| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 2797 | 3 | 2002-08-12 12:23:29 | Eugenia Loli-Queru of <a href="http://www.osnews.com/">OSNews.com</a> sent a note about an <a href="http://www.osnews.com/story.php?news_id=1518">interview with Michael Speck</a>, the author of the <a href="http://lgames.sourceforge.net/">LGames</a>.<p> Introduction: <ul><i>If there are two individuals in the Linux game scene today that they brought a lot and very good Free games to all Linux users, these should be Michael Speck of <a HREF="http://lgames.sourceforge.net/">LGames</a> and Bill Kendrick of <a HREF="http://www.newbreedsoftware.com/">NewBreedSoftware</a>. Their games have been played not only by Linux users, but by users on all major platforms via the portability of the <a HREF="http://www.libsdl.org/">SDL</a> game library. <p> Today, we interview Michael Speck, regarding his games, his opinions about the Linux game market, about Linux's performance as a multimedia platform, his future plans and much more.</i></ul><p> Due to an unintended blocking of Eugenia's email address this comes in slightly late, sorry about that.<br> --<br> nilfilter | OSNews.com Interview with Michael Speck of LGames | default | |
| 2798 | 2 | 2002-08-12 17:31:19 | <em>Category:</em> Game-related Utility<br> <em>Avg. Rating:</em> <a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a> <p> <em>Description:</em> Displays the status of Internet Game servers. <p> <em>Changelog:</em> <br> Extended -raw with a -raw,game variation that adds the game/mod name to the end of the raw server output. Otherwise, the game/mod info is not output in raw mode. <p> | QStat 2.5b | updated | QStat |
| 2799 | 2 | 2002-08-12 19:47:23 | <img src="/images/thumbs/jumpbumprocks.jpg" alt="" align="right" width="200" height="150"><em>Category:</em> Action<br> <em>Avg. Rating:</em> <a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a> <p> <em>Description:</em> a funny game with cute little bunnies for the whole family <p> <em>Changelog:</em> <ul> <li>gobpack added <li>documentation updated <li>little fixes here and there <li>fixed too dark font <li>attempt to fix sound and scaleup on big endian systems <li>added -musicnosound option <li>fix for off by one in -mirror <li> options for -mirror and -scaleup <li> update manpage and -h with -scaleup </ul> | jump n bump 1.35 | updated | jump n bump |
| 2800 | 3 | 2002-08-13 06:08:01 | <img src="/images/thumbs/Mah-Jong.gif" align="right" width="200" height="150" alt=""><em>Category:</em> Puzzle<p> <em>Description:</em> Mah-Jong is a set of three programs comprising a networked Mah-Jong game, a graphical client for humans, and a basic computer player. <br>The game can be played by four humans, by a human and three computer players, or any other combination. The version of Mah-Jong is that generally called Chinese Classical. It should not be confused with the solitaire games such as xmahjongg. | Mah-Jong 1.4.1 | updated | Mah-Jong |
| 2801 | 3 | 2002-08-13 06:56:56 | <a HREF="/images/zSubHunt.png"><img SRC="/images/t_zSubHunt.png" align="right" width="113" height="150" alt=""></a><a href="mailto:karlb@gmx.net">Karl Bartel</a> wrote in to announce the release of <a href="http://www.linux-games.com/news/">6 new games</a> for the <a href="http://myzaurus.com/">Sharp Zaurus</a> that require testing:<ul><i> I wrote six games for the Sharp Zaurus to take part in the development contest. Unfortunately I don't have a Zaurus, yet, so I need your help to find remaining bugs. <br>Better texts for the game rules would be nice, too.</ul></i> While we're at it, he also released a new version of <a href="http://www.linux-games.com/sfont/index.html">SFont</a>, a font library for use with <a href="http://www.libsdl.org/index.php">SDL</a> which uses variable width bitmap fonts!<br> He also updated his website, please report problems in case you encounter any.<p> Karl must have been somewhat busy lately. | Help wanted: 6 new Games for the Sharp Zaurus need testing | default | |
