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newsid userid timestamp news headline newstype gameid
2960 -1 2002-09-28 22:05:35 <img src="/images/thumbs/shot3.gif" alt="" align="right" width="200" height="150"><em>Category:</em> Action<br> <em>Avg. Rating:</em> <a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a> <p> <em>Description:</em> Reimplementation of the classic jump and run game <p> <em>Changelog:</em> <br> After a long period finally a new version with quite a lot of changes <ul> <li>allow toggling sounds on/off from the options -menu. <li>better looking hiscore list. <li>blinking stars. <li>more user-friendly Yes/No -menu, where user can select with keyboard. <li>interactive tower color changer in level editor. <li>status line in level editor. <li>interactive key help in level editor accessed with the 'h' key <li>new better readable font (update to most output routines) <li>different sized stars <li>include basses new yellow submarine (tm) <li>include basses nice new layered graphics for the bonus game </ul> Tower Toppler 0.97 updated Tower Toppler
2961 -1 2002-09-28 22:09:01 <img src="/images/thumbs/kstella.jpg" alt="" align="right" width="200" height="150"> <em>Category:</em> Game-related Utility<br> <em>Avg. Rating:</em> <a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a> <p> <em>Description:</em> A KDE frontend to the Atari 2600 emulator, Stella. <p> <em>Changelog:</em> <ul> <li>Updated to work with (and now requires) KDE3. <li> Fixed various startup crashes. <lI>Upgraded all code to be compliant with gcc 3.2. <li>Updated user manual so that first-time users will find it much easier to use KStella. </ul> KStella 0.7.1 updated KStella
2962 -1 2002-09-29 16:17:07 <img src="/images/thumbs/nij2.png" alt="" align="right" width="200" height="150"><em>Category:</em> Action<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> a 2d shooter <p> <em>Changelog:</em> <ul> <li>level loading from file <li>cool bullet support (contra 3 style) <li>shooting right/left/up/down/right up/left up <li>jumping with gravity <li>gravity works on enemys too <li>Deleted the pre-defined levels, all are loaded from files (only 1 at the moment, need more levels :)) </ul> nij 0.0.1f updated nij
2963 -1 2002-09-29 16:20:34 <img src="/images/thumbs/foobillard_snapshot01.png" alt="" align="right" width="200" height="150"><em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <a href="#" title="4.60"><img src="/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="/images/star.gif" alt="4.60" border="0"></a> <p> <em>Description:</em> An OpenGL game of pool <p> <em>Changelog:</em> <ul> <li>bugfix: glut linked in SDL binaries (thx to Corey Edwards) <li>black-white theme without frame texture <li>options_frame_tex now variable options_frame_tex_var <li>commandline options for famecolor and blackwhite theme <li>theres windows port of 1.6 (thx to rainer loritz) </ul> FooBillard 1.7 updated FooBillard
2964 6489 2002-09-29 16:23:05 <img src="/images/thumbs/airstrike.png" alt="" align="right" width="200" height="150"><em>Category:</em> Arcade<br> <em>Description:</em> Airstrike is a 2d dogfight game in the tradition of 'Biplanes' on Intellivision and 'BIP' on the Amiga. You control a WWI biplane and try to shoot you opponent(s) to tiny bits. The game is a work in progress, and currently includes single player mode only. I post it here since I require some help in finshing the game and making it fun to play. Multiplayer (local and LAN) is in the works. Airstrike 1.0 pre 1 new Airstrike
