| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 2757 | 2 | 2002-07-29 21:45:43 | <img src="/images/thumbs/lxdoom.jpg" alt="" align="right" width="200" height="150"><em>Category:</em> Action<br> <em>Avg. Rating:</em> <a href="#" title="4.70"><img src="/images/star.gif" alt="4.70" border="0"></a><a href="#" title="4.70"><img src="/images/star.gif" alt="4.70" border="0"></a><a href="#" title="4.70"><img src="/images/star.gif" alt="4.70" border="0"></a><a href="#" title="4.70"><img src="/images/star.gif" alt="4.70" border="0"></a><a href="#" title="4.70"><img src="/images/star.gif" alt="4.70" border="0"></a> <p> <em>Description:</em> A much enhanced port of Doom <p> <em>Changelog:</em> <ul> <li>improved mouse handling <li>intermission demo sync bug fixed <li>framebuffer update fixes (solves flicker on fbcon) <li>-forceoldbsp allowed in non-GL version, and saved in demos <li>fix player colours in multiplayer demos <li>apply workarounds for buggy pwads even during demo playback <li>fix numpad 5 key <li>allow compilation on systems where SDL is built without joystick support <li>fix comp_skymap <li>using anisotropic filtering when the OpenGL extension is available <li>using paletted textures when the OpenGL extension is available <li>added gl_use_paletted_texture option to glboom configuration file <li>using shared texture palette when the OpenGL extension is available <li>added gl_use_shared_texture_palette option to glboom configuration file </ul> | PRBoom 2.2.3 | updated | PRBoom |
| 2758 | 2 | 2002-07-29 23:01:53 | <img src="/images/thumbs/asteroidarena.jpg" alt="" align="right" width="200" height="150"><em>Category:</em> Arcade<br> <em>Description:</em> Asteroid Arena is a simple Asteroids clone that uses OpenGL and the ClanLib programming library. It features pretty graphics, somewhat-realistic particle interactions, powerups, UFO opponents and many other things. The object is to simply shoot asteroids and UFOs for points. Once you've cleared all the asteroids in a level, you move on. The asteroids grow more numerous and the asteroid fragments begin to speed up. If you hit something with 75% or more of your shots, you get a special accuracy award. | Asteroid Arena 0.1.0 | new | Asteroid Arena |
| 2759 | 2 | 2002-07-29 23:02:02 | <img src="/images/thumbs/mindrover.jpg" alt="" align="right" width="200" height="150"><em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a> <p> <em>Description:</em> Build and program a robot car. <p> Thus spake <a href="http://linuxgamepublishing.com">Linux Game Publishing</a>: <blockquote><i> Today we are asking for applications for beta testers to join the LGP beta test for Mindrover 1.07b. Anyone who wishes to participate, please go to the <a href=http://betas.linuxgamepublishing.com/>betas website</a> and register your interest. We will notify successful applicants by email. </i></blockquote> | Mindrover 1.07b beta test begins soon | updated | Mindrover |
| 2760 | 2 | 2002-07-29 23:00:57 | <img src="/images/turnip.gif" alt="Turnip" align="right" width="91" height="107"> The turnip hunt has ended, and the lucky winners have been notified. We'll announce the winners here as soon as they've claimed their prizes. Congratulations everyone! | Ladies and gentlemen, the turnip has left the building | default | |
| 2761 | -1 | 2002-07-30 11:42:55 | <em>Category:</em> Code Library<br> <em>Avg. Rating:</em> <a href="#" title="1.00"><img src="/images/star.gif" alt="1.00" border="0"></a> <p> <em>Description:</em> The program generates dungeons and mazes of staggering complexity and variety. <p> <em>Changelog:</em> <ul> <li>The program now creates dungeons as well as labyrinths, and places treasure and MOBs. It also shows the dungeon creation process in a real-time movie.<p> Notes: Version 2.01 brings the DungeonMaker into better compliance with the C++ standard, allowing it to compile under gcc3 </ul> | Dungeonmaker 2.01 | updated | Dungeonmaker |