| 2803 | -1 | 2002-08-13 13:45:52 | <img src="/images/thumbs/scr2.jpg" alt="" align="right" width="200" height="150"><em>Category:</em> Puzzle<br> <em>Avg. Rating:</em> <a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a> <p> <em>Description:</em> Graphical, educational typing tutorial game. <p> <em>Changelog:</em> <ul> <li>Applied all of Calvin's stable performance and memleak patches (finally ;-) <li>Fixed the colorkeying issues with some versions of libpng (it now should work on /all/ libpng versions and installations since colorkeying is now based image-per-image, instead of globally) <li>Fixed some minor animation speed issues (frames-on-screen, etc.) <li>Other misc. bugfixes </ul> | TuxTyping 1.0.2 | updated | TuxTyping |
| 2804 | -1 | 2002-08-14 09:47:01 | <img src="/images/thumbs/lw5shot1.gif" alt="" align="right" widht="200" height="150"><em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <a href="#" title="4.69"><img src="/images/star.gif" alt="4.69" border="0"></a><a href="#" title="4.69"><img src="/images/star.gif" alt="4.69" border="0"></a><a href="#" title="4.69"><img src="/images/star.gif" alt="4.69" border="0"></a><a href="#" title="4.69"><img src="/images/star.gif" alt="4.69" border="0"></a><a href="#" title="4.69"><img src="/images/star.gif" alt="4.69" border="0"></a> <p> <em>Description:</em> A unique multiplayer wargame. <p> <em>Changelog:</em> <ul> <li>Little tweak in the cursor move fonction which makes walls more slippery. Moving cursors should be easier now. <li>Enhanced the "Default" options button, so that settings such as fullscreen mode are immediately applied. <li>Fixed a bug in datafile maps writing/reading. <li>Fixed a bug in the network map exchange <li>The game now performs a range check on all the config parameters retrieved from the network. <li>Added 4 "World" maps <li>Fixed a bug which disabled asm assembly by default. </ul> | Liquid War 5.5.6 | updated | Liquid War |
| 2805 | 3 | 2002-08-14 14:17:59 | <img src="/images/thumbs/VendettaTest.jpg" align="right" width="200" height="150" alt=""><em>Category:</em> Simulation<p> <em>Description:</em> The public Vendetta™ TEST is now available. We are currently prepared to accept about a thousand more users. Once this userbase has been filled, new account signups will no longer be available for an undetermined length of time. Depending on the results of testing and further development, we may open up more account slots in the future.<br> Vendetta™ is a simple space-combat deathmatch/CTF game, created using the WGAF engine. The purpose of this game is to give us a working testbed for things like.. network architecture, server structure, user interface designs, etc. <b>This game is not representative of our final product or our goals.</b> It should, however, provide some entertainment while letting us collect data useful for our long-term game | Vendetta TEST 2.8.4 | new | Vendetta |
| 2807 | -1 | 2002-08-15 07:11:05 | <img src="/images/thumbs/Gnono.jpg" align="right" width="200" height="150" alt=""> <em>Category:</em> Cards<br> <em>Description:</em> This is a re-write for GNOME of the Windows card game WUNO which was never released.<p> It is based losely on the card game UNO, and plays mostly by the same rules.<p> Currently is supports one human and one AI player, but the game is still in it's early stages, and is being released purely for testing and feedback. | Gnono 0.0.1 (alpha) | new | Gnono |
| 2808 | -1 | 2002-08-15 07:20:13 | <img src="/images/thumbs/test.png" align="right" width="200" height="150" alt=""><em>Category:</em> Puzzle<br> <em>Avg. Rating:</em> <a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a> <p> <em>Description:</em> A clone of Oxyd <p> <em>Changelog:</em> <ul> <li>Improved mouse controls <li>Alpha blended shadows <li>Improved menu system <li>Many new game objects <li>Sloped floor <li>52 new levels (now 96 in all!) <li>Mousewheel support in the level menu <li>New level type: meditation landscapes <li>Win32 version </ul> | Enigma 0.50 | updated | Enigma |