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newsid userid timestamp news headline newstype gameid
3032 354 2002-10-25 20:42:03 <img src="/images/thumbs/mainwindow.jpg" alt="" align="right" width="200" height="150"><em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> Formerly called KMonop, Monopoly-like boardgames for KDE. <p> <em>Changelog:</em> <ul> <li>Fixed dangling pointer in trades. <li>Fixed propragation of data changes to trade GUI widgets. <li>Correct positioning of player tokens on game start. <li>Support for monopd 0.6.0 API. </ul> Atlantik 0.5.0 updated Atlantik
3033 3 2002-10-27 00:42:40 <img src="/images/thumbs/tuxpaint.gif" align="right" width="200" height="150" alt=""> <em>Category:</em> Toy<br> <em>Avg. Rating:</em> <a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a> <p> <em>Description:</em> A simple and fun paint program for kids <p> <em>Changelog:</em> <ul> <li>The Windows version can now print! <li>Brazilian Portuguese translation. <li>Czech translation. <li>British English 'translation.' <li>Documentation has been converted to HTML with screenshots. (English only) <li>Fancy mouse cursor shapes can be disabled. <li>Better multilingual support in the 'Text' tool. <li>Default configuration file (/etc/tuxpaint/tuxpaint.conf) for Linux and Unix users. <li>Major updates to the 'man' page for Linux and Unix users. <li>Many other translation updates. </ul> Tux Paint 2002.10.26 updated Tux Paint
3034 -1 2002-10-27 20:42:26 <img src="/images/thumbs/fbg.jpg" alt="" align="right" width="200" height="150"><em>Category:</em> Puzzle<br> <em>Avg. Rating:</em> <a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a> <p> <em>Description:</em> An OpenGL Tetris clone. <p> <em>Changelog:</em> <br> This release adds a wxWindows GUI launcher and a new "B-Type" gameplay mode. Several major graphical bugs (causing pieces to look inside-out) have been fixed. Falling Block Game 0.8 updated Falling Block Game
3035 6138 2002-10-27 20:44:06 <img src="/images/thumbs/airstrike.png" alt="" align="right" width="200" height="150"><em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a> <p> <em>Description:</em> 2d dogfight game <p> <em>Changelog:</em> <ul> <li>this is mainly a developer-preview release. Stick with pre4 if you want to have fun. <li>new sprite types <li>improved and configurable physics <li>better console <li>important code changes </ul> Airstrike 1.0 pre 5 updated Airstrike
3036 -1 2002-10-27 20:50:07 <img src="/images/thumbs/glast91.jpg" alt="" align="right" width="200" height="150"><em>Category:</em> Simulation<br> <em>Description:</em> A 3D clone of the arcade classic 'Asteroids' coded in C using OpenGL and SDL. Features sound effects, menu system, highscore table, fuel drops and you can 'fly' around in outerspace blowing up chunks of spinning space rock with a high power dual plasma cannon until you get smashed to pieces, run out of fuel or save the earth from being pulverised! GLAst 0.91 new GLAst
3037 2 2002-10-27 20:59:41 <img src="/images/thumbs/Uplink4.jpg" alt="" align="right" width="200" height="150"><em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <a href="#" title="4.25"><img src="/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="/images/star.gif" alt="4.25" border="0"></a> <p> <em>Description:</em> Immersive computer hacking simulation <p> <em>Changelog:</em> <br> RedHat 8.0 users experience a segmentation fault on loading Uplink due to a binary incompatibility in the freopen() command. This fix replaces the freopen command with a workaround implementation using the LD_PRELOAD technique. Uplink Redhat 8.0 segfault workaround updated Uplink
3038 2 2002-10-27 21:07:10 <em>Category:</em> Code Library<br> <em>Avg. Rating:</em> <a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a> <p> <em>Description:</em> A game programming library <p> <em>Changelog:</em> <br> This release is a Work-In-Progress that adds features and corrects problems with regard to the 4.0 codebase. It is API (source) compatible with 4.0.0 on every platform, except for a few minor changes (see docs/html/api.html). The complete list of changes since 4.1.3 is <a href="http://alleg.sourceforge.net/onlinedocs/en/changes.html">here</a>. Allegro 4.1.4 updated Allegro
3039 2 2002-10-27 21:19:57 <img src="/images/thumbs/deathchase3d.jpg" alt="" align="right" width="200" height="150"><em>Category:</em> Action<br> <em>Description:</em> Deathchase 3D is a remake of the Spectrum game of the same name, which is itself based on the sequence in "Return of the Jedi" chasing Stormtroopers through the forests of Endor on light-speeders. It's a fake perspective 3D game: avoid the trees and shoot the bad guys ahead of you. It uses the SDL library. It is written for Linux but should run on anything SDL supports. Deathchase 3D 0.9 new Deathchase 3D
3040 2 2002-10-28 00:23:23 <img src="/images/thumbs/VendettaTest.jpg" alt="" align="right" width="200" height="150"><em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a> <p> <em>Description:</em> Space-combat deathmatch/CTF game <p> <em>Changelog:</em> <br>New version fixes a crash involving lightning mines. Also, this version re-introduces the ability to hear the engines of remote ships and see their engine flares (this feature existed previously, but was removed in 3.0 due to some rearchitecture). Vendetta TEST 3.0.9 updated Vendetta
3041 4 2002-10-28 13:18:22 <img src="/images/thumbs/SDLInvaders.png" alt="Screenshot" align="right" width="200" height="150"> <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a> <p> <em>Description:</em> A Clone of Space invaders using SDL. <p> <em>Changelog:</em> <ul> <li>added new background graphic for the help screen <li>you can use the help from in game now <li>added a sound for alien shots <li>do "make nosound" for compiling without sound </ul> SDLInvaders 0.7.2 updated SDLInvaders