| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 2870 | 5432 | 2002-09-01 14:49:34 | <img src="/images/thumbs/Uplink4.jpg" alt="" align="right" width="200" height="150"><em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <a href="#" title="4.25"><img src="/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="/images/star.gif" alt="4.25" border="0"></a><a href="#" title="4.25"><img src="/images/star.gif" alt="4.25" border="0"></a> <p> <em>Description:</em> Immersive computer hacking simulation <p> <em>Changelog:</em> <br>This is effectively a bug-fix patch, built on top of the big Nakatomi patch we released a month ago. This is version 1.3 - it fixes numerous small and large bugs and hopefully doesn't introduce any new ones ;) Linux users have had the most changes this time round, with completely re-written graphics and sound back-ends to use SDL. Uplink should work much better this time round. Thanks to the Linux Beta testers who helped us get that working. <br> This patch will install on any version of Uplink - simply unzip onto your Uplink directory. You don't need to re-install Uplink. You don't need to restart your users - they will be compatible. <br> As usual, download the patches from the Other Files page. | Uplink 1.3 | updated | Uplink |
| 2871 | -1 | 2002-09-02 13:29:56 | <em>Category:</em> Code Library<br> <em>Avg. Rating:</em> <a href="#" title="4.80"><img src="/images/star.gif" alt="4.80" border="0"></a><a href="#" title="4.80"><img src="/images/star.gif" alt="4.80" border="0"></a><a href="#" title="4.80"><img src="/images/star.gif" alt="4.80" border="0"></a><a href="#" title="4.80"><img src="/images/star.gif" alt="4.80" border="0"></a><a href="#" title="4.80"><img src="/images/star.gif" alt="4.80" border="0"></a> <p> <em>Description:</em> A portable, LGPL game development library. <p> <em>Changelog:</em> <ul> <li>Many bug fixes. <li>New user interface widgets. <li>Entire new library to support advanced 3D rendering structures such as particle systems, water waves, fire, lens flare. <li>More examples and demos. <li>Better documentation. </ul> | PLib 1.6.0 | updated | PLib |
| 2872 | -1 | 2002-09-02 20:39:26 | <img src="/images/thumbs/tuxtrack.png" alt="" align="right" width="200" height="150"><em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <a href="#" title="3.80"><img src="/images/star.gif" alt="3.80" border="0"></a><a href="#" title="3.80"><img src="/images/star.gif" alt="3.80" border="0"></a><a href="#" title="3.80"><img src="/images/star.gif" alt="3.80" border="0"></a><a href="#" title="3.80"><img src="/images/star.gif" alt="3.80" border="0"></a> <p> <em>Description:</em> GoKart racing featuring Tux and Gown. <p> <em>Changelog:</em> <ul> <li>Brought up to date with PLIB 1.6.0. <li>Minor bug fixes only. </ul> | TuxKart 0.2.0 | updated | TuxKart |
| 2873 | -1 | 2002-09-02 20:40:15 | <img src="/images/thumbs/tux1.jpg" alt="" align="right" width="200" height="150"><em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a><a href="#" title="4.40"><img src="/images/star.gif" alt="4.40" border="0"></a> <p> <em>Description:</em> A 3D search/explore/puzzle <p> <em>Changelog:</em> <ul> <li>Updated to work with PLIB 1.6.0. <li>Minor bug fixes only. </ul> | Tux the Penguin - A Quest for Herring 1.0.14 | updated | Tux the Penguin - A Quest for Herring |
| 2874 | -1 | 2002-09-03 05:32:41 | <img src="/images/thumbs/gl-117.jpg" align="right" width="200" height="150" alt=""> <em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a> <p> <em>Description:</em> GL-117 is an OpenGL- and SDL-based action flight simulator written in C++. <p> <em>Changelog:</em> <ul> <li>faster quality mode 2 <li>better level of detail <li>added dithering option <li>lots of bugfixes and improvements <li>new quality mode 1 <li>new great lens flares </ul> | GL-117 0.6.8 | updated | GL-117 |
