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newsid userid timestamp news headline newstype gameid
2850 -1 2002-08-27 07:16:41 <img src="/images/thumbs/marquee.png" align="right" width="200" height="150" alt=""> <em>Category:</em> Game-related Utility<p> <em>Description:</em> GXMame is a frontend for <a href="http://happypenguin.org/show?Xmame">XMame</a> using the GTK library, the goal is to provide the same GUI than mame32. GXMame 0.27c new GXMame
2851 -1 2002-08-27 07:24:05 <img src="/images/thumbs/shot2.jpg" align="right" width="200" height="150" alt=""> <em>Category:</em> Arcade<p> <em>Avg. Rating:</em> <a href="#" title="3.75"><img src="/images/star.gif" alt="3.75" border="0"></a><a href="#" title="3.75"><img src="/images/star.gif" alt="3.75" border="0"></a><a href="#" title="3.75"><img src="/images/star.gif" alt="3.75" border="0"></a><a href="#" title="3.75"><img src="/images/star.gif" alt="3.75" border="0"></a> <p> <em>Description:</em> openGL space-ship shooter <p> <em>Changelog:</em> <ul> <li>EXT_texture_env_dot3 extension to draw the floor on radeon cards with very new DRI driver. <li>Real font (no more glBitMap which slowed down everything) <li>Benchmark added <li>Menu options (texture filtering, shadow) <li>Display bug fix (tanks, 'game over' with Geforce 2) + enhancement (explosion) <li><L CTRL> to fire and <SPACE> for the super fire (this is more usual). <li>A smarter autofire <li>Fixed the link problem on some Not-Nvidia Linux config. <li>./configure now really works (sound problem solved !) </ul> Glaxium 0.4a updated Glaxium
2852 2 2002-08-27 17:14:25 Our pals at <a href="http://linuxgames.com">linuxgames.com</a> have posted <a href="http://www.linuxgames.com/articles/lgp-tuxgames/">a brief interview with Michael Simms</a>, the evil genius behind <a href="http://tuxgames.com">Tuxgames.com</a> and <a href="http://linuxgamepublishing.com">Linux Game Publishing</a> (who knew?). Topics covered include the upcoming <a href="http://happypenguin.org/show?mindrover">Mindrover</a> and <a href="http://happypenguin.org/show?Majesty">Majesty</a> ports, <a href="http://transgaming.com">Transgaming</a>, the <a href="http://lokigames.com">Loki</a> legacy, and <a href="http://www.blairmag.com/blair6/carol/">Carol Channing</a>. Head over and <a href="http://www.linuxgames.com/articles/lgp-tuxgames/">check it out</a>. <p> Ok, I made up the Carol Channing part. Michael Simms speaks default
2853 -1 2002-08-27 17:33:36 <img src="/images/thumbs/freelords1.jpg" alt="" align="right" width="200" height="150"><em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a> <p> <em>Description:</em> Turn-based strategy game <p> <em>Changelog:</em> <ul> <li>many files: moved stack moving to player class; this had quite an impact on a lot of other classes and fixes a bug when a stack came to halt on another stack <li>path: fixed a bug which allowed stacks travelling over other stacks <li> all: some minor adjustements to make freelords compile with gcc3.2 <li>Makefile: removed the -Werror flag </ul> FreeLords SDL-20020827 updated FreeLords
2854 -1 2002-08-28 00:01:01 <img src="/images/thumbs/InfoNES.jpg" align="right" width="150" height="150" alt=""> <em>Category:</em> Emulator<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> NES Emulator for Linux/X11 <p> <em>Changelog:</em> <ul> <LI>Improved the graphics </LI> <ul> <LI>CPU: Fixed behavior of $2007 register(W)</LI> <LI>PPU: Fixed process of $2005, $2006 registers(R/W)</LI> <LI>PPU: Fixed process of $2004 register(R)</LI> </UL> <LI>Improved the compatibity </LI> <UL> <LI>Mapper: Fixed Mappers(iNES #73)</LI> <LI>CPU: Fixed behavior of $4015 register (R/W)</LI> <LI>CPU: Fixed frame-IRQ</LI> <LI>CPU: Moved process of frame-IRQ into NES emulation core</LI> <LI>CPU: Added frame-IRQ</LI> </UL> <LI> Improved the Linux(86) specific functions</LI> <UL> <LI>PPU: Added behavior of frame skip controll</LI> <LI>Linux: Added buttons for frame skip ( [PageUp], [PageDown] )</LI> </UL> </UL> InfoNES v0.78J updated InfoNES
2855 -1 2002-08-28 00:03:07 <img src="/images/thumbs/scr2.jpg" alt="" align="right" width="200" height="150"><em>Category:</em> Puzzle<br> <em>Avg. Rating:</em> <a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a> <p> <em>Description:</em> Graphical, educational typing tutorial game. <p> <em>Changelog:</em> <ul> <li>Smoothscroll patch applied (greatly reduces memory usage) <li>word file bugfix (now allows 200 words /per file/ instead of altogether <li>rand() bugfix <li>other misc patches </ul> TuxTyping 1.0.3 updated TuxTyping
