| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 2565 | 3 | 2002-06-07 11:42:09 | <img src="/images/thumbs/CrimsonFields.jpg" align="right" width="200" height="150" alt=""><em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> Crimson Fields is a tactical war game in the tradition of Battle Isle. <p> <em>Changelog: (since 0.2.3)</em> <ul> <li>fixed computer stomping on enemy units bug <li>fixed path finding bug for stationary units <li>players can now inspect neutral buildings <li>added new map 'The Great Battle' <li>added new event 'switchmap' <li>added editor error check for messages section <li>miscellaneous AI fixes and improvements <li>reduced penalty for ranged attacks <li>build fixes for OpenBSD <li>maps and saved games now listed in alphabetical order <li>continued internal reorganization </ul> | Crimson Fields 0.2.4 | updated | Crimson Fields |
| 2566 | 5910 | 2002-06-08 10:54:51 | <img src="/images/thumbs/freedroid.jpg" alt="" align="right" width="200" height="125"><em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"> <p> <em>Description:</em> A Clone of the Game Paradroid available for the Commodore C64 <p> <em>Changelog:</em> <ul> <li>Fully functional level editor, that allows not only to change map but also to plant and connect waypoints for the droids to move to <li>New graphics, i.e. title, credits, 001, 123, 139, 247, 249, 296 incorporated into the game <li> An alternative story line and alternative map parallel to the classical paradroid mission including new decks, new droids, new mission and new briefing <li>external "game.dat" data files where you can enter new and modify existing droids with you favorite text editor as well as modify other game constants <li>external "mission" files, where you can set up missions with your favorite text editor, inluding mission goals, maps to use, robots to produce, debriefing and which mission comes next from there <li> Original Paradroid font now available as convenient BFont/SFont png file <li>Introduced the "cry sound" that was missing <li>"Special forces" droids that can be assigned to specific tasks in the droids file of a mission <li>A lot more minor things I can't remember any more... </ul> | FreeDroid 0.8.1 | updated | FreeDroid |
| 2567 | -1 | 2002-06-09 10:57:23 | <img src="/images/thumbs/gl-117.jpg" alt="" align="right" width="200" height="160"><em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"> <p> <em>Description:</em> GL-117 is an OpenGL- and SDL-based action flight simulator written in C++. <p> <em>Changelog:</em> <ul> <li>Definition of pilots and stats <li>Keyboard and mouse interface redefinition <li>Nicer fonts <li>Added simple desert landscape <li>Bugfixes and minor updates </ul> | GL-117 0.4 | updated | GL-117 |
| 2568 | 3 | 2002-06-09 20:05:10 | <img src="/images/thumbs/PlaneShift.jpg" align="right" width="200" height="150" alt=""><em>Category:</em> Under development - not yet playable<p> <em>Description:</em> PlaneShift is a persistent fantasy multiplayer Role Playing Game with state-of-the-art 3D graphics. Create your character and live in an ever-changing world. Build with us a Team that will make PlaneShift THE choice of MMORPG. | PlaneShift 0.1.004 | new | PlaneShift |
| 2569 | 3 | 2002-06-09 20:07:11 | <img src="/images/thumbs/MegaMek.jpg" align="right" width="200" height="150" alt=""> <em>Category:</em> Action<p> <em>Description:</em> MegaMek is a networked Java clone of BattleTech, a turn-based sci-fi boardgame for 2+ players. Fight using giant robots on a hex-based map.<br> One player hosts a game and the rest of the players connect. The connecting players can connect from anywhere with a TCP/IP connection to the host, including the same computer. | MegaMek 0.26.0 | new | MegaMek |
| 2570 | 4 | 2002-06-10 00:51:50 | <img src="/images/thumbs/SDLInvaders.png" alt="" align="right" width="200" height="150"> <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"> <p> <em>Description:</em> A Clone of Space invaders using SDL. <p> <em>Changelog (since 0.5.3):</em> <ul> <li>randomized win or lose messages (patch by: Roman Hoog Antink) <li>randomized things which can happen when special alien is hit (patch by: Roman Hoog Antink): <ul> <li>repair ship <li>increase maximum number of shots <li>alternate weapon </ul> <li>small improvements to Makefile (patch by: Roman Hoog Antink) <li>added simple menue to start screen <li>now, after you lost, you get back to the start screen <li>now shows a Highscore screen (only a fake one) </ul> | SDLInvaders 0.5.5 | updated | SDLInvaders |
