newsid |
userid |
timestamp |
news |
headline |
newstype |
gameid |
292 |
2 |
1999-05-12 16:28:02 |
A debate with ferocity rivalling that of the GNOME vs KDE wars (ok, not that bad) is raging on the <a href="/show?Tux%20the%20Penguin%20-%20A%20Quest%20for%20Herring">Tux: A Quest For Herring</a> mailing lists.
<p>
<img src="/images/thumbs/tux1.jpg" align=right width=200 height=156><center><em>What should Tux's girlfriend look like?</em></center>
<p>
The flames are flying fast and hard (well, no they're not, but it's more interesting if I portray it that way), but so far the debaters have managed to agree that <ul>
<li>she should be a penguin
<li>she'll be named "Gown" (Tux & Gown, get it?)
<li>she should appeal to female game players since she'll be a playable character - not just someone to be rescued. Are there any geek grrls out there who wanna lend an opinion?
<li>she needs to be physically similar enough to Tux in order that she can perform the same game actions. i.e. she can't be a lot taller than Tux or she won't fit through doorways.
</ul>
The idea of an all pink version of Tux has been tried and discarded, as has <a href="http://www.woodsoup.org/~sbaker/gown.html">this</a> Minnie Mouse-ish attempt by Steve Baker.
<br>
If you've got an idea about how Tux's female counterpart should look, <a href="http://www.woodsoup.org/~sbaker/tux/doc">read this first</a>, then send a <em>picture</em> of your idea to <a href="mailto:sjbaker1@airmail.net">Steve Baker</a>. |
What does Tux's girlfriend look like? |
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293 |
2 |
1999-05-12 21:08:55 |
<em>Category:</em> Game-related Utility<br>
<em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><img src="http://happypenguin.org/images/star.gif" alt="5"><p>
<em>Description:</em> <em>The</em> utility for finding out the status of internet Quake* servers<p>
<em>Changelog:</em> <ul>
<li>Improve reliability of Q3 master server queries
<li>Support Tribes servers with 3+ teams
<li>Strip escape sequences from Q3 player names; use -hpn if you want the complete content of player names.
<li>Accurately calculate number of servers on a master (ignore duplicates).
<li>Fixed $(ISFULL) to be false if the server is empty [duh]
<li>New option to control master server retry interval ("-mi") independent of server retry interval.
<li>Increase maximum -maxsim to 256 for Win32.
<li>Added $(TYPESTRING) template var; shows server's type string (eg. q2s, hls)
<li>Added $(NOWINT) template var; shows the current time in seconds since 00:00:00 UTC, January 1, 1970.
</ul> |
QStat 2.3d BETA |
updated |
|
294 |
1396 |
1999-05-12 21:13:26 |
<em>Category:</em> Puzzle<br>
<em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p>
<em>Description:</em> A little KDE puzzle game.<p>
<em>Changelog:</em> Faster graphics!
Should even work on a 486 now. |
KGryzzles 0.1.6 |
updated |
|
295 |
2 |
1999-05-13 09:52:17 |
As if you needed it, here's further proof that Carmack is The Man:
<blockquote>May 1999 - John Carmack of id Software, Inc.</a> has made a donation of
US$10,000 to the Mesa project to support its continuing development.
Mesa is a free implementation of the OpenGL 3D graphics library and id's
newest game, <a href="http://www.quake3arena.com">Quake 3 Arena</a>, will use Mesa as the 3D renderer on Linux.
<p>
The donation will go to Keith Whitwell, who has been optimizing Mesa to
improve performance on 3d hardware. Thanks to Keith's work, many
applications using Mesa 3.1 will see a dramatic performance increase
over Mesa 3.0. The donation will allow Keith to continue working on
Mesa full time for some time to come.
<p>
For more information about Mesa see <a href="http://www.mesa3d.org">www.mesa3d.org</a>. For more
information about id Software, Inc. see <a href="http://www.idsoftware.com">www.idsoftware.com</a>.