| 2762 | -1 | 2002-07-30 12:16:53 | <img src="/images/thumbs/Spakes.png" align="right" width="200" height="133" alt=""><em>Category:</em> Arcade<p> <em>Description:</em> Spakes is a client/server "Snakes" game that can be played by up to 4 players over the Internet or a LAN. Each player controls a snake whose length is rapidly increasing, while trying to eat as many apples as possible. You lose a life when you touch the border or any player with the head of the snake. | Spakes 0.7.1 | new | Spakes |
| 2763 | 3 | 2002-07-31 10:05:10 | <img src="/images/thumbs/PCGen.png" align="right" width="200" height="150" alt=""><em>Category:</em> Game-related Utility<p> <em>Description:</em> PCGen is a character generator and maintenance program aimed at supporting any and all d20 roleplaying games - most notably Dungeons and Dragons (3rd Ed., ® Wizards of the Coast), Star Wars (® Lucasfilm Ltd.) and an assortment of others. It can help you quickly create a new character or convert old ones, and it has the ability to generate character sheets and even party sheets through the use of templates (a variety of html templates are provided).<p> All data files are ASCII, which means that they can be edited with Notepad, Excel, vi or your favorite editor as long as you save it as plain text. It is very extensible so that classes, races, deities, domains, feats, skills, spells and weapon proficiencies can be added. It is written 100% in Java, so any system with Java 1.3 or greater should be able to run PCGen. | PCGen 2.7.3 | new | PCGen |
| 2764 | 3 | 2002-07-31 20:00:10 | <img src="/images/thumbs/Rocks_and_Diamonds.png" align="right" width="174" height="150" alt=""><em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a> <p> <em>Description:</em> A very good Boulderdash type game with high quality graphics and stereo sound. <p> <em>Changelog:</em> Most important changes since release version 2.0.0: <ul> <li>several little (but nasty) bugs fixed <li>fullscreen now working <li>341 new levels from other players </ul> | Rocks 'n' Diamonds 2.0.1 | updated | Rocks 'n' Diamonds |
| 2765 | -1 | 2002-07-31 20:38:56 | <img src="/images/thumbs/OrbitalSniperCollage.gif" alt="" align="right" width="200" height="150"><em>Category:</em> Action<br> <em>Avg. Rating:</em> <a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a> <p> <em>Description:</em> Protect VIPs by killing bad guys with an orbital laser <p> <em>Changelog:</em> <ul> <li>New name (Orbital Eunuchs Sniper) to comply with the license, all old versions have been removed. <li>Patches by yem: verbosity toggle for the reticle, press v in-game <li>Also by yem: you can run the game from anywhere, it'll find its data files <li>make install <li>New logoscreen </ul> | Orbital Eunuchs Sniper 1.26 | updated | Orbital Eunuchs Sniper |
| 2766 | -1 | 2002-08-01 06:23:32 | <img src="/images/thumbs/foobillard_snapshot01.png" alt="" align="right" width="200" height="150"><em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a><a href="#" title="4.75"><img src="/images/star.gif" alt="4.75" border="0"></a> <p> <em>Description:</em> An OpenGL game of pool <p> <em>Changelog:</em> <ul> <li> physics adjusted to more realistic speeds and friction coeffs. <li> added 0th and 1st order (in speed) cushion damping <li> power bar now prop to energy (speed^2) with max 7 m/s. <li> non-vertexarray code works again <li> ball-ball ang. mom. transfer with rolling cutoff <li> more english (spin) according to higher speeds and higher friction. <li> help added to menu <li> bugfix: wall-ball strobe-apart-check before dt (balls would leave table on edges) <li> bugfix: balls strobe-apart-check before dt (balls would not collide at flat angles and hight speed ) <li> added free move mode for external view <li> added network game to menu <li> configure defaults to SDL instead of glut </ul> | FooBillard 1.6 | updated | FooBillard |