| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 2900 | -1 | 2002-09-10 05:56:30 | <img src="/images/thumbs/six_screenshot.jpg" alt="" align="right" width="200" height="157"><em>Category:</em> Strategy<br> <em>Description:</em> Six plays Hex a deceptively simple board game from the family of connectivity games (Twixt, Bridge-it). The rules of the game are simple and few. Two players - one with black and one with white - alternate placing marks on a board of hexagonal cells. Black's goal is to connect the two opposite black sides of the board with black pieces. White's goal is to connect the white sides of the board with white pieces. | Six | new | Six |
| 2901 | 4181 | 2002-09-10 05:57:25 | <img src="/images/thumbs/civil.jpg" alt="" align="right" width="200" height="150"><em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> Civil is a wargame simulating battles of the American Civil War. <p> <em>Changelog:</em> <ul> <li>Major bugfixes that makes Civil much more stable. <li>More easily installable on Windows. <li>Initial package for OSX. </ul> | Civil 0.81 | updated | Civil |
| 2902 | 2 | 2002-09-10 06:22:00 | <a href="http://linuxgamepublishing.com">Linux Game Publishing</a> announced today that they'll begin selling <a href="http://www.pyrogon.com">Pyrogon Inc.</a>'s downloadable Linux titles on CD through LGP's resellers. The first release will be <a href="/show?candy+cruncher">Candy Cruncher</a>. The complete press release is <a href="http://www.linuxgamepublishing.com/press_releases/200209100.txt">here</a>. | LGP to sell Candy Cruncher, others | default | |
| 2903 | -1 | 2002-09-10 17:18:44 | <img src="/images/thumbs/LBreakout2HP.png" align="right" width="200" height="150" alt=""> <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <a href="#" title="4.81"><img src="/images/star.gif" alt="4.81" border="0"></a><a href="#" title="4.81"><img src="/images/star.gif" alt="4.81" border="0"></a><a href="#" title="4.81"><img src="/images/star.gif" alt="4.81" border="0"></a><a href="#" title="4.81"><img src="/images/star.gif" alt="4.81" border="0"></a><a href="#" title="4.81"><img src="/images/star.gif" alt="4.81" border="0"></a> <p> <em>Description:</em> The polished successor to LBreakout offers a new challenge. <p> <em>Changelog:</em> <ul> <li>This release includes the three winning themes AbsoluteB, Oz and Moiree of the HappyPenguin.org theming contest along with the old default theme (now named Classic). <p><li>Beside that there are different minor bugfixes (crashed when two alternating players made it to last level of a set, win32 input bugfixes) and minor new implementations like a blinking cursor to distinguish editable items from switches in the menu. </ul> | LBreakout 2.3.3 | updated | LBreakout |
| 2904 | 3 | 2002-09-11 03:54:29 | <img src="/images/thumbs/Euchre.jpg" align="right" width="200" height="150" alt=""> <em>Category:</em> Cards<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> Card game <p> <em>Changelog:</em> <ul> <li>Added hard level ai <li>Couple of compile fixes for different boxes (thanks to Mike Cheng and Bruce Momjian and Kevin Erickson for pointing them out) <li>Decreased number of aggression levels <li>Added "End deal as soon as possible" option <li>Updated README to have info on what the different options do </ul> | Euchre 0.4 | updated | Euchre |
| 2905 | -1 | 2002-09-12 07:06:20 | <img src="/images/thumbs/Gnono.jpg" alt="" align="right" width="200" height="150"><em>Category:</em> Cards<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> Card game for GNOME 1.x <p> <em>Changelog:</em> <ul> <li>many bug fixes <li>updated build environment <li>additional user prompts <li>new game logic engine <li>game play / player names preferences dialog <li>German language support <li>French language support <li>updated Dutch language support </ul> | Gnono 0.0.3 (alpha) | updated | Gnono |
| 2906 | 3352 | 2002-09-13 15:14:14 | <img src="/images/thumbs/missile_command.gif" align="right" width="200" height="150" alt=""> <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a> <p> <em>Description:</em> Save your city from nuclear doom <p> <em>Changelog:</em> <ul> <li> Figured it was about time for version 1.0 =) <li> Sound! <li> Added version info image to main splash screen. <li> Binary distributions are now linked against libSDL-1.2.so.x so if you have <li> SDL v1.0.x installed, you will have to upgrade to v1.2.4 (there are no <li> problems compiling from source code though) <li> Ditched having the config file in /etc, that was a bad idea. </ul> | Missile Command 1.0.0 | updated | Missile Command |
| 2907 | 568 | 2002-09-13 15:16:47 | <img src="/images/thumbs/en_1.png" align="right" width="150" height="150" alt=""> <em>Category:</em> Cards<br> <em>Avg. Rating:</em> <a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a> <p> <em>Description:</em> A Doppelkopf game for Linux and Windows <p> <em>Changelog:</em> <ul> <li>many bugs removed in the ai </ul> | FreeDoko 0.4.3 | updated | FreeDoko |
| 2908 | 3 | 2002-09-14 17:41:47 | <img src="/images/thumbs/Euchre.jpg" align="right" width="200" height="150" alt=""> <em>Category:</em> Cards<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> Card game <p> <em>Changelog:</em> <ul> <li>Minor release to fix a couple of annoying bugs. Also added the no-partner-loner option. </ul> | Euchre 0.5 | updated | Euchre |
| 2909 | 3 | 2002-09-15 09:43:02 | <img src="/images/thumbs/crossfire.jpg" align="right" width="150" height="150" alt=""> <em>Category:</em> Role Playing<br> <em>Avg. Rating:</em> <a href="#" title="4.59"><img src="/images/star.gif" alt="4.59" border="0"></a><a href="#" title="4.59"><img src="/images/star.gif" alt="4.59" border="0"></a><a href="#" title="4.59"><img src="/images/star.gif" alt="4.59" border="0"></a><a href="#" title="4.59"><img src="/images/star.gif" alt="4.59" border="0"></a><a href="#" title="4.59"><img src="/images/star.gif" alt="4.59" border="0"></a> <p> <em>Description:</em> A multiplayer network rogue-like game. <p> <em>Changelog:</em> <ul> <li>The main change is the use of automake. The addition of abstracting body locations for equipment is included - this allwos for finer granularity in controlling what different races can put on. The experience for different levels is now moved to a configuration file, making it easier to tune the differeing values.<br>There are also lots of bugfixes. </ul> | CrossFire 1.4.0 | updated | CrossFire |