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newsid userid timestamp news headline newstype gameid
2575 704 2002-06-11 06:47:53 <img src="/images/thumbs/love.gif" alt="" align="right" width="200" height="150"><em>Category:</em> Role Playing<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"> <p> <em>Description:</em> Ultima 7 Game Engine <p> <em>Changelog:</em> <ul> <li>Support for 32 bit usecode (for large usecode functions) <li>Many changes to Exult Studio (tiles, combos, freetype fonts, etc.) <li>Improvements to UCC (conversations, etc.) <li>SFX improvements (thanks to Simon Quinn) <li>Tons of bugfixes (see ChangeLog for details) </ul> Exult 0.99.1rc2 updated Exult
2576 4 2002-06-11 15:19:05 <em>Category:</em> Code Library<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"> <p> <em>Description:</em> multi-platform game SDK <p> <em>Changelog (since 0.5.4):</em> <ul> <li>shared lib version is now 2! (in order to have a 0.5.x & 0.6.x install possible) <li>Stripped down default gui theme (removed unused elements). <li>Cleaned up the GUI examples. <li>!NEW! MSVC will now *automagically* link in the right .lib depending on the ClanLib API files you include <li>Added some more functions to nodes and items to make it all more accessible <li>ClanGUI: adding RadioButtons support <li>adding annotation support for the docs (for putting on a website with php support) <li>DirectSound recording support. <li>More font updates, for those that dont read everything in detail. <li>lots of bugfixes <li>and a lot more - read the Changelog </ul> ClanLib Game SDK 0.6.1 updated ClanLib Game SDK
2577 2 2002-06-11 17:45:20 Bioware <a href="http://www.bioware.com/bioware_info/press_releases/nwngold/">announced</a> today that their much-anticipated multiplayer RPG <a href="http://www.neverwinternights.com">Neverwinter Nights</a> has gone gold and will ship to retailers before the end of June. <p> Unfortunately, the press release also states that despite <a href="http://nwn.bioware.com/about/faq8.html#8.04">promises to the contrary</a>, there will not be a Linux version included in the retail package. Instead, a Linux server will be made available for download "at launch" and a Linux client will follow "shortly afterward". <p> If "<i>simultaneous PC/Macintosh/Linux release for Neverwinter Nights, with all three versions to be included in a single box</i>" translates to "<i>Linux version when we can get to it</i>", I wonder what "<i>shortly</i>" means? NWN will ship without Linux version default
2578 568 2002-06-12 08:18:30 <img src="/images/thumbs/en_1.png" alt="" align="right" width="189" height="200"><em>Category:</em> Cards<br> <em>Description:</em> The game ``Doppelkopf'' is a card game for four or more Players similar to ``Skat'' (like 'xskat'). One game will be played by four players. Doppelkopf originates probably from the mostly in south germany played game ``Schafkopf''. FreeDoko 0.4 new FreeDoko
2579 3 2002-06-13 16:15:38 <a href="http://www.nvidia.com">Nvidia</a> has released a new programming language called <i>Cg</i>, the <i>C for Graphics</i>, which is supposed to facilitate and speed up the development of vertex and pixel shader effects for computer games.<p> Extract from Nvidia's <a href="http://www.nvidia.com/view.asp?IO=cg">announcement</a>:<p> <ul><i>Today's software applications are, by and large, developed with a programming language called "C" or "C++." However, when it comes to creating complex visual effects, developers have had to use a highly restrictive assembly language. The Cg programming language—"C" for graphics—gives developers a major leap forward in ease and speed of programming the special effects that enable real-time cinematic-quality graphics experiences on the desktop. Programs no longer need to be written directly to the graphics hardware, enabling rapid development of stunning, real-time shaders and visual effects for both DirectX® and OpenGL® environments.</ul></i><p> The interesting part can be found in the <a href="http://developer.nvidia.com/view.asp?IO=cg_faq">Cg FAQ</a>:<p><i> What platforms does NVIDIA’s Cg Compiler support?<br><ul> 1. Windows (DirectX 8, DirectX 9, OpenGL)<br> 2. Linux (OpenGL)<br> 3. Mac OS X (OpenGL - ARB_vertex_program support, upon ARB ratification)<br> 4. Xbox (through offline compilation of DirectX 8 Vertex and Pixel Shaders)<br></ul></i> Nvidia releases Cg: C for Graphics default
2580 -1 2002-06-14 11:36:38 <img src="/images/thumbs/lgeneral.jpg" align="right" width="200" height="150" alt=""><em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"> <p> <em>Description:</em> A turn-based strategy engine heavily inspired by Panzer General. <p> <em>Changelog:</em> <ul> <li>This release allows custom scenarios to be placed anywhere within the scenarios directory (no longer hardcoded to scenarios/pg) and fixes a bug that may cause a crash when focusing the last hex of a moving unit. </ul> LGeneral 1.0.3 updated LGeneral
2581 4987 2002-06-14 11:43:54 <img src="/images/thumbs/tua.jpg" align="right" width="126" height="150" alt=""><em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"> <p> <em>Description:</em> A fun game where you eat fish and survive underwater or play tag. <p> <em>Changelog:</em> <ul> <li>Now thanks to SFont, it displays the score on the screen. <li>There is a big bonus fish every now and then <li>The shark graphic has been made much scarier! <li>Now it is actually worth downloading </ul> TUA 1.4.3 updated TUA
2582 3 2002-06-16 18:04:37 <img src="/images/thumbs/TheBoard.jpg" align="right" width="200" height="150" alt=""><em>Category:</em> Strategy<p> <em>Description:</em> The Board is a client to play various boardgames on "The Board", a boardgame online service. The games that are currently supported are: <br>Bräde (a.k.a. Swedish Boardgame), Backgammon, Hypergammon, Nackgammon, Moultezim, Plakoto, Deadgammon, Longgammon and Elimination. The Board client 0.0.5 new The Board client
2583 -1 2002-06-16 19:22:56 <img src="/images/thumbs/FakeNES.jpg" align="right" width="185" height="150" alt=""><em>Category:</em> Emulator<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> FakeNES is a portable, Open Source NES emulator. <p> <em>Changelog:</em> <ul> <li>FakeNES has been updated to version 0.1.5, which mainly includes a serious bug fix regarding PRG masking. </ul> FakeNES 0.1.5 updated FakeNES
2584 679 2002-06-17 07:14:12 <img src="/images/thumbs/tuxpaint.gif" align="right" width="200" height="150" alt=""> <em>Category:</em> Toy<p> <em>Description:</em> Tux Paint is a simple paint program gear towards young children. It provides a simple but entertaining interface, allows drawing with brushes, lines, shapes, and 'stamps,' and has a 'magic' tool, for special effects. Loading and saving is done via a graphical interface, and the underlying environment's filesystem isn't exposed (much like programs on PDAs). Tux Paint 2002.06.17 new Tux Paint