2856 2 2002-08-28 08:45:12 <img src="/images/thumbs/pinball.png" alt="" align="right" width="156" height="200">Winners of the <a href="http://happypenguin.org/newsitem?id=2482">Crystal Space contest</a> have been announced: <blockquote><i> After long deliberation we have come to a final result in the Crystal Space Contest. From 13 entries we have selected the following three winning entries: <ul> <li>First Place ($500): From Daniel Duhprey and John Harger: <a href="http://sf.net/projects/cs-pinball/" target="_top"> Super Happy Fun Pinball</a>. </li><li>Second Place ($250): From Samuel Jenkins: Dulce Maria (a 3rd person shooter). </li><li>Third Place ($200): From Matthew Casperson: <a href="http://members.optushome.com.au/mcasperson/JetStream/cs_diary.htm" target="_top">Jet Stream</a>. </i></blockquote> <img src="/images/thumbs/jetstream.jpg" alt="" align="left" width="200" height="150"> <p> The winning submissions have not yet been made available for download, but should be up shortly. You can see the complete announcement at <a href="http://crystal.sourceforge.net">the Crystal Space site</a>. Crystal Space contest results default
2857 3 2002-08-28 16:46:27 <img src="/images/thumbs/CrimsonFields.png" align="right" width="200" height="150" alt=""> <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a> <p> <em>Description:</em> Crimson Fields is a tactical war game in the tradition of Battle Isle. <p> <em>Changelog:</em> Highlights this time around are the inclusion of two more maps and an AI player with a basic understanding of the concept of transportation. <p><ul> Changes in details: <li>added new maps 'Island Hoppers' and 'Operation: Foxhole' <li>AI is now able to use transporters in many situations <li>AI tries to be smarter when determining the order of unit movement <li>maps can now be installed in $HOME/.crimson/levels/ <li>fixed handling of recursive transports in turn history <li>fixed crash when trying to load arbitrary files as maps <li>fixed program aborting when audio device could not be opened <li>don't drop messages for final score events <li>units created by the 'createunit' event are no longer disabled on their first turn <li>added support for images in unit info dialogs <li>'unitdestroyed' trigger supports selection of player for tunit = -1 <li>plugged some more memory leaks <li>corrected some map tile definitions to actually match the docs <li>some build-related updates and corrections </ul> Crimson Fields 0.2.7 updated Crimson Fields
2858 4755 2002-08-28 16:53:27 <img src="/images/thumbs/epiph1.png" align="right" width="200" height="150" alt=""> <em>Category:</em> Puzzle<br> <em>Avg. Rating:</em> <a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a> <p> <em>Description:</em> Epiphany is a multi-platform clone of BoulderDash. <p> <em>Changelog:</em> <ul> <li>Fixed a bug that segfaults on some systems. </ul> Epiphany 0.4.0-1 updated Epiphany
2859 3 2002-08-28 19:10:03 <a href="http://happypenguin.org/images/Pontifex2.jpg"><img src="/images/thumbs/Pontifex2.jpg" align="right" width="200" height="150" alt=""</a> <a href="mailto:Shark@post.cybercity.dk">Shark</a> spotted an official note on the unofficial Pontifex site <a href="http://www.bridgebuilder-game.com/">BridgeBuilder-Game.com</a> about the release of a Pontifex 2 Linux version:<p><i>"Pontifex 2 for windows will be released on September 17th. <b>The Linux version will follow immediately.</b> Pontifex 2 will be sold for $29.95. When Pontifex 2 is released, Pontifex members will have a 2 week period to order Pontifex 2 for only $14.95. We are also now offering members a chance to pre-order Pontifex 2 for $9.95. This will only be available up to the Pontifex 2 release date.<br> (...)<br> Pontifex 2 will be a much larger download then Pontifex (10-20 megs) so we are offering it shipped to you on CD."</i><p> Sounds good, but this news hasn't yet been published on <a href="http://www.chroniclogic.com/noflash/">Chronic Logic's official site</a>. On the other hand, Chronic Logic did release a Linux version of the Tetris clone <a href="http://happypenguin.org/show?Triptych">Triptych</a>. <p>Please note the screenshot depicts a development version. <p>Now to the inevitable sixty-four-thousand-dollar-question:<br> How soon is <i>immediately</i>? Pontifex 2 for Linux? default