| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 2615 | 679 | 2002-07-02 16:44:30 | <img src="/images/thumbs/tuxpaint.gif" align="right" width="200" height="150" alt=""> <em>Category:</em> Toy<br> <em>Avg. Rating:</em> <a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a> <p> <em>Description:</em> A simple and fun paint program for kids <p> <em>Changelog:</em> <ul> <li>More documentation <li>Moved documentation to a subdirectory <li>Save-on-quit (and load-on-start) <li>Some "Magic" tools (special effects) created: Blur, Blocks and Negative </ul> | Tux Paint 2002.06.30 | updated | Tux Paint |
| 2616 | -1 | 2002-07-02 16:51:38 | <img src="/images/thumbs/qtmss.png" align="right" width="200" height="150" alt=""><em>Category:</em> Puzzle<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> Classic memory game using QT. <p> <em>Changelog:</em> <ul> <li>Port to QT3 <li>Support of KDE Styles <li>Image Chooser <li>Crystal Icons instead of iKons <li>Minor Changes and Bugfixes </ul> | QTMemory | updated | QTMemory |
| 2617 | -1 | 2002-07-02 16:54:00 | <img src="/images/thumbs/marbles_ss000.jpg" align="right" width="200" height="150" alt=""> <em>Category:</em> Puzzle<br> <em>Avg. Rating:</em> <a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a><a href="#" title="4.67"><img src="/images/star.gif" alt="4.67" border="0"></a> <p> <em>Description:</em> An Atomix-like puzzle game. <p> <em>Changelog:</em> <ul> <li>This release features fixes for a bunch of annoying bugs. (forgetting user profile, crash when exiting, no level switch when finished level with last move, ghost marble when restarting level) </ul> | Marbles 1.0.4 | updated | Marbles |
| 2618 | 6077 | 2002-07-02 17:00:05 | <img src="/images/thumbs/freedroid.jpg" align="right" width="200" height="150" alt=""> <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a><a href="#" title="4.00"><img src="/images/star.gif" alt="4.00" border="0"></a> <p> <em>Description:</em> A Clone of the Game Paradroid available for the Commodore C64 <p> <em>Changelog:</em> <ul> <li>Graphics: <ul><li>Classic theme completely refined and smoothed thanks to Lanzz <li>Teleporter animation thanks to Lanzz <li>Improved Freedroid Font thanks to Lanzz <li>Resizing of combat window possible from the options menu <li>Improved the speed of the scolling text </ul> <li>Sound: <ul><li>Allow for mod files for the background music <li>Allow to specify background music for each deck individually via the maps file <li>Allow to specify background music for briefing/debriefing in the mission files</ul> <li>Game: <ul><li>New takeover rule: Resistance of controled unit depends on details of takeover game <li>Extra Manual section on how to play and how to control <li>Communication with friendly droids: Dialog upon establishing 'takeover' contact with them <li>More variables under control of the maps file <li>Influ now can comment on any new level he enters <li>Influs comments on the level can be specified from the level editor <li>Shipname is now under control of the maps files <li>Some friendly droids can be commanded to follow and stay via the chat interface. <li>Status of friendly droids can be requested via the chat interface <li>Friendly droids will follow the influencer to other levels as well <li>Friendly droids with weapons will participate in the fighting <li>Improved new missions </ul> | FreeDroid 0.8.4 | updated | FreeDroid |
| 2619 | 6076 | 2002-07-02 17:04:44 | <img src="/images/thumbs/monkey-vs-robot.png" align="right" width="150" height="150" alt=""> <em>Category:</em> Code Library<br> <em>Description:</em> Metagame-Sector is a Python framework for quickly and easily making Sector-based games (ie, Chess, Risk, Bard's Tale, Zelda, WarCraft, Civ). Features include Client-Server model, View separation (ie, you can have a GNOME and a Win32 frontend), and more. Current playables are a Tic-Tac-Toe game and a generic default application. | Metagame-Sector 0.4 | new | Metagame-Sector |
| 2620 | -1 | 2002-07-02 17:07:28 | <img src="/images/thumbs/knoga.png" align="right" width="200" height="150" alt=""> <em>Category:</em> Puzzle<br> <em>Description:</em> KnoGa is a dice game, using the SDL library. It is similar to old game "Yahtzee". | KnoGa 0.1 | new | KnoGa |
| 2621 | -1 | 2002-07-02 17:11:07 | <img src="/images/thumbs/airpong-0.2.0-small.jpg" align="right" width="200" height="150" alt=""> <em>Category:</em> Arcade<br> <em>Description:</em> AirPONG is a Pong-clone that will be able to play many Pong-style games, such as Breakout, Air Hockey, and Pong itself. | AirPONG 0.2.0 | new | AirPONG |
| 2622 | 4 | 2002-07-03 01:18:56 | <img src="/images/thumbs/SDLInvaders.png" alt="" align="right" width="200" height="150"> <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a><a href="#" title="4.50"><img src="/images/star.gif" alt="4.50" border="0"></a> <p> <em>Description:</em> A Clone of Space invaders using SDL. <p> <em>Changelog:</em> <ul> <li>added second type of invader (you have to shoot him twice) <li>the new invader appears with increased chance in later levels </ul> | SDLInvaders 0.6.3 | updated | SDLInvaders |
| 2623 | 4 | 2002-07-03 01:22:21 | <img src="/images/thumbs/shot0.0.4.png" align="right" width="200" height="150" alt=""> <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a><a href="#" title="3.50"><img src="/images/star.gif" alt="3.50" border="0"></a> <p> <em>Description:</em> nInvaders is a Space Invaders clone for ncurses. <p> <em>Changelog:</em> <ul> <li>more levels <li>a game over screen <li>new alien races <li>more challenging earthsaving than before. </ul> | nInvaders 0.0.8 | updated | nInvaders |
| 2624 | -1 | 2002-07-03 09:23:37 | <img src="/images/thumbs/airpong-0.2.0-small.jpg" align="right" width="200" height="150" alt=""> <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> A clone of Pong-style games. <p> <em>Changelog:</em> <ul> <li>Cleaned up code.Implemented a time-based movement system that eliminates the problem of having the game run too fast on high-end computers. Fixed the "shaking bat syndrome" by slowing the objects down. This accounts for a much, much smoother gaming experience. </ul> | AirPONG 0.2.1 | updated | AirPONG |