2965 1739 2002-09-30 14:00:00 <img src="/images/thumbs/sshot1.jpg" alt="" align="right" width="200" height="150"><em>Category:</em> Role Playing<br> <em>Avg. Rating:</em> <a href="#" title="4.83"><img src="/images/star.gif" alt="4.83" border="0"></a><a href="#" title="4.83"><img src="/images/star.gif" alt="4.83" border="0"></a><a href="#" title="4.83"><img src="/images/star.gif" alt="4.83" border="0"></a><a href="#" title="4.83"><img src="/images/star.gif" alt="4.83" border="0"></a><a href="#" title="4.83"><img src="/images/star.gif" alt="4.83" border="0"></a> <p> <em>Description:</em> 2D graphical RPG game <p> <em>Changelog:</em> <br> Version 0.3.3 of Adonthell is out. With it comes Waste's Edge, the first in a series of mini RPGs to test our engine and to introduce our game world. <br> We're putting as much effort into this world and its background as we put into actual coding and game design. The first fruits of these efforts can be viewed in our <a href="http://adonthell.linuxgames.com/library/">library</a>. <br> As you can imagine, we're constantly looking for writers, artists and programmers. More information is available at <a href="http://adonthell.linuxgames.com/development/">our homepage</a>. <br> The most notable changes over 0.3.2 include <ul> <li>Doublesize mode provides 640x480 resolution</li> <li>Speed improvements</li> <li>NLS internationalisation</li> <li>Bug-fixes</li> </ul> Adonthell 0.3.3 updated Adonthell
2966 -1 2002-10-01 05:56:46 <img src="/images/thumbs/gluv.jpg" alt="" align="right" width="200" height="150"><em>Category:</em> Game-related Utility<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> A Quake 3 PHP-based server monitor <p> <em>Changelog:</em> <ul> <li> added a server listing page(gLuV comes up on click) <li>added ability to move sections of gLuV <li>made gLuV positions stored in a browser cookie. </ul> gLuV 1.0.6 updated gLuV
2967 3 2002-10-01 15:13:59 <img src="/images/thumbs/Reaper2.jpg" align="right" width="200" height="150" alt=""><em>Category:</em> Action<br> <em>Avg. Rating:</em> <a href="#" title="4.25"><img src="/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="/images/star.gif" alt="4.25" border="0"></a> <p> <em>Description:</em> 3D fly-over-planet blow-things-up <p> <em>Changelog:</em> A new release including the environment mapped ship [...], other than that mostly a catch-up-with-cvs release.<ul> <li>Cleanup of shadow system (could be even better) <li>BUGFIX: Incorrect handling of textures larger than GL_MAX_TEXTURE_SIZE <li>Removed glsdk from src/ext-directory (not used) <li>Added glh (gl helper library) <li>Added nvparse (nvidia parser library) <li>Add extgen (gl extension definition file generator) <li>Changed OpenGL extensions handling from homegrown to glh/extgen <li>Dynamic environment mapping on the player's ship <li>The autoconf setup is a bit less hackish <li>Added GL-headers in src/GL - eliminates the need to adapt to broken headers on various systems. <li>Fixed a time leak in the mainloop <li>Improved network-startup, better synchronization <li>Compiles cleanly with gcc and -ansi -pedantic -Wall -W -Wno-sign-compare -Wno-unused <li>Changed use_texture to an int (texture_level), allowing a textured hud while object textures are turned off. </ul> Reaper 0.98.2 updated Reaper
2968 2 2002-10-02 07:54:35 <img src="/images/thumbs/VendettaTest.jpg" alt="" align="right" width="200" height="150"><em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> Space-combat deathmatch/CTF game <p> <em>Changelog:</em> <br> This release adds some very basic CTF support. It also adds some bugs. Please read the message board for more information about the game and bugs. Also don't forget to submit bug reports if you can't get the game to run or run correctly. Vendetta TEST 3.0.6 updated Vendetta
2969 2 2002-10-02 08:14:52 <img src="/images/thumbs/quakeforge.png" alt="" align="right" width="200" height="150"><em>Category:</em> Action<br> <em>Avg. Rating:</em> <a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a> <p> <em>Description:</em> First-person shooter Internet game engine <p> <em>Changelog:</em> <br> After a 1.5 year hiatus, QuakeForge returns with an enormous update. There's a more complete changelog on <a href="http://quakeforge.net">the QuakeForge news page</a>. <ul> <li>Experimental 32-bit-per-pixel software renderer. <li>Countless speed improvements. <li>Countless engine, renderer, QuakeForge C, cheat protection and other enhancements. </ul> QuakeForge 0.5.2 updated QuakeForge