| title |
author |
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homepage |
url1 |
url1description |
url2 |
url2description |
version |
short_description |
long_description |
category |
license |
cost |
screenshot |
source |
x11 |
console |
accel3d |
multiplayer |
network |
date_submitted |
approved_by |
approved_date |
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download |
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url3description |
other_requirements |
timestamp |
sound |
| ZengaiaSpace |
Martin Spüler |
|
www |
www |
ZengaiaSpace Game Manual |
|
|
0.2.1b |
A multiplayer online space game |
Zengaia Space is a multiplayer game, which can be played over a central internet server. In the game you have to build ships, settle new planets, build new shipyards, fight your enemy and conquer new planets and solar systems. |
strategy |
free |
|
 |
on |
on |
off |
off |
on |
on |
2004-10-14 |
6457 |
2004-11-23 06:27:57 |
-1 |
|
|
|
Java 1.4 |
2006-02-24 04:14:09 |
off |
| ZenGL |
Andrey Kemka |
|
www |
|
|
|
|
0.3 beta 1 |
cross-platform game development library |
<p><b>ZenGL</b> - cross-platform game development library written in Pascal, designed to provide necessary functionality for rendering 2D-graphics, handling input, sound output, etc.
<p><b>License:</b> LGPL3 and Commercial<br>
<b>Supported OS:</b> GNU/Linux, Windows, MacOS X, iOS, Android<br>
<b>Supported compilers:</b> FreePascal, Delphi<br>
<b>Bindings for:</b> GCC C and C++ Compiler, Microsoft Visual C++<br>
<b>Graphics API:</b> OpenGL, OpenGL ES 1.x, Direct3D 8/9<br>
<b>Sound API:</b> OpenAL, DirectSound<br><br>
<b>Short list of features:</b><br>
<UL type='disc' style='padding: 0px 0px 0px 16px'>
<LI><b>Main</b>
<UL style='padding: 0px 0px 0px 16px'>
<LI>can be used as so/dll/dylib or statically compiled with your application </LI>
<LI>rendering to own or any other prepared window</LI>
<LI>resource loading from files, memory and <b>zip</b> archives</LI>
<LI>multithreaded resource loading</LI>
</UL></LI>
<LI><b>Configuration of</b>
<UL style='padding: 0px 0px 0px 16px'>
<LI>antialiasing, screen resolution, refresh rate and vertical synchronization</LI>
<LI>aspect correction</LI>
</UL></LI>
<LI><b>Input</b>
<UL style='padding: 0px 0px 0px 16px'>
<LI>handling keyboard, mouse and joystick input</LI>
<LI>handling of Unicode text input</LI>
</UL></LI>
<LI><b>Textures</b>
<UL style='padding: 0px 0px 0px 16px'>
<LI>supports <b>tga</b>, <b>png</b>, <b>jpg</b> and <b>pvr</b></LI>
<LI>correct work with NPOT textures</LI>
<LI><i>render targets</i> for rendering into texture</LI>
</UL></LI>
<LI><b>Text</b>
<UL style='padding: 0px 0px 0px 16px'>
<LI>textured Unicode-font</LI>
<LI>rendering UTF-8 text</LI>
<LI>rendering text with alignment and other options like size, color and count of symbols</LI>
</UL></LI>
<LI><b>2D-subsystem</b>
<UL style='padding: 0px 0px 0px 16px'>
<LI><i>batch render</i> for high-speed rendering</LI>
<LI>sprite engine</LI>
<LI>rendering static and animated sprites and tiles</LI>
<LI>rendering distortion grid</LI>
<LI>control the blend mode and color mix mode</LI>
<LI>additional sprite transformations(flipping, zooming, vertices offset)</LI>
<LI>fast clipping of invisible sprites</LI>
<LI>2D camera with ability to zoom and rotate the scene</LI>
</UL></LI>
<LI><b>Sound</b>
<UL style='padding: 0px 0px 0px 16px'>
<LI>works through OpenAL or DirectSound, depends on configuration or OS</LI>
<LI>supports <b>wav</b> and <b>ogg</b> as sound samples</LI>
<LI>playing audio files in separate thread</LI>
<LI>control the volume and playback speed</LI>
</UL></LI>
<LI><b>Video</b>
<UL style='padding: 0px 0px 0px 16px'>
<LI>decoding video frames into texture</LI>
<LI>supports <b>theora</b> codec in <b>ogv</b> container</LI>
</UL></LI>
</UL> |
code |
unknown |
|
 |
on |
on |
off |
on |
off |
off |
2012-05-02 |
4 |
2012-05-05 02:47:45 |
33186 |
www |
|
|
|
0000-00-00 00:00:00 |
on |
| Zep's Dreamland |
LoomSoft |
LoomSoft |
www |
|
|
|
|
1.02 |
Block-building platformer |
<p>The game consists of navigating Zep throughout a level to reach a certain location which allows him to advance to the next level. This is not such an easy task, however. Many obstacles will be in your path, and it is up to you to determine the best (and sometimes only way) to get around them. Zep has the ability to create special "blocks" by using the life energy from the ground he is standing on. By building the blocks in specific patterns, Zep can alter the landscape to his ability thus allowing him to reach his goal! Again, not everything is as it seems. Zep cannot build blocks while standing on top of just anything. There are many types of ground that restrict Zep's building ability. In addition to being able to create these special blocks, Zep can also destroy them. |
puzzle |
free |
|
 |
off |
on |
off |
off |
off |
off |
2006-10-08 |
7378 |
2006-10-08 10:23:29 |
7378 |
www |
|
|
|
0000-00-00 00:00:00 |
on |
| zeRace |
|
|
www |
|
|
|
|
0.3 |
2D car racing game |
The purpose of this little car game is very simple : do the best time on each track.