| 2571 | 5910 | 2002-06-10 04:08:01 | <img src="/images/thumbs/freedroid.jpg" align="right" width="200" height="150" alt=""><em>Category:</em> Arcade<p> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"> <p> <em>Description:</em> A Clone of the Game Paradroid available for the Commodore C64 <p> <em>Changelog:</em> <ul> <li>Improved collision damage handling and collision handling <li>Added Event triggers and event actions. <li>Put events and triggers under control of the mission files. <li>Added "speech" to the droids. <li>Added more power to the game.dat file. <li>Improved the maps a bit and especially added triggerable events. <li>Added mouse support for fireing and switching to transfer mode <li>Levels can now be resized conveniently from the level editor <li>Added additional graphics for the 615 and 302 droids, thanks Bastian. </ul> | FreeDroid 0.8.2 | updated | FreeDroid |
| 2572 | 3 | 2002-06-10 04:29:55 | <img src="/images/thumbs/KCheckers.jpg" align="right" width="122" height="150" alt=""><em>Category:</em> Strategy<p> <em>Description:</em> KCheckers is the QT version of the classic boardgame "checkers". This game is also known as "draughts".<p> Features: <ul><li>Pure Qt. <li>Built-in checkers engine. <li>English and Russian rules of play. <li>Beginner, Novice, Average, Good, Expert and Master levels of skill. <li>Green, Marble and Wooden themes of the board. <li>Auto change of the men's color. <li>Undo of last move. <li>Auto saving of settings. <li>Optional numeration of the board. <li>The on-line description of the play's rules. </ul> | KCheckers | new | KCheckers |
| 2573 | 2 | 2002-06-10 05:40:34 | <img src="/images/thumbs/mindrover.jpg" alt="" align="right" width="200" height="150"><em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"> <p> <em>Description:</em> Build and program a robot car. <p> <a href="http://www.linuxgamepublishing.com">Linux Game Publishing</a> announced this morning: <blockquote><i> Linux Game Publishing is pleased to announce that we have signed an agreement with Cognitoy to continue publishing Mindrover for Linux. We will be releasing Mindrover as soon as we can complete a production run of the game, and we will then be providing downloadable patches to bring the game up to the current latest release level provided by Cognitoy. </i></blockquote> <p> LGP's <a href="http://www.linuxgamepublishing.com/info.php?id=9">Mindrover product page</a> states: <blockquote><i> Mindrover ships as the 1.07 release, which is the latest patch level previously published by Loki Software. Future updates will be made available to bring Mindrover up to date with the latest version available.<br> [...]<br> We expect to be shipping Mindrover by June 24th. We are currently accepting orders for the game, which will ship as soon as production is completed. </i></blockquote> <p> LGP doesn't sell directly to consumers, so watch your <a href="http://www.tuxgames.com">favorite</a> <a href="http://www.linuxgamepublishing.com/resellers.php">reseller</a> for details. | LGP to continue publishing Mindrover | updated | Mindrover |
| 2574 | -1 | 2002-06-10 19:05:45 | <img src="/images/thumbs/boson1.png" alt="" align="right" width="200" height="150"><em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> Boson is a real-time strategy game for KDE, like Command & Conquer(tm) or StarCraft <p> <em>Changelog:</em> Boson 0.6 is a complete rewrite from it's predecessor, so full changelog is not available.<br> Major changes and additions since version 0.5: <ul> <li>auto-shoot: Defensive buildings and units automatically shoot at enemies when they are in range. <li>split views: you can split a display and play at several places on the map at once <li>full network capability (please note that single player mode is quite boring without an AI) <li>fog of war <li>mineral/oil harvesting (experimental) <li>fullscreen mode <li>Map and scenario files are now XML based (was originally binary). All units can be configured using KConfig syntax <li>music, sound and speech <li>pathfinding (thanks to some excellent work by it's hacker!) <li>Most units actually have "sense", e.g. if your Comsat station is destroyed your minimap will disappear. </ul> | Boson 0.6 | updated | Boson |