| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 2716 | -1 | 2002-07-19 01:36:29 | <img src="/images/thumbs/d2x-screenshot.jpg" align="right" width="200" height="150" alt=""><em>Category:</em> Action<br> <em>Avg. Rating:</em> <a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a> <p> <em>Description:</em> Linux port of Parallax's Descent 2 space game <p> <em>Changelog:</em> <ul> <li>latest version provides real joystick support, less crashes, better automap, etc. <li>debs, rpms, and win32 zip available. </ul> | D2X 0.1.3 | updated | D2X |
| 2717 | -1 | 2002-07-20 00:28:42 | <img src="/images/thumbs/img1.jpg" align="right" width="200" height="150" alt=""><em>Category:</em> Under development - not yet playable<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> Space trading elite-like game <p> <em>Changelog:</em> change since version 0.0.7 (25/03/2002)<ul> <li>A new algorithm for rendering planets. <li>basic save/restore operation (F9/F10) <li>improved GUI of stations <li>add very primitive AI to the wandering ships (they won't harm you too much...) <li>Now you need openGL 1.3 (Maybe I will drop this dependency in the future) <li>Too many other things... </ul> | ggelite 0.0.8 | updated | ggelite |
| 2718 | -1 | 2002-07-20 01:07:14 | <img src="/images/thumbs/teddy159.jpg" align="right" width="200" height="150" alt=""><em>Category:</em> Simulation<br> <em>Description:</em> Elite was a space combat/trading game on c64 and amiga. It can be seen as the precessor of Wing Commander Privateer. Very Popular game these days ! glElite is the first game written with the help of the Teddy graphics library from which it has lately been seperated. | glElite 1.3 | new | glElite |
| 2719 | 679 | 2002-07-20 01:30:47 | <img src="/images/thumbs/tuxpaint.gif" align="right" width="200" height="150" alt=""><em>Category:</em> Toy<br> <em>Avg. Rating:</em> <a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a> <p> <em>Description:</em> A simple and fun paint program for kids <p> <em>Changelog:</em> <ul> <li>Simple man page. <li>Initial "--help" display. <li>Installs GNOME and KDE launcher icons (under "Graphics") <li>Simple shapes mode for the very young kids ("--simpleshapes") <li>Added Sparkle and Fade "Magic" tools. <li>Added accelerator keys (e.g., Ctrl-Z and Ctrl-R for Undo and Redo) <li>Keyboard controls in "Open" dialog and pop-up prompts </ul> | Tux Paint 2002.07.19 | updated | Tux Paint |
| 2720 | 3 | 2002-07-20 14:29:30 | <img src="/images/thumbs/ffone_sized.jpg" align="right" width="200" height="150" alt=""><em>Category:</em> Emulator<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> A Nintendo Gameboy Advanced emulator <p> <em>Changelog:</em> <ul> <li>Added Reverse Sound option as switch and in configfile; <li>Added in-emu GBA Overclocker; <li>Added filter options (2xSAI, TV Mode, etc) as switches; <li>Added multiple joystick selection support as switch and in configfile; <li>Added GBA bios file selection as switch and in configfile; <li>Added LargeEEPROM (64K) selectable option as switch and in configfile; <li>Disabled scanline modes in OpenGL (because of new code); <li>New SDL Soundcode for all Operating Systems (Thanks Sam Latinga!); <li>*Fixed* Configfile options initialisation (didn't work right); <li>*Fixed* Frameskip option (didn't work since the new autoskip code); <li>*Fixed* OpenGL rendering speed issue (not at maximum yet); <li>Additional fixes/tweaks; <li>Compiled against zlib 1.1.4 for security reasons; <li>Compiled for Intel Pentium MMX CPU's and up;<p></ul> The Linux/WIN32 binaries are packed with upx (http://upx.sourceforge.net) because of there sizes. The Linux binaries were build on a GNU Debian 2.2r5 system using the Debian-SDL 1.2.4(+CVS) package from the unstable directory. It seems that with this release the problems with SDL programs on Debian are resolved but I've released them incase of problems :) </ul> | BoyCott Advance/SDL 0.2.6 R3 | updated | BoyCott Advance/SDL |
| 2721 | 3 | 2002-07-21 10:50:19 | <img src="/images/thumbs/gnocatan.jpg" align="right" width="200" height="150" alt=""><em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a> <p> <em>Description:</em> Multiplayer game inspired by Settlers of Catan <p> <em>Changelog (since 0.7.0):</em> <ul> <li>finished internationalization in code, German translation available <li>theme support: you now can select between three styles for the map: the original look, with FreeCIV-like graphics (provided by Tobias Jakobs (Tobias.Jakobs@web.de), and one with photos from Iceland by Andreas Tille (TilleA@rki.de). <li>AI player can take part in domestic trade now (but doesn't initiate trading itself yet) <li>AI player knows more and situation-related chat messages <li>the chat window grabs focus automatically now, so you don't have to click on it before typing <li>fixes: splash image doesn't extended too far anymore; AI tried to set up roads on sea sometimes and crashed; -c parameter of AI player works now; history dialog issues </ul> | Gnocatan 0.7.1 | updated | Gnocatan |
| 2722 | 21 | 2002-07-21 21:00:49 | <img src="/images/thumbs/ainvaders.gif" align="right" width="200" height="115" alt=""> <em>Category:</em> Arcade<br> <em>Description:</em> Ascii-Invaders is a clone of Space Invaders for text-terminals using curses, with accurate ascii representations of the original characters and sprites. | Ascii Invaders 0.1 | new | Ascii Invaders |
| 2723 | 21 | 2002-07-22 10:51:27 | <img src="/images/thumbs/methos.jpg" align="right" width="200" height="150" alt=""> <em>Category:</em> Simulation<br> <em>Description:</em> You are placed behind the wheel of a Hellenik Trireme, of a Phoenecian trade-ship or a Skythian pirate ship. Nevertheless, you have equally the oportunity to rule your destiny. To become from a peaceful trader, a fearsome captain. | Cosmos of Methos 0.1 | new | Cosmos of Methos |
| 2724 | 21 | 2002-07-22 11:02:13 | <img src="/images/thumbs/legacy.gif" align="right" width="200" height="150" alt=""> <em>Category:</em> Action<br> <em>Avg. Rating:</em> <a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a><a href="#" title="4.33"><img src="/images/star.gif" alt="4.33" border="0"></a> <p> <em>Description:</em> Yet another enhancement of id's Doom source. <p> <em>Changelog:</em> <ul> <li>a temporary fix for 3d-fog in OpenGL mode <li>fix with 3d-sound <li>new math functions for FS (cos, sin, acos, asin, tan, atan, exp, log, pow, sqrt) <li>3d-floors savegame fixed <li>object shoudn't fall through 3d-floors anymore <li>some other fixes for 3d-floors <li>no more known crash with the new features </ul> | Doom Legacy 1.32 beta5 | updated | Doom Legacy |
| 2725 | 21 | 2002-07-22 13:20:50 | <img src="/images/thumbs/tcltank.jpg" align="right" width="188" height="150" alt=""> <em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a> <p> <em>Description:</em> A TCL/TK aim and fire real time tank game. <p> <em>Changelog:</em> <ul> <li>Many parameters are now configurable and allow smoother gameplay on slow machines. <li>The cannon loading status is now displayed in a progress gauge. <li>Terrain redrawing and bullet management are optimized and lead to better overall performance. <li>A mistake in the collision detection code was corrected. <li>A windowing problem with the "Help" and "About" screens is fixed. </ul> | TickleTankle 0.5 | updated | TickleTankle |