| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 2625 | 3 | 2002-07-03 11:32:05 | <img src="/images/thumbs/CrimsonFields.jpg" align="right" width="200" height="150" alt=""> <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a> <p> <em>Description:</em> Crimson Fields is a tactical war game in the tradition of Battle Isle. <p> <em>Changelog:</em> The two most important fixes are:<ul> <li>computer player actually consumes crystals when building new units <li>a subtle bug which would sometimes alter the map in a few places </ul> | Crimson Fields 0.2.6 | updated | Crimson Fields |
| 2626 | 6090 | 2002-07-03 19:23:54 | <img src="/images/thumbs/trail.jpg" align="right" width="200" height="150" alt=""> <em>Category:</em> Action<br> <em>Description:</em> This is a remake of "Trailblazer". You have a ball and a playfield going into the screen - the object is to get the ball to the end of the level in the fastest possible time. Different colour squares on the playfield have different effects. | TrailBlazer 0.9 | new | TrailBlazer |
| 2627 | 4 | 2002-07-04 02:35:07 | <img src="/images/thumbs/cloneshot.gif" alt="" align="right" width="200" height="150"> <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <a href="#" title="4.27"><img src="/images/star.gif" alt="4.27" border="0"></a><a href="#" title="4.27"><img src="/images/star.gif" alt="4.27" border="0"></a><a href="#" title="4.27"><img src="/images/star.gif" alt="4.27" border="0"></a><a href="#" title="4.27"><img src="/images/star.gif" alt="4.27" border="0"></a> <p> <em>Description:</em> A realtime strategy war simulation - Plays Warcraft II <p> <em>Changelog:</em> <ul> <li>Random crashes with the latest FcMP release are removed. <li>Editor saves now the movement map correct. <li>Ai finds better place for townhalls and lumbermills and collects resources better. <li>New triggers are available and executed triggers are removed. <li>1.17.2 can only be played against 1.17.2 in multiplayer games. And due bugs in FcMP, FreeCraft with FcMP media can't play against WC2 media. </ul> | FreeCraft 1.17.2 RC1 | updated | FreeCraft |
| 2628 | 4 | 2002-07-04 02:38:23 | <img src="/images/thumbs/teg-0_3_2.jpg" alt="" align="right" width="200" height="150"> <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <a href="#" title="4.55"><img src="/images/star.gif" alt="4.55" border="0"></a><a href="#" title="4.55"><img src="/images/star.gif" alt="4.55" border="0"></a><a href="#" title="4.55"><img src="/images/star.gif" alt="4.55" border="0"></a><a href="#" title="4.55"><img src="/images/star.gif" alt="4.55" border="0"></a><a href="#" title="4.55"><img src="/images/star.gif" alt="4.55" border="0"></a> <p> <em>Description:</em> A clone of TEG (a Risk clone) <p> <em>Changelog:</em> <ul> <li>Fixed remote vulnerability in the server by nordi <li>Added Italian translation by Luigi Toscano <li>Added Portuguese translation by José Jorge </ul> | Tenes Empanadas Graciela 0.10.1 | updated | Tenes Empanadas Graciela |
| 2629 | 4 | 2002-07-04 02:52:52 | <img src="/images/thumbs/screenshot.png" alt="" align="right" width="200" height="150"> <em>Category:</em> Puzzle<br> <em>Avg. Rating:</em> <a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a><a href="#" title="5.00"><img src="/images/star.gif" alt="5.00" border="0"></a> <p> <em>Description:</em> Puzzle game: connect all the terminals to the server <p> <em>Changelog:</em> <ul> <li>Now idles for 20ms in mainloop. </ul> | NetWalk 0.3.2 | updated | NetWalk |
| 2630 | 4 | 2002-07-04 02:58:18 | <img src="/images/thumbs/lw5shot1.gif" alt="" align="right" width="200" height="150"> <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <a href="#" title="4.69"><img src="/images/star.gif" alt="4.69" border="0"></a><a href="#" title="4.69"><img src="/images/star.gif" alt="4.69" border="0"></a><a href="#" title="4.69"><img src="/images/star.gif" alt="4.69" border="0"></a><a href="#" title="4.69"><img src="/images/star.gif" alt="4.69" border="0"></a><a href="#" title="4.69"><img src="/images/star.gif" alt="4.69" border="0"></a> <p> <em>Description:</em> A unique multiplayer wargame. <p> <em>Changelog:</em> <ul> <li>This is a maintenance/bug-fix release. <li>A bunch of network fixes <li>the come back of the good old i386 assembly code. In most cases things go at least 15% faster, and in some cases it can run just twice as fast as with previous releases. <li>changed a bit the layout of the screen <li>the game should handle clicks on the close button correctly in windowed mode. </ul> | Liquid War 5.5.2 | updated | Liquid War |
| 2631 | 4 | 2002-07-04 03:09:34 | <em>Category:</em> Game-related Utility<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> Monopoly board game server <p> <em>Changelog:</em> <ul> <li>Amongst the many bugfixes are Valgrind-inspired memory leak fixes and code cleanups. <li>The Income Tax variant where players have to choose between a static tax or a percentage of their assets is finally properly supported. Monopd asks clients to display a dialog with option buttons and gives the appropriate commands for each button as well. While clients should probably make this dialog modeless, monopd won't continue gameplay until a player has made a choice. <li>Two dynamic bindings for run-time variable based rents have been added, HOUSES and DICE. Variables are now substituted before passing the mathematical expressions to libmath++ and hardcoded rent calculation is being removed from monopd quickly, to never return. </ul> | monopd 0.4.0 | updated | monopd |
| 2632 | 4 | 2002-07-04 05:58:52 | <img src="/images/thumbs/en_1.png" alt="" align="right" width="189" height="200"> <em>Category:</em> Cards<br> <em>Avg. Rating:</em> <a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a><a href="#" title="3.00"><img src="/images/star.gif" alt="3.00" border="0"></a> <p> <em>Description:</em> A Doppelkopf game for Linux and Windows <p> <em>Changelog:</em> <ul> <li>just a small bugfix </ul> | FreeDoko 0.4.1 | updated | FreeDoko |
| 2633 | 4 | 2002-07-04 12:05:57 | <img src="/images/thumbs/SDLInvaders.png" alt="" align="right" width="200" height="150"> <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a> <p> <em>Description:</em> A Clone of Space invaders using SDL. <p> <em>Changelog:</em> <ul> <li>added MOD-file Penguin Night (from Penguin Command) <li>added music support (most of this from an old patch by Dave Watson) <li>now depends also on SDL_mixer (sorry, will be optional later) <li>We need <b>free</b> (as in GPL) MOD-files and Sound Effects!!! </ul> | SDLInvaders 0.6.4 | updated | SDLInvaders |
| 2634 | -1 | 2002-07-04 18:47:59 | <img src="/images/thumbs/pyddr-0.4.9-1.jpg" alt="" align="right" width="200" height="150"><em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> A DDR [Dance Dance Revolution] clone written in Python. <p> <em>Changelog:</em> <ul> <li>Support for song lyrics (with translation line), with a 'showlyrics' option. <li> Crossfading song banners now work in the song selector, and also show on startup. <li> The load time has been dramatically improved, and there is now prerender time for smoother gameplay. <li> Configuration options 'showbackground' (turn off for better framerate) and 'arrowspin' have been implemented <li> sprite priorities were fixed <li>the announcer 'none' can be used again <li>utilities that are new or updated include findbpm (tap out beat times), lyrictag (write STEP file lyric data), and DWI2STEP (much more accurate). </ul> | pyDDR 0.5.4 | updated | pydance |