| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 2930 | -1 | 2002-09-22 14:25:44 | <img src="/images/thumbs/LBreakout2HP.png" alt="" align="right" width="200" height="150"><em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <a href="#" title="4.82"><img src="/images/star.gif" alt="4.82" border="0"></a><a href="#" title="4.82"><img src="/images/star.gif" alt="4.82" border="0"></a><a href="#" title="4.82"><img src="/images/star.gif" alt="4.82" border="0"></a><a href="#" title="4.82"><img src="/images/star.gif" alt="4.82" border="0"></a><a href="#" title="4.82"><img src="/images/star.gif" alt="4.82" border="0"></a> <p> <em>Description:</em> The polished successor to LBreakout offers a new challenge. <p> <em>Changelog:</em> <ul> <li>This release features a pseudo levelset !Freakout! that allows you to play all 600 levels in a random order so no game will be the same. Also you can work around badly design levels (too many hidden bricks or extremly tough to hit) by the new 'warp' function that gets you to the next level after you cleared enough bricks. How many is defined by yourself in the menu 'Advanced Options'. <li>Important to theme authors is that bricks and extras may have custom colorkeys and an optional floor graphic (to override the default line of indestructible bricks) can be provided. <li>Also the 'Select Theme' menu entry has moved from 'Advanced Options' to 'Graphics' as this is more appropiate. </ul> | LBreakout 2.3.5 | updated | LBreakout |
| 2931 | 4207 | 2002-09-22 14:29:42 | <img src="/images/thumbs/stage2a.png" alt="" align="right" width="200" height="150"><em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a> <p> <em>Description:</em> A platforms game similar to Manic Miner <p> <em>Changelog:</em> <ul> <li> Smoothed some tiles, now the game look a bit less "blocky". <li> Converted "compile" script to use GNU auto tools, thanks to Daniel T. Chen <li> Now the menu option "CODE" is made, it works but there are no levels with code available yet <li> many screenshots added to the web page (under screenshots option of the left menu) including the FIRST screenshot! <li> ChangeLog added to the web page </ul> | Pachi el marciano | updated | Pachi el marciano |
| 2932 | 6453 | 2002-09-22 14:32:21 | <img src="/images/thumbs/190902scr3.jpg" alt="" align="right" width="200" height="150"><em>Category:</em> Action<br> <em>Description:</em> First-person-shooter with vehicle physics and terrain engine. <p> In its current form you drive a buggy over the landscape. The vehicle is controlled by the arrow keys and has a tendency to overturn easily. | Slickworm 0.1 | new | Slickworm |
| 2933 | 2 | 2002-09-22 14:45:08 | <img src="/images/thumbs/screenshot_27.PNG" alt="" align="right" width="200" height="150"><em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> Turn-based strategy game <p> <em>Changelog:</em> <ul> <li>The AI can fight (but still don't move in adventure mode). <li>We handle buildings in bases (can build creatures, other buildings...). <li>Friend lords can exchange some units. <li>Management of some buildings on map (mines...). <li>Graphics for the 'druidic' race (buildings and creatures). <li>Begin of management of creatures on map </ul> | Attal 0.6 | updated | Attal |
| 2934 | 4987 | 2002-09-23 14:54:09 | <img src="/images/thumbs/Cars_big.jpg" align="right" width="200" height="150" alt=""><em>Category:</em> Simulation<p> <em>Description:</em> A simple car racing game for 4 players. Race in a Hummer, Porsche, Formula 1 Car or a "nakladak" which I'm guessing is a semi truck. There are 2 laps for each map. You can edit the maps with Gimp. | Cars | new | Cars |
| 2935 | 6455 | 2002-09-23 15:11:36 | <img src="/images/thumbs/ss.jpg" align="right" width="200" height="150" alt=""><em>Category:</em> Role Playing<p> <em>Description:</em> Xutumno is the XWindow port of Utumno (written by Matt Craighead), wich is a graphical, real-time, roguelike game based mainly on Angband. <p> Tools for creating new tiles are included. | Xutumno 1.0a5 | new | Xutumno |
| 2936 | 3 | 2002-09-23 15:24:08 | <img src="/images/thumbs/tuxracer.jpg" align="right" width="200" height="150" alt=""><em>Category:</em> Action<p> <em>Avg. Rating:</em> <a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a> <p> <em>Description:</em> A 3D racing game featuring Tux, the Linux penguin <p> <em>Changelog:</em> <ul> <li>This patch fixes the "Couldn't find missing GLX visual" problem for most users. </ul> | Tux Racer 1.1.1 | updated | Tux Racer |
| 2937 | 2 | 2002-09-23 20:31:09 | <img src="/images/thumbs/frame1.jpg" alt="" align="right" width="200" height="150"><em>Category:</em> Action<br> <em>Description:</em> Quake2Forge is the QuakeForge port of Quake2. Under slow but steady development, it aims to be a portable, stable codebase maintaining backward compatibility with the id Software original. <ul> <li>SDL support for software and OpenGL modes. <lI>Quake2 no longer is dependent on architecture. Heavy use of autoconf to configure the code for your architecture. <li>Linux FHS compliant through the use of automake to install dynamic libraries into the right place, data files loaded from the share directory. <li>Mouse wheel support, mouse buttons 4 and 5 supported under SDL. <li>Big Gun and savegame crashes fixed. <li>Sony VAIO Picturebook and Apple Titanium Powerbook video resolution support. <li>Support for the Xatrix and Rogue missionpacks (separate source download required). <li>OpenGL stencilbuffer shadows. <li>Fixed macro expansion rcon_password server exploit. <li>Miscellaneous bugfixes. </uL> | Quake2Forge 0.1 | new | Quake2Forge |
| 2938 | 2 | 2002-09-23 21:10:02 | <img src="/images/thumbs/pingus.jpg" alt="" align="right" width="200" height="150"><a href="http://pingus.seul.org">The Pingus homepage</a> has been updated with information about the current state of the project. Lead programmer Ingo Ruhnke writes: <blockquote><i> A few bugs might still be remaining but in general the game engine works. But what we currently miss is a game built with that engine. Pingus is merely a collection of random levels at the moment, they are not ordered after difficulty or topic. <br> ...we are currently only a few and could need some more help. You don't to be a great artist[...]you don't need to be a C++ programmer[...]all you basically need is a bit of spare time and an eye to rate and playtest all the levels that we currently have. You also need to be prepared to encounter bugs or unplayable levels[...] So here a short summary of what we need (in order of importance): <uL> <li>Beta Testers, which test every level and the gameplay and report bugs or feature wishes. <li>Level designers, to create or fix levels. <li>Webdesigner, this page currently looks ugly and needs a redesign. <li>Graphic artists, to create the surrounding of the game, the GUI, the story cutscenes, worldmaps, etc. </uL> If you think you can help with one of the above, drop a mail to the devel mailing list at <a href="mailto:pingus-devel@mail.freesoftware.fsf.org">pingus-devel@mail.freesoftware.fsf.org</a> for more details. Almost everybody should be able to help with Beta Testing, so don't be shy. </i></blockquote> Lend them a hand, folks. There's potential for a really high quality game here. This would be a great first step for someone who's interested in learning more about game creation. | The Pingus project wants YOU | default | Pingus |
| 2939 | -1 | 2002-09-23 21:18:25 | <em>Category:</em> Arcade<br> <em>Description:</em> a simple console clone of drugwars (the origional dopewars) it uses curses and runs in linux and dos. | dwars 1.0c | new | dwars |