It is inspired by the online game "Renault F1", as well as other free games like Trophy (I use some sounds from this game too).
Some tracks are those from the ICFP Programming Contest. |
mia |
free |
|
 |
on |
off |
off |
off |
off |
off |
2004-09-29 |
6457 |
2004-11-13 06:21:26 |
10066 |
www |
|
|
SDL |
0000-00-00 00:00:00 |
on |
| Zero Ballistics |
|
QuantiCode |
www |
|
|
|
|
1.1 Beta |
Fast-Paced Multiplayer Tank Action |
<p>The game is designed as a multiplayer online title, featuring some fast-paced
tank action. There are two opposing teams battling each other with heavily
armed and armored tanks.
Players control their tank from the ego-perspective and fire weapons with a
ballistic trajectory at their enemies, which requires a good aiming skill. Each
player can equip his tank with different primary and secondary wepaons and
can choose from a range of additional skills. As the game progresses, players
are able to upgrade their tanks with weapon, speed and armor enhancements.</p> |
action |
free |
|
 |
off |
on |
off |
on |
on |
on |
2008-05-27 |
4 |
2008-05-29 19:37:58 |
33291 |
www |
|
|
Shader Model 2.0 capable graphics card |
0000-00-00 00:00:00 |
on |
| ZeroPointII |
xhrit.com |
|
www |
www |
|
|
|
1.0 beta |
Scrolling space shooter |
Zero Point II: the next installment in the scrolling shooter series 'Zero Point'! ZPII features the same retro game themes and fast action style of play, while improving on the first zero point in every way. Arm and lead a full wing of advanced craft across infinite space in an epic battle for unlimited energy! 16 ships, 32 weapons, 10 mission types and 99+ levels of randomly generated fun! Download now! |
action |
free |
|
 |
off |
on |
on |
on |
off |
off |
2004-08-23 |
2 |
2004-08-25 08:58:55 |
-1 |
www |
|
|
|
0000-00-00 00:00:00 |
off |
| Zezenia Online |
K-Zodron |
|
www |
|
|
|
|
|
A free online 2D RPG game - MMORPG. |
<p>This is a pretty basic, yet evolving, free 2D MMORPG that runs on both Linux and Windows. You solve quests and riddles, evolve your character, communicate with other people and so on. You can rise your voice on the forum to let the game develop into a direction you'd like it to do. |
rpg |
free |
|
 |
off |
on |
off |
on |
on |
on |
2008-10-05 |
4 |
2008-10-07 21:28:27 |
33862 |
www |
|
|
Requires hardware accerelated graphics driver (OpenGL) and DSL-level internet connection. |
0000-00-00 00:00:00 |
off |
| Zinc |
Henok Bekele, Mike Colley, Ben Jemmett, Sam Jervis |
The Zinc Team |
www |
|
|
|
|
1.04 |
An interactive fiction interpreter with map and cooperative multiplayer mode. |
Zinc is the Z-machine Including Network Capabilities.
<p>
Zinc allows you to play text adventure games (also known as interactive fiction) either on your own, or cooperatively over a network. It comes with interpreters for two of the most popular interactive fiction file formats -- Z-machine games, and TADS games.
<p>
A common problem when playing adventure games is drawing a map of the game world. Seasoned players will be glad to hear that Zinc has a powerful map facility to make this process as painless as possible.
<p>
Zinc's networking capabilities are possibly unique. They enable several players to work together to try to solve a game. |
text adv |
free |
|
 |
on |
on |
off |
off |
on |
on |
2003-04-10 |
2 |
2003-04-13 22:46:09 |
-1 |
www |
|
|
Java 1.4 |
2004-11-11 12:28:19 |
off |
| ZiNc ZN1/System 11 emulator |
Drunken Muppets |
|
www |
|
|
|
|
1.1 |
Emulator of the Sony ZN-1/ ZN-2 and Namco System 11 arcade machines |
ZiNc is an emulator for Sony ZN-1 and ZN-2 and Namco System 11 arcade hardware. These systems are all based around the familiar PlayStation game console with varying degrees of modifications. It replaces the old Impact and S11emu emulators, which are now obsolete and no longer supported. |
emulator |
unknown |
|
 |
off |
on |
off |
on |
off |
off |
2002-05-26 |
nilfilter |
2002-05-27 04:18:27 |
-1 |
www |
|
|
|
2002-07-26 03:41:10 |
on |
| ZIS - Zionist In Space |
Eli Cheniavsky |
|
www |
|
|
|
|
0.99.5 |
A turn based strategy for the console like GNUlactic Konquest |
A turn based strategy game in which you need to conquer planets using ships, AI is already in development and a single player version will soon be out. |
strategy |
free |
|
 |
on |
off |
on |
off |
on |
off |
2002-08-30 |
2 |
2002-08-31 21:33:34 |
-1 |
www |
|
|
to compile you need curses, pdcurses. GCC for one macro function that I do because... |
2002-12-04 21:08:31 |
off |