</blockquote>
|
Carmack donates $10K to Mesa development |
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296 |
877 |
1999-05-13 09:51:16 |
<em>Category:</em> Arcade<br>
<em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font><p>
<em>Description:</em> A classic multiplayer nibbles game<p>
<em>Changelog:</em> Speed has been greatly improved, even more players can join the game. The GTK client can now be shared by two players on the same keyboard. Added man pages, and (experimental) RPMs are available.
|
ZNibbles 0.0.7 |
updated |
|
297 |
2 |
1999-05-13 20:03:46 |
At <a href="http://www.e3expo.com">E3</a> today, <a href="http://www.macmillansoftware.com">Macmillan Computer Publishing</a> announced <em>Quake: The Offering</em> and <em>Quake II: Colossus</em> for Linux. These are the game + mission pack bundles that were alluded to in somebody's .plan update awhile back. Each product will contain the full game and both mission packs for that game. The games will install via RPM (or rpm2cpio for non-rpm systems), so getting Linux Quake up and running quickly will become a whole lot easier! And we'll also finally have a glibc version of Quake 1! This is very cool. I've heard unofficially that these products should be on store shelves at the end of the month.<p>
The full text of the press release is available <a href="http://happypenguin.org/html/qlinux.html">here</a>. |
Linux Quake in stores soon |
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298 |
2 |
1999-05-17 00:31:55 |
Mysterious and as-yet unexplained network problems prevented all connectivity between my ISP's network and the network that the Game Tome server resides on for most of this weekend. The end result for many people was that you were shown linuxquake.com webpages when you wanted to see happypenguin.org pages. The end result for me was that I wasn't able to get to the server to do any updates.<p>
Hopefully, the problem's over now, and I apologize to anyone who's been jonesing for updates during the past couple of days. |
I hate it when that happens |
default |
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299 |
2 |
1999-05-16 23:17:11 |
It's official. Civ:CTP for Linux is shipping. I got my copy Friday afternoon, and others are reporting the same thing. Watch for it in stores like Fry's, Best Buy, Microcenter and Comp USA.<p>
<em>Category:</em> Strategy<br>
<em>Description:</em>With over 2.5 million copies sold, Civilization, the greatest strategy game
series of all time, is about to go farther into uncharted gameplay. Welcome to
Civilization: Call to Power. Build an empire to span history from primitive
beginnings into the sci-fi future of 3000 AD. Lead your turn-based conquest
on land, to the recesses of the ocean and into the vastness of outer space.
Every strategy devised, technology discovered and war waged has
repercussions on your future world.
Answer the call. The power is in your hands.
|
Civilization: Call To Power 1.0 |
new |
|
300 |
2 |
1999-05-16 23:26:26 |
<em>Category:</em> Under development - not yet playable<br>
<em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p>
<em>Description:</em> Pingus is a Lemmings-like game for Linux.<p>
<em>Changelog:</em>
Pingus is now available via CVS. Details on this can be found on the <a href="http://dark.x.dtu.dk/~grumbel/pingus/download.html">Pingus download page</a>.<br>Some new features in the CVS version:
<ul>
<li>commited some patches from Robert Wittams <rob@conspiracy.nu><ul>
<li>the blocker works now better
<li>Added an envirement mask, so that there are no longer flying blockers, etc.</ul>
<li>updates to the TODO file
<li>added the gibs stuff (I like to call them particles)
The pingus explode now into a number of particles (50) like in the orginal
lemmings. The particle system could also be also used to throw some
particles around if the digger is working, but I haven't implemented that
<li>Some Sound support, but at the moment no wav files are provided
Use '--sound' to enable it, but be sure to read the README in 'data/sounds/'
<li>A fast forward, press the space button while playing. The implementation of it is lausy but it works.
</ul>
<p>
|
Pingus 0.0.14 |
updated |
|
301 |
2 |
1999-05-16 23:29:41 |
<img src="/images/thumbs/bumpshot1.jpg" align=right width=200 height=156><em>Category:</em> Action<br>
<em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><img src="http://happypenguin.org/images/star.gif" alt="4"><p>
<em>Description:</em> A funny action game written with SDL<p>
<em>Changelog:</em>
<ul>
<li>Now you can choose between 3 newacers with own characteristics.
<li>Cool new graphics
<li>bugs fixed
<li>A new level with gravity
</ul>
|
BumpRace 0.80 |
updated |
|