Penguin Gamer

comments

games

news

ratings

users

<

>

newsid userid timestamp news headline newstype gameid
2625 3 2002-07-03 11:32:05 <img src="/images/thumbs/CrimsonFields.jpg" align="right" width="200" height="150" alt=""> <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a> <p> <em>Description:</em> Crimson Fields is a tactical war game in the tradition of Battle Isle. <p> <em>Changelog:</em> The two most important fixes are:<ul> <li>computer player actually consumes crystals when building new units <li>a subtle bug which would sometimes alter the map in a few places </ul> Crimson Fields 0.2.6 updated Crimson Fields
2626 6090 2002-07-03 19:23:54 <img src="/images/thumbs/trail.jpg" align="right" width="200" height="150" alt=""> <em>Category:</em> Action<br> <em>Description:</em> This is a remake of "Trailblazer". You have a ball and a playfield going into the screen - the object is to get the ball to the end of the level in the fastest possible time. Different colour squares on the playfield have different effects. TrailBlazer 0.9 new TrailBlazer
2627 4 2002-07-04 02:35:07 <img src="/images/thumbs/cloneshot.gif" alt="" align="right" width="200" height="150"> <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <a href="#" title="4.27"><img src="/images/star.gif" alt="4.27" border="0"></a><a href="#" title="4.27"><img src="/images/star.gif" alt="4.27" border="0"></a><a href="#" title="4.27"><img src="/images/star.gif" alt="4.27" border="0"></a><a href="#" title="4.27"><img src="/images/star.gif" alt="4.27" border="0"></a> <p> <em>Description:</em> A realtime strategy war simulation - Plays Warcraft II <p> <em>Changelog:</em> <ul> <li>Random crashes with the latest FcMP release are removed. <li>Editor saves now the movement map correct. <li>Ai finds better place for townhalls and lumbermills and collects resources better. <li>New triggers are available and executed triggers are removed. <li>1.17.2 can only be played against 1.17.2 in multiplayer games. And due bugs in FcMP, FreeCraft with FcMP media can't play against WC2 media. </ul> FreeCraft 1.17.2 RC1 updated FreeCraft
2628 4 2002-07-04 02:38:23 <img src="/images/thumbs/teg-0_3_2.jpg" alt="" align="right" width="200" height="150"> <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <a href="#" title="4.55"><img src="/images/star.gif" alt="4.55" border="0"></a><a href="#" title="4.55"><img src="/images/star.gif" alt="4.55" border="0"></a><a href="#" title="4.55"><img src="/images/star.gif" alt="4.55" border="0"></a><a href="#" title="4.55"><img src="/images/star.gif" alt="4.55" border="0"></a><a href="#" title="4.55"><img src="/images/star.gif" alt="4.55" border="0"></a> <p> <em>Description:</em> A clone of TEG (a Risk clone) <p> <em>Changelog:</em> <ul> <li>Fixed remote vulnerability in the server by nordi <li>Added Italian translation by Luigi Toscano <li>Added Portuguese translation by José Jorge </ul> Tenes Empanadas Graciela 0.10.1 updated Tenes Empanadas Graciela
2629 4 2002-07-04 02:52:52 <img src="/images/thumbs/screenshot.png" alt="" align="right" width="200" height="150"> <em>Category:</em> Puzzle<br> <em>Avg. Rating:</em> <a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a> <p> <em>Description:</em> Puzzle game: connect all the terminals to the server <p> <em>Changelog:</em> <ul> <li>Now idles for 20ms in mainloop. </ul> NetWalk 0.3.2 updated NetWalk
2630 4 2002-07-04 02:58:18 <img src="/images/thumbs/lw5shot1.gif" alt="" align="right" width="200" height="150"> <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <a href="#" title="4.69"><img src="/images/star.gif" alt="4.69" border="0"></a><a href="#" title="4.69"><img src="/images/star.gif" alt="4.69" border="0"></a><a href="#" title="4.69"><img src="/images/star.gif" alt="4.69" border="0"></a><a href="#" title="4.69"><img src="/images/star.gif" alt="4.69" border="0"></a><a href="#" title="4.69"><img src="/images/star.gif" alt="4.69" border="0"></a> <p> <em>Description:</em> A unique multiplayer wargame. <p> <em>Changelog:</em> <ul> <li>This is a maintenance/bug-fix release. <li>A bunch of network fixes <li>the come back of the good old i386 assembly code. In most cases things go at least 15% faster, and in some cases it can run just twice as fast as with previous releases. <li>changed a bit the layout of the screen <li>the game should handle clicks on the close button correctly in windowed mode. </ul> Liquid War 5.5.2 updated Liquid War
2631 4 2002-07-04 03:09:34 <em>Category:</em> Game-related Utility<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> Monopoly board game server <p> <em>Changelog:</em> <ul> <li>Amongst the many bugfixes are Valgrind-inspired memory leak fixes and code cleanups. <li>The Income Tax variant where players have to choose between a static tax or a percentage of their assets is finally properly supported. Monopd asks clients to display a dialog with option buttons and gives the appropriate commands for each button as well. While clients should probably make this dialog modeless, monopd won't continue gameplay until a player has made a choice. <li>Two dynamic bindings for run-time variable based rents have been added, HOUSES and DICE. Variables are now substituted before passing the mathematical expressions to libmath++ and hardcoded rent calculation is being removed from monopd quickly, to never return. </ul> monopd 0.4.0 updated monopd
2632 4 2002-07-04 05:58:52 <img src="/images/thumbs/en_1.png" alt="" align="right" width="189" height="200"> <em>Category:</em> Cards<br> <em>Avg. Rating:</em> <a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a> <p> <em>Description:</em> A Doppelkopf game for Linux and Windows <p> <em>Changelog:</em> <ul> <li>just a small bugfix </ul> FreeDoko 0.4.1 updated FreeDoko
2633 4 2002-07-04 12:05:57 <img src="/images/thumbs/SDLInvaders.png" alt="" align="right" width="200" height="150"> <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a> <p> <em>Description:</em> A Clone of Space invaders using SDL. <p> <em>Changelog:</em> <ul> <li>added MOD-file Penguin Night (from Penguin Command) <li>added music support (most of this from an old patch by Dave Watson) <li>now depends also on SDL_mixer (sorry, will be optional later) <li>We need <b>free</b> (as in GPL) MOD-files and Sound Effects!!! </ul> SDLInvaders 0.6.4 updated SDLInvaders
2634 -1 2002-07-04 18:47:59 <img src="/images/thumbs/pyddr-0.4.9-1.jpg" alt="" align="right" width="200" height="150"><em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> A DDR [Dance Dance Revolution] clone written in Python. <p> <em>Changelog:</em> <ul> <li>Support for song lyrics (with translation line), with a 'showlyrics' option. <li> Crossfading song banners now work in the song selector, and also show on startup. <li> The load time has been dramatically improved, and there is now prerender time for smoother gameplay. <li> Configuration options 'showbackground' (turn off for better framerate) and 'arrowspin' have been implemented <li> sprite priorities were fixed <li>the announcer 'none' can be used again <li>utilities that are new or updated include findbpm (tap out beat times), lyrictag (write STEP file lyric data), and DWI2STEP (much more accurate). </ul> pyDDR 0.5.4 updated pydance