way. Thousands began to perish under the iron fist of the company. The people cried out for a saviour, for someone to light this dark hour... and someone did. | Project: Starfighter | new | Project: Starfighter |
| 3071 | 704 | 2002-11-08 07:01:09 | <img src="/images/thumbs/love.gif" alt="" align="right" width="200" height="150"><em>Category:</em> Role Playing<br> <em>Avg. Rating:</em> <a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a> <p> <em>Description:</em> Ultima 7 Game Engine <p> <em>Changelog:</em> <br> After 4 years of coding we finally see Exult fit to be released as 1.0! We would like to thank everyone who supported us so far, gave us feedback, bug reports and helped us in any other way. | Exult 1.00 | updated | Exult |
| 3072 | 2 | 2002-11-08 09:42:02 | <img src="/images/thumbs/pfxII_01.jpg" alt="" align="right" width="200" height="150"><em>Category:</em> Simulation<br> <em>Description:</em> In Pontifex II you design and build bridges. Once your bridge design is completed, the bridge is tested by trains and other vehicles traveling across it As you watch, the vehicles will either pass over safely or plummet into the river below depending on your design. Pontifex II uses complex physics which allows for many different types of bridges to be built and tested. The 3D graphics engine allows you to view your bridge from any angle including a first-person train view. | Pontifex 2 1.1 | new | Bridge Construction Set |
| 3073 | 6693 | 2002-11-08 19:34:14 | <img src="/images/thumbs/hacknet.jpg" alt="" align="right" width="200" height="99"><em>Category:</em> Role Playing<br> <em>Description:</em> Multiplayer ascii graphics based dungeon crawl. Core engine is pretty much complete and functional. Stock of monsters, artifacts, and levels is rather sparse. <p> Written in perl. Levels are loaded from data files. Also included are programs to autogenerate monster pits. | HackNet 0.7.2 | new | HackNet |