| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 2676 | 3 | 2002-07-13 10:18:52 | <img src="/images/thumbs/Kdrill.gif" align="right" width="150" height="150" alt=""><em>Category:</em> Puzzle<br> <em>Description:</em> KDrill stands for "Kanji Drill". It's both a quiz and a program to help people learn kanji and kana (the Japanese charater set). It also doubles as a dictionary lookup program. Kdrill runs under the X window GUI system. | KDrill 5.11.7 | new | KDrill |
| 2677 | 3 | 2002-07-13 10:22:43 | <img src="/images/thumbs/Gvier.jpg" align="right" width="120" height="120" alt=""><em>Category:</em> Puzzle<br> <em>Description:</em> Gvier is a port of an old X11 game, Xvier, by Norbert Jung. Also called <i>Power of four</i>, the purpose is to align 4 tokens in a grid. | Gvier | new | Gvier |
| 2678 | 3 | 2002-07-13 10:24:29 | <img src="/images/thumbs/Gno3dtet.png" align="right" width="150" height="150" alt=""><em>Category:</em> Puzzle<br> <em>Description:</em> gno3dtet (a.k.a. Seb's 3D Tetris or GNOME 3D Tetris) is a GTK+-based game that runs on Linux & UNIX-like platforms only, without hardware acceleration. | gno3dtet 1.6.4 | new | gno3dtet |
| 2679 | 3 | 2002-07-13 10:26:39 | <img src="/images/thumbs/FindItNIX.jpg" align="right" width="200" height="150" alt=""><em>Category:</em> Puzzle<br> <em>Description:</em> From the homepage:<p><ul> YESSS! It is finally here: the long-awaited Linux version of FindItXP - a very popular find- the- difference- game for Windoze, made by a friend of mine. I promised the guy I'd port it (or better: clone it) to Linux, and now I finally did it... If you're familiar with the Windows game, you probably already noticed it almost looks exactly the same. It also *works* exactly the same, so the highscore list is interchangable! In other words: you can have one centralized high-score list somewhere on your network. I can tell you from experience that it will increase the competition about 50 times - depending the size of your company network ;)</ul> | FindItNIX 1.0.2 | new | FindItNIX |
| 2680 | 21 | 2002-07-14 08:37:37 | <img src="/images/thumbs/gl-117.jpg" align="right" width="200" height="150" alt=""><em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a> <p> <em>Description:</em> GL-117 is an OpenGL- and SDL-based action flight simulator written in C++. <p> <em>Changelog:</em> <ul> <li>Two new levels <li>Three levels of difficulty added <li> Graphics detection at startup <li> Bugfixes </ul> | GL-117 0.5.5 | updated | GL-117 |
| 2681 | 5978 | 2002-07-14 08:56:27 | <img src="/images/thumbs/Tenmado.jpg" align="right" width="110" height="150" alt=""><em>Category:</em> Arcade<br> <em>Description:</em> tenmado is a vertically scrolling, late 1990s style (that is, a massive number of enemy shots against a smaller-than-it-looks spaceship) shoot 'em up game. A very accurate collision detection makes it a game of dexterity. If something looks like a triangle, it is a triangle, not a rectangle of similar size. <p> However, surviving is only 20% of the game. The main feature of tenmado is the "color chain bonus". You can get a very big score (about 100 times bigger than a normal enemy-destruction point) by destroying enemies of the same color successively. It is easy or difficult depending on how greedy you are. | tenmado 0.1 | new | tenmado |
| 2682 | 21 | 2002-07-14 09:24:15 | <img src="/images/thumbs/Angband.gif" align="right" width="200" height="150" alt=""><em>Category:</em> Role Playing<br> <em>Avg. Rating:</em> <a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a> <p> <em>Description:</em> A graphical character-based RPG along the lines of Rogue and NetHack. <p> <em>Changelog:</em> <ul> <li>Mainly a bugfix release. </ul> | Angband 3.0.1 | updated | Angband |
| 2683 | -1 | 2002-07-14 09:27:22 | <img src="/images/thumbs/lgeneral.jpg" align="right" width="200" height="150" alt=""><em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <a href="#" title="4.60"><img src="/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="/images/star.gif" alt="4.60" border="0"></a><a href="#" title="4.60"><img src="/images/star.gif" alt="4.60" border="0"></a> <p> <em>Description:</em> A turn-based strategy engine heavily inspired by Panzer General. <p> <em>Changelog:</em> <ul> <li>This release provides the final implementations for weather (rain, snow), gives a list of the explicit victory conditions (to check what you must do), allows aircrafts to supply at aircraft carriers and features a new compact file format (which is still ASCII to allow changes) that is loaded ten times faster increasing the overall loading process by 40%. Beside this there are some minor implementations and bug fixes like putting 'unit supply' and 'weather influence' to the scenario setup to prevent cheating, a plain text config, direct check for victory conditions when a unit debarks and the mouse wheel may be used to scroll up or down. <li>The old format is still supported but it is strongly recommended to rerun lgc-pg 0.3 or use lgeneral-data 1.1.2 because of the weather data. </ul> | LGeneral 1.1 | updated | LGeneral |
| 2684 | 6135 | 2002-07-14 10:50:58 | <img src="/images/thumbs/arianne.jpg" alt="" align="right" width="200" height="150"><em>Category:</em> Role Playing<br> <em>Avg. Rating:</em> <a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a> <p> <em>Description:</em> Arianne is a role playing game with online and off line game support. <p> <em>Changelog:</em> <br>Arianne ALPHA 2 is out. This is the start release of this branch and it is playable and have a graphical client. After almost two year we finally have managed to complete and release it. This release features: <ul> <li>A working RP system on C++</li> <ul> <li>Move</li> <li>Chat</li> <li>Attack</li> <li>Spell</li> <li>Get</li> <li>Put</li> <li>Consume</li> <li>Look</li> </ul> <li>A working 2D Client</li> <li>*Unlimited* connections and players</li> <li>New World system faster than ever before</li> <li>Music and SFX added to 2D Client</li> <li>New log system to point errors even better</li> <li>All files feature XML syntax</li> <li>New README files to make even easier to configure Arianne</li> <li>A working worldgenerator, worldeditor and a preview of the AI Client</li> <li>New and improved GFX</li> </ul> Go to <a href="http://www.arianne.cx/">Arianne</a> and get it.<br> Thank you to those of you that downloaded Tech Preview 3 and have been reporting problems widely. Report problems with Arianne to <a href="http://sourceforge.net/tracker/?atid=101111&group_id=1111&func=browse">Sourceforge Bugs Tracker</a> | Arianne RPG Alpha 2 | updated | Arianne RPG |
| 2685 | 2 | 2002-07-14 10:57:29 | <img src="/images/thumbs/glhack.png" alt="" align="right" width="200" height="150"><em>Category:</em> Role Playing<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> An OpenGL graphical front end for Nethack <p> <em>Changelog:</em> <ul> <li> Ported to NetHack 3.4.0 <li>Software renderer ! Thanks to Allister MacLeod, who wrote the initial software rendering code. <li>Feature to flip monster tiles to match their movement. <li>Added all missing characters to the font sets. </ul> | GLHack 0.9.5 | updated | GLHack |