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3022 2 2002-10-23 08:32:32 <img src="/images/thumbs/freeciv2.jpg" alt="" align="right" width="200" height="160"><em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <a href="#" title="4.76"><img src="/images/star.gif" alt="4.76" border="0"></a><a href="#" title="4.76"><img src="/images/star.gif" alt="4.76" border="0"></a><a href="#" title="4.76"><img src="/images/star.gif" alt="4.76" border="0"></a><a href="#" title="4.76"><img src="/images/star.gif" alt="4.76" border="0"></a><a href="#" title="4.76"><img src="/images/star.gif" alt="4.76" border="0"></a> <p> <em>Description:</em> A free clone of Microprose's Civilization game. <p> <em>Changelog:</em> <ul> <li>Unique city names <li>A new map generator <li>Rule tweaks <li>The sequence of some end of turn activities have been regrouped. <li>Several AI improvements. <li>Many internal code improvements that will lead to more features later. <li>civ2 ruleset now more accurately reflects civ2 deity level defaults. <li>A truly massive amount of bugfixes. <li>Full changelog <a href="http://www.freeciv.org/news/releases/NEWS-1.14.0">here</a>. </ul> Freeciv 1.14.0 beta 1 updated Freeciv
3023 3 2002-10-23 16:10:52 <a href="http://happypenguin.org/images/pingus.jpg"><img src="/images/thumbs/pingus.jpg" align="right" width="200" height="150" alt=""</a> The <a href="http://pingus.seul.org">Pingus project</a> is still looking for beta testers, a detailed howto is now available at:<p> <a href="http://pingus.seul.org/betatesting.html">http://pingus.seul.org/betatesting.html</a><p> You don't have to have any knowlegde of game programming, but you should be familiar with playing games and be prepared to actually spend a few hours of testing and writing your results and comments down to a file. <br>The above HowTo gives detailed instructions on what needs to be tested and how to get the game.<p> Those interested in actively supporting a great open source game may proceed to the <a href="http://happypenguin.org/forums/viewtopic.php?p=1004">Pingus beta test forum thread</a> to discuss it in more detail. Pingus project is looking for beta testers default
3024 3 2002-10-23 19:40:23 <img src="/images/thumbs/GCompris.jpg" align="right" width="200" height="150" alt=""> <em>Category:</em> Toy<br> <em>Description:</em> GCompris is a simple education game.<p> In French GCompris is pronounced "j'ai compris" and means <i>I Have Understood</i>.<br> The basic goal is to teach to children starting at 3 how to use a mouse and keybord.<p> It is designed so that it is easy to implement new boards to GCompris. GCompris 1.2.0 new GCompris
3025 -1 2002-10-24 08:17:27 <img src="/images/thumbs/infernal.jpeg" alt="" align="right" width="200" height="150"><em>Category:</em> Action<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> Fast moving 3D office simulation. <p> <em>Changelog:</em> <ul> <li>The office is now rendered in 3D, and you can switch display modes from the keyboard. <li> Also various bug fixes. <li> RPMs are now available. </ul> Infernal Contractor II 0.1.0 updated Infernal Contractor II
3026 2 2002-10-24 08:28:12 <img src="/images/thumbs/VendettaTest.jpg" alt="" align="right" width="200" height="150"><em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a> <p> <em>Description:</em> Space-combat deathmatch/CTF game <p> <em>Changelog:</em> <ul> <li>This release adds a number of rendering and collision detection optimizations that should improve performance. <li> Many bugs and crashes have been fixed, although there are still a few yet remaining. <li>A teammate carrying a flag now shows up at a "+" on radar. <lI> Added mousewheel support for scrollbars and listboxes under Linux/Win32. <li>Character names now max at 63 characters. </ul> Vendetta TEST 3.0.8 updated Vendetta
3027 2 2002-10-24 08:37:37 <em>Category:</em> Game-related Utility<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> Monopoly board game server <p> <em>Changelog:</em> <ul> <li>many bugfixes in the game engine <li> support for tradeable cards <li> API simplifications and reconnecting disconnected clients <li>a race condition fix <li>serious code cleanups </ul> monopd 0.6.0 updated monopd
3028 4 2002-10-24 14:13:43 <img src="/images/thumbs/SDLInvaders.png" alt="" align="right" width="200" height="150"> <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a> <p> <em>Description:</em> A Clone of Space invaders using SDL. <p> <em>Changelog:</em> <ul> <li>added --nosound option (it's faster, still need SDL_mixer to compile) <li>added a little bit of online-help </ul> SDLInvaders 0.7.1 updated SDLInvaders
3029 -1 2002-10-24 23:43:06 <img src="/images/thumbs/matchball.png" alt="" align="right" width="200" height="150"><em>Category:</em> Puzzle<br> <em>Description:</em> Matchball is a little puzzle game written in C++, using the Simple DirectMedia Layer. <p> You have to click to remove all adjacent balls with the same color and reach as many points as possible. <p> Matchball supports different ballthemes, sound, fx and levels Matchball 0.24 new Matchball
3030 4417 2002-10-25 11:31:31 <img src="/images/thumbs/r-attack_ss01.jpg" alt="" align="right" width="200" height="150"><em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a> <p> <em>Description:</em> R-aTTaCk is a Tetris-attack© like, but with more option. <p> <em>Changelog:</em> <ul> <li>Remove lousy pseudo anti-analyzing <li>optimization of background <li>Add the German language by Christian Schultz <li>Compile with gcc-3 </ul> R-aTTaCK 0.9.1 updated R-aTTaCK
3031 2 2002-10-25 20:40:16 <a href="/images/giants1_large.jpg"><img src="/images/thumbs/giants1_large.jpg" alt="" align="right" width="200" height="150"></a><a href="mailto:rony@commsecure.com.au">Aaron Scott</a> clued us in to the most recent update at <a href="http://nwn.bioware.com/downloads/linuxclient.html">the Neverwinter Nights Linux Client page</a>: <blockquote><i>[Oct 25 2002] Mouse wheel support is an interesting issue right now. Support for the wheel varies on different distributions of Linux. In the end, we want the mouse wheel to work for all users. Also, we have made progress on music and sound effects. The current audio developments are starting to add to the immersive experience of the Linux Client. And since we can't give you a screenshot of sound, we have some screenshots of Fire Giants for your fear and trembling.</i></blockquote> <br> Woohoo! If they're down to worrying about mouse wheels, the release must be just around the corner, right? NWN client update default