| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 2992 | 2 | 2002-10-10 07:28:59 | <img src="/images/thumbs/VendettaTest.jpg" alt="" align="right" width="200" height="150"><em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> Space-combat deathmatch/CTF game <p> <em>Changelog:</em> <ul> <li>New version gives a purpose to CTF. A 4000-credit bonus to the user who captures an enemy flag, 2000 credits for the rest of the nation (only people who are online at the time). Additionally, there's a bonus for nation who's flag has been stolen but recovered. Picking up a flag now disables Turbo. Captures are good for Nation Conquest points for the nation, which are currently tracked in the database but not yet displayed on the CGI. <li>Addon and widget prices have been changed around, a few new widgets have been added. The widget price structure is a bit rough at the moment and will be seeing some modification. <li> Stations are now visible on radar as a dot with a green "S". <li>A few small changes have been made to weapons, with more significant changes on the horizon. </ul> | Vendetta TEST 3.0.7 | updated | Vendetta |
| 2993 | 2 | 2002-10-10 08:45:39 | <em>Category:</em> Code Library<br> <em>Description:</em> SDL_sound is a library that handles the decoding of several popular sound file formats, such as .WAV and .MP3. It is meant to make the programmer's sound playback tasks simpler. The programmer gives SDL_sound a filename, or feeds it data directly from one of many sources, and then reads the decoded waveform data back at her leisure. If resource constraints are a concern, SDL_sound can process sound data in programmer-specified blocks. Alternately, SDL_sound can decode a whole sound file and hand back a single pointer to the whole waveform. SDL_sound can also handle sample rate, audio format, and channel conversion on-the-fly and behind-the-scenes, if the programmer desires. | SDL_sound 1.0.0 | new | SDL_Sound |
| 2994 | 6455 | 2002-10-10 22:18:53 | <img src="/images/thumbs/ss.jpg" alt="" align="right" width="200" height="150"><em>Category:</em> Role Playing<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> XWindow port of Utumno <p> <em>Changelog:</em> <ul> <li>No need to recompile if a new tile is added. <li>Minimap bugs fixed. <li>Veins added. <li>Compiles now under win32. </ul> | Xutumno 1.0a6 | updated | Xutumno |
| 2995 | 4987 | 2002-10-10 22:20:35 | <img src="/images/thumbs/tua.jpg" alt="" align="right" width="126" height="150"><em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <a href="#" title="2.83"><img src="/images/star.gif" alt="2.83" border="0"></a><a href="#" title="2.83"><img src="/images/star.gif" alt="2.83" border="0"></a><a href="#" title="2.83"><img src="/images/star.gif" alt="2.83" border="0"></a> <p> <em>Description:</em> A fun game where you eat fish and escape Bill Shark. <p> <em>Changelog:</em> <ul> <li>most programming as well as makefile problems were fixed <li>most graphics are improved <li>the only major problem left is timing, but we (yes 2 authors now) are working on that </ul> | TUA 2.4.0 | updated | TUA |
| 2996 | 6545 | 2002-10-13 04:42:33 | <img src="/images/thumbs/gamazons.jpg" align="right" width="200" height="150" alt=""> <em>Category:</em> Strategy<p> <em>Description:</em> Amazons is a game played on a 10x10 chess board. Each side has four pieces (amazons) that move like chess queens (in a straight line in any direction). Instead of capturing pieces like in chess, the game is determined based on who moves last.<p> Each move consists of two parts. First an amazon moves to a new square and then fires an arrow to another square (the arrow is fired in a straight line in any direction from the square the amazon landed on). The square the arrow lands on becomes a permenant block for the rest of the game. No one can move over it, or fire an arrow over it. Every turn an amazon must move and fire an arrow, so every turn there is one less square available on the board. Try and block in your opponent or section off a good chunk of the board for yourself. | Gamazons 0.75 | new | Gamazons |
| 2997 | -1 | 2002-10-13 04:51:09 | <img src="/images/thumbs/shot-lightning.jpg" align="right" width="200" height="150" alt=""> <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a> <p> <em>Description:</em> Clone of the game Tornado <p> <em>Changelog:</em> <ul> <li>All known bugs since the last release have been fixed. <li> A Portuguese and a Spanish translation have been added <li> the manpage has been translated into French. </ul> | Tornado 1.2 | updated | Tornado |
| 2998 | -1 | 2002-10-14 07:32:35 | <img src="/images/thumbs/gnurobbo1.png" alt="" align="right" width="200" height="185"><em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> Help Robbo the robot escape from an unfriendly planet <p> <em>Changelog:</em> <ul> <li>9 new levels <li>Changed status to playable <li>Building process now uses autotools <li>Changed teleport behaviour <li>Fixed some bugs </ul> | GNU Robbo 0.52 | updated | GNU Robbo |
| 2999 | 2 | 2002-10-14 19:48:16 | <img src="/images/thumbs/top_banner1a.jpg" alt="" align="right" width="176" height="113"><em>Category:</em> Role Playing<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> Dedicated server for multiplayer Neverwinter Nights games <p> <em>Changelog:</em> <ul> <li>Lots and lots of changes. Full changelog available <a href="http://nwn.bioware.com/support/patchdetails.html">here</a>. </ul> | Neverwinter Nights Dedicated Server 1.25 | updated | Neverwinter Nights Dedicated Server |
| 3000 | 2 | 2002-10-14 19:57:51 | <img src="/images/thumbs/glhack.png" alt="" align="right" width="200" height="150"><em>Category:</em> Role Playing<br> <em>Avg. Rating:</em> <a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a> <p> <em>Description:</em> An OpenGL graphical front end for Nethack <p> <em>Changelog:</em> <ul> <li>The big new feature in this release is the Isometric 3D tileset ! <li>better mouse support <li> an option for controlling brightness <li>many improvements to the existing 32x32 tileset </ul> | GLHack 1.0 | updated | GLHack |
| 3001 | -1 | 2002-10-15 17:29:39 | <img src="/images/thumbs/gl-117.jpg" align="right" width="200" height="150" alt=""> <em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a> <p> <em>Description:</em> GL-117 is an OpenGL- and SDL-based action flight simulator written in C++. <p> <em>Changelog:</em> <ul> <li>different HUDs for the fighters <li>added soundtrack <li>higher quality LOD <li>smooth rolls <li>greyish material at night <li>ambient light improvements <li>sun reflectance on water <li>brightness adjustments when gazing into the sun <li>nicer landscape colors <li>new grass texture, better tree textures <li>bugfix: difficulty extra points are now added to score </ul> | GL-117 0.7.5 | updated | GL-117 |