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newsid userid timestamp news headline newstype gameid
3002 5205 2002-10-15 17:33:15 <img src="/images/thumbs/gnurobbo1.png" align="right" width="200" height="150" alt=""> <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a> <p> <em>Description:</em> Help Robbo the robot escape from an unfriendly planet <p> <em>Changelog:</em> <ul> <li>Scrolling after teleportation <li>Delay of blowing bomb <li>Fixed minor bugs <li>There's no difference between R_SHIFT and SHIFT <li>Added 9 new levels <li>Fixed some bugs (proper score displaying, init etc.) </ul> GNU Robbo 0.54 updated GNU Robbo
3003 -1 2002-10-15 17:41:30 <img src="/images/thumbs/fbg.jpg" align="right" width="200" height="150" alt=""> <em>Category:</em> Puzzle<br> <em>Description:</em> Falling Block Game is a block-stacking game similar to Tetris. The timing and scoring are similar to the original Gameboy game, but the visuals and piece control are much improved.<p> Using the arrow keys and the comma and period keys, move the blocks around the screen. When complete lines are made by dropping blocks down, the lines are removed and points are added to the score. Falling Block Game 0.7b new Falling Block Game
3004 3 2002-10-15 17:44:16 <img src="/images/thumbs/TuxPuck.jpg" align="right" width="200" height="150" alt=""> <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a> <p> <em>Description:</em> A shufflepuck game inspired by "Shufflepuck Cafe" <p> <em>Changelog:</em> <ul> <li>This release adds menus. <li>Various bugs and Win32 compilation issues have been fixed. </ul> TuxPuck 0.8.1 updated TuxPuck
3005 2 2002-10-16 07:45:34 <img src="/images/thumbs/top_banner1a.jpg" alt="" align="right" width="176" height="113"><em>Category:</em> Role Playing<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> Dedicated server for multiplayer Neverwinter Nights games <p> <em>Changelog:</em> <ul> <li>Changelog <a href="http://nwn.bioware.com/support/patchdetails.html">here</a>. </ul> Neverwinter Nights Dedicated Server 1.26 updated Neverwinter Nights Dedicated Server
3006 2 2002-10-16 08:24:49 <img src="/images/thumbs/uf.jpg" alt="" align="right" width="200" height="150"><em>Category:</em> Action<br> <em>Avg. Rating:</em> <a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a> <p> <em>Description:</em> A fast-paced 3D FPS with in-game map editing, internet play, and single player. <p> <em>Changelog:</em> <ul> <li>added <b>full source code</b> to the distribution (ZLIB license) <li>added hudguns <li>server browser, servers are now pinged and map/player info displayed <li>server allows setting of ip address and description <li>player physics are now run at a minimum of 50fps, allowing correct movement & jumping even at very low fps <li>added random landscape generator <li>single player game load and save <li>unlimited undo, unlimited size undo/copy/paste <li>sounds are now scriptable <li>new trigger types (invisible and end of map) <li>new "fog" variable (for visual effect and performance tweaking) <li>network throtling on lan fixed <li>full changelog is in docs/history.html </ul> Cube 2002-10-16 updated Cube
3007 -1 2002-10-18 10:19:33 <img src="/images/thumbs/pyDDR-0.5.6-1.jpg" align="right" width="200" height="150" alt=""> <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a> <p> <em>Description:</em> A DDR [Dance Dance Revolution] clone written in Python. <p> <em>Changelog:</em> <ul> <li>HOLD/FREEZE ARROWS (arrows you need to hold for a certain time) <li>OK/NG onscreen judging as well as grading (do holds affect the grade?)<br> they look a bit kludgy, but they're clean <li>neato arrowfx do stuff with hold arrows too <li>a few changebpm fixes, although not definitely completely fixed. <li>stupid multiple judgings fix <li>DWI2STEP improved to support hold/freeze arrows <li>BACKGROUND MOVIE support (MPEG-1 only) <br> it's slow =[ but at least it stays on time according to current time <li>new STEP file option: 'movie filename.mpg' in per-song stepfiles <li>sped up song selector a little <li>removed more delays in ddrmat.c - the game should run faster with <li>parallel mats (I gained 10fps) </ul> pyDDR 0.5.6 updated pydance
3008 -1 2002-10-18 10:25:26 <img src="/images/thumbs/screen_basic.jpg" align="right" width="200" height="150" alt=""> <em>Category:</em> Action<br> <em>Description:</em> Multi-player action game, inspired by old MS-DOS game tunnellers. Each player has armored combat vehicle with broad selection of weapons and should use it to destroy opponent's vehicle. Combat is situated underground so players have to dig tunnels. TunnelWars 0.9 new TunnelWars
3009 2 2002-10-19 00:44:22 <a href="/images/nwn2.jpg"><img src="/images/thumbs/nwn2.jpg" alt="" align="right" width="200" height="150"></a>The <a href="http://nwn.bioware.com/downloads/linuxclient.html">Neverwinter Nights Linux client page</a> has been updated with a few more screenshots and this: <blockquote><i>"[Oct 18 2002] We were working with sound this week and looking into some video card compatibility issues. I also was a bit surprised when I managed to get moving grass and wind effects up and running. Screenshots showing the moving grass have been added."</i></blockquote> There are still 63 days left in Fall 2002... default
3010 2 2002-10-19 00:50:14 <img src="/images/thumbs/asc.jpg" alt="" align="right" width="200" height="150"><em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <a href="#" title="3.33"><img src="/images/star.gif" alt="3.33" border="0"></a><a href="#" title="3.33"><img src="/images/star.gif" alt="3.33" border="0"></a><a href="#" title="3.33"><img src="/images/star.gif" alt="3.33" border="0"></a> <p> <em>Description:</em> ASC is a free, turn based strategy game. <p> <em>Changelog:</em> <ul> <li>updated graphics <li>more robust music system <li>more music <li>updated units <li>and of course many, many bug fixes </ul> Advanced Strategic Command 1.11.0.1 updated Advanced Strategic Command
3011 2 2002-10-19 00:56:25 <img src="/images/thumbs/Rocks_and_Diamonds.png" alt="" align="right" width="200" height="150"><em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <a href="#" title="4.65"><img src="/images/star.gif" alt="4.65" border="0"></a><a href="#" title="4.65"><img src="/images/star.gif" alt="4.65" border="0"></a><a href="#" title="4.65"><img src="/images/star.gif" alt="4.65" border="0"></a><a href="#" title="4.65"><img src="/images/star.gif" alt="4.65" border="0"></a><a href="#" title="4.65"><img src="/images/star.gif" alt="4.65" border="0"></a> <p> <em>Description:</em> A very good Boulderdash type game with high quality graphics and stereo sound. <p> <em>Changelog:</em> <ul> <li> sound bug (causing crashes) fixed (reported by Keith Peterston) <li> support for /dev/sound/dsp (devfs) added (thanks to Christoph Bauer) <li> small NetBSD compilation bug fixed (thanks to Adam Ciarcinski) <li> default keys for "snap field" and "place bomb" fixed for Mac OS X <li> added new contributed levels from the following players: <ul> <li>Alan Bond <li> Gerrit Holl </ul> </ul> Rocks 'n' Diamonds 2.1.1 updated Rocks 'n' Diamonds