| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 2950 | -1 | 2002-09-26 19:45:24 | <img src="/images/thumbs/tuxpaint.gif" alt="" align="right" width="200" height="150"><em>Category:</em> Toy<br> <em>Avg. Rating:</em> <a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a> <p> <em>Description:</em> A simple and fun paint program for kids <p> <em>Changelog:</em> <ul> <li>Added flood-fill Magic tool. <li>Double-click support in Open dialog. <li>Brushes, stamps and fonts can be installed in users home directory (~/.tuxpaint/). <li>Scroll buttons repeat. <li>Keys repeat in Text tool. <li>'tuxpaint-import' utility created, to load arbitrary GIFs, JPEGs, PNGs, etc. into Tux Paint's 'saved' directory. <li>Mouse wheel support (for scrolling tool objects) - can be disabled with "--nowheelmouse". <li>Shortcut keys for 'yes/no' prompt now localized (e.g., [S]i/[N]o in Spanish and [J]a/[N]ein in German). <li>Translated to Danish. <li>Documentation and translation updates. <li>Other small updates and bugfixes. </ul> | Tux Paint 2002.09.25 | updated | Tux Paint |
| 2951 | 4207 | 2002-09-26 19:51:41 | <img src="/images/thumbs/stage2a.png" alt="" align="right" width="200" height="150"><em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a> <p> <em>Description:</em> A platforms game similar to Manic Miner <p> <em>Changelog:</em> <p> The game has undergone VERY important changes. Thanks to the critics of the people the game is getting better. <ul> <li>Improved jump behavior, now is a bit less linear. <li>When the last object of the stage is collected, a sound is played and the screen blinks. <li> Greatly improved game speed. <li>Implemented framerate independent movement (the game speed is the same independently of the computer power). <li>Added three difficulty levels. <li>Added game timer, now the game has a new enemy, the clock. <li>When the player completes a stage, earns points for each second left. <li>Added Hall of Fame. </ul> | Pachi el marciano | updated | Pachi el marciano |
| 2952 | -1 | 2002-09-26 19:54:21 | <img src="/images/thumbs/20020411.png" alt="" align="right" width="200" height="150"><em>Category:</em> Arcade<br> <em>Description:</em> This is a 2D multiplayer first person shooter that has you in the body of a Taer, a mouse shaped alien from another planet. Your favorite foods are Frogs, and Grapes, both of which unfortunately give you a bad case of indigestion. The net result is that you have a bad habit of spitting stomach acid which kills and maims your fellow Taer. (Taer is both singular and plural.) | SalpWars | new | SalpWars |
| 2953 | 4 | 2002-09-27 05:06:17 | <img src="/images/thumbs/3ddrag.gif" alt="Slash'Em Screenshot" align="right" width="200" height="150"> <em>Category:</em> Role Playing<br> <em>Avg. Rating:</em> <a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a> <p> <em>Description:</em> Roguelike game and variant of NetHack <p> <em>Changelog:</em> <ul> <li>Version 0.0.6E4F8 fixes a number of semi-serious bugs in 0.0.6E4F7 including: <li>Bug #528174: having shopkeepers enchant daggers crash. <li>Bug #459699: Oops. add_to_billobjs: obj is timed (refix). <li>All users are advised to upgrade in due course. <li>The gnome port is still considered experimental. </ul> | Slash'EM 0.0.6E4F8 | updated | Slash'EM |
| 2954 | 4 | 2002-09-27 07:23:16 | <img src="/images/thumbs/battle2.png" alt="" align="right" width="200" height="150"> <em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> AI-robot programming game <p> <em>Changelog:</em> <ul> <li>Fixed AdjustCurrentOffset in turret <li>Fixed sinfunc and cosfunc instructions <li>Fixed bugs in radiodevice <li>Fixed typos in radarmissile <li>Fixed mul and imul bugs <li>Fixed cloaker fuel check <li>Fixed bugs in engine <li>Fixed doc errors <li>Fixed error in checkconf <li>Fixed bots with 64k RAM <li>Fixed various bugs with if() cases which allways executed <li>Fixed opcode 0x0A,0x1E,0x20,0x28,0x3B,0x77,0xA7,0xB7,0xC7 <li>The cursor now don't scroll to the start at "assemble successful" </ul> | BattleBots 1.0.4 | updated | BattleBots |
| 2955 | 4 | 2002-09-27 08:03:25 | <img src="/images/thumbs/xpilot.gif" alt="XPilot Thumbnail" align="right" width="200" height="150"> <em>Category:</em> Action<br> <em>Avg. Rating:</em> <a href="#" title="4.82"><img src="/images/star.gif" alt="4.82" border="0"></a><a href="#" title="4.82"><img src="/images/star.gif" alt="4.82" border="0"></a><a href="#" title="4.82"><img src="/images/star.gif" alt="4.82" border="0"></a><a href="#" title="4.82"><img src="/images/star.gif" alt="4.82" border="0"></a><a href="#" title="4.82"><img src="/images/star.gif" alt="4.82" border="0"></a> <p> <em>Description:</em> A networked multi-player 2D space game. <p> <em>Changelog (since 4.4.2):</em> <ul> <li>It is now possible for players to form alliances. These are a sort of on-the-fly teams. <li>team scores are kept separately instead of just being calculated for display. Cannons count to