| 2875 | 3 | 2002-09-03 07:38:35 | <a href="http://happypenguin.org/images/zSubHunt.png"><img src="/images/thumbs/t_zSubHunt.png" align="right" width="110" height="150" alt=""></a> <a href="mailto:karlb@gmx.net">Karl Bartel</a> of <a href="http://www.linux-games.com">Linux-Games.com</a> wrote in to announce the release of four new versions of games for the <a href="http://myzaurus.com/">Sharp Zaurus</a>:<ul><i> New releases of the following games have been uploaded: <ul> <li><a href="http://www.linux-games.com/zsubhunt/index.html">zSubHunt</a> <li><a href="http://www.linux-games.com/zblack-box/index.html">zBlack-Box</a> <li><a href="http://www.linux-games.com/zmerlin/index.html">zMerlin</a> <li><a href="http://www.linux-games.com/ztappy/index.html">zTappy</a></ul><br> Since I got a Zaurus now, I could fix all obvious bugs. Thanks to the cool guys at Sharp for giving me a Zaurus!! </i></ul> | New releases of 4 Zaurus games | default | |
| 2876 | -1 | 2002-09-03 12:56:14 | <img src="/images/thumbs/Offender.png" align="right" width="115" height="150" alt=""> <em>Category:</em> Arcade<p> <em>Description:</em> Offender is a 2d space shooter a bit like galaga. In it you're one ship against hundreds of aliens fighting to the death (or in your cause: fighting to the third death). Eight levels and three difficulty settings. Written in C and requires GTK+ and GLib. | Offender 0.1 | new | Offender |
| 2877 | 3 | 2002-09-04 16:28:15 | <img src="/images/thumbs/KyraDemo.jpg" align="right" width="200" height="150" alt=""> <em>Category:</em> Code Library<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> Kyra is Sprite engine written in C++ <p> <em>Changelog:</em> <ul> <li>Pixel perfect collision detection <li>Autotool (configure) support for *nix systems <li>Easier build and .dsw file for Windows <li>Automatic generation of isometric tiles <li>Improved performance <li>Encoding of user defined data into the sprite engine's data files <li>Bug fixes </ul> | Kyra 1.6.4 | updated | Kyra |
| 2878 | -1 | 2002-09-04 16:41:03 | <img src="/images/thumbs/DungeonCrawl.jpg" align="right" width="200" height="111" alt=""> <em>Category:</em> Role Playing<p> <em>Description:</em> Linley's Dungeon Crawl is a free and portable roguelike molded in the tradition of the early greats of the genre: Rogue, Hack, and Moria. The player guides a single character deep into a subterranean complex to retrieve the Orb of Zot, fending off many horrible and hideous creatures along the way. Once retrieved, the player must return both character and Orb safely to the surface world. Easier said than done, but fun all the same. | Linley's Dungeon Crawl 4.0.0 (beta 24) | new | Linley's Dungeon Crawl |
| 2879 | -1 | 2002-09-04 16:51:21 | <img src="/images/thumbs/gluv.jpg" align="right" width="200" height="150" alt=""> <em>Category:</em> Game-related Utility<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> A Quake 3 PHP-based server monitor <p> <em>Changelog:</em><p> Version 0.9.4<ul> <li>fixed Fun Names to show properly in Linux <li>fixed auto-refresh to refresh to current page (will probably enable gLuV to be inserted into bboards) <li>added more map levelshots <li>added overlib(Overlib by Erik Bosrup) <li>added colors to pings <li>added current gLuV version to server monitor <li>made urls in rules click-able <li>reads in configuration from options.php<ul> <li>title <li>game <li>ip <li>port <li>refresh time <li>name of css file </ul></ul> | gLuV 0.9.4 | updated | gLuV |