this score as well. <li>new option: teamShareScore. If on, each player has a score equal to teamscore/number of members. <li>there is a new talk command: /ally. <li>two new options: allowAlliances and announceAlliances. <li>Older clients don't receive team scores (the only difference yet are the cannon scores) or information about alliances (in the score packets). <li>Added an option to automatically kick players who have been paused too long. <li>Changed the way fuel drain from shot hits is calculated. <li>All items at the end-of-round reset removed. <li>Two new options: selfKillScoreMult and unownedKillScoreMult <li>Added another option: selfDestructScoreMult. <li>The IP address of the primary meta server was changed because it was moved to a new machine. <li>The -messagesToStdout client option now also prints internally generated messages. <li>The +cloakedShield server option now also works in shield enabled maps. <li>Fixed a bug which caused paused players to become unpaused at end of round reset. <li>Objects from paused players are now inactive. <li>A smarter map update algorithm implemented in the server. <li>The default score font was reduced from 15 to 13. <li>Robots no longer try to go after players who aren't in playing mode. <li>Lots of bugfixes. </ul> | XPilot 4.5.4 | updated | XPilot |
| 2956 | 2 | 2002-09-27 08:10:14 | <img src="/images/thumbs/VendettaTest.jpg" alt="" align="right" width="200" height="150"><em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> Space-combat deathmatch/CTF game <p> <em>Changelog:</em> <ul> <li>Cargo limits, based on ship class are now in place. <li>Weapons availability is now limited, per ship class. <li> Directed messages and Team messages now work across sectors. <li>Global messages now indicate the character's team and do not indicate the character's sector. <li>Docking at home Nation stations (sectors 1, 2 and 3) is now limited to the respective home teams. <li>Updated the HUD to display character's Credit account standings. <li> Characters can no longer launch from stations without an engine or power cell. <li>Robot scores no longer increase, only bounty now increases. <li> Ships may (again) be damaged by their own weapons, such as rockets or mines at close proximity. <li>Other misc fixes and improvements. </ul> | Vendetta TEST 3.0.5 | updated | Vendetta |
| 2957 | 4 | 2002-09-27 16:07:53 | <p>As expected, there was a status update today on the <a href="http://nwn.bioware.com/downloads/linuxclient.html">Neverwinter Nights Linux client page</a>. There are no new screenshots today but the following news:</p> <blockquote> [Sept 27 2002] We're continuing to work on the sound code (we're using OpenAL). Currently, all the sounds are playing (with the exception of streaming sounds), but there are still a few issues with them, such as the positioning of the 3D sounds not working quite right as they don't seem to be fading/panning properly. Support for playing streaming sounds will be the next thing to be added in. </blockquote> <p>Good to hear they're using OpenAL, hope they'll be finishing the remaining issues soon.</p> | NWN Weekly update | default | |
| 2958 | 4 | 2002-09-28 03:19:55 | <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a> <p> <em>Description:</em> Xscorch is a clone of the classic DOS game, "Scorched Earth". <p> <em>Changelog:</em> <ul> <li>Removed extra slashes being added to SC_GLOBAL_DIR in sgtk/smenu-gtk.c <li>Added a signal handler for SIGPIPE and removed MSG_NOSIGNAL <li>Update tcpnet to 0.5, only change is removal of MSG_NOSIGNAL <li>Added some support to allow AIs to use Shield Sappers, but it is disabled for now because most of them almost always miss... <li>Made AIs buy just a wee bit more aggressively. If they lose the first several rounds, they're often effectively done for good. What we really need here is a complete overhaul, however. </ul> | xscorch 0.1.15 | updated | xscorch |
| 2959 | 679 | 2002-09-28 03:26:37 | <img src="/images/thumbs/tuxpaint.gif" alt="" align="right" width="200" height="150"> <em>Category:</em> Toy<br> <em>Avg. Rating:</em> <a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a> <p> <em>Description:</em> A simple and fun paint program for kids <p> <em>Changelog:</em> <ul> <li>Translated to Brazilian Portuguese (pt_BR). <li>Fixed 'get_fname()' for NetBSD compile. <li>"lang=" setting now available in config. files. <li>Default config. file now exists and is read before user config. <li>Default config. can be ignored with "--nosysconfig". <li>Anti-options supported in config. file (so user config. can override system-wide config.). <li>'nofancycursors' option now available to disable custom mouse pointer shapes (fullscreen Windows and non-X-Window Linux have issues due to an SDL bug). <li>Updated docs for Windows users. <li>Updated Spanish documentation. <li>Updated 'tuxpaint-import' script help and usage output. </ul> | Tux Paint 2002.09.28 | updated | Tux Paint |