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newsid userid timestamp news headline newstype gameid
2503 -1 2002-05-16 05:04:36 <img src="/images/thumbs/foobillard_snapshot01.png" align="right" width="200" height="150" alt=""> <em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"> <p> <em>Description:</em> An OpenGL game of pool <p> <em>Changelog:</em> <ul> <li>carambol added (only simplified rules yet) <li>rudimentary carambol ai-player <li>snooker added (only simplified rules yet) <li>rudimentary snooker ai-player <li>bugfix: args can be seperated by whitespc in .foobillardrc (thx to Frank) <li>bugfix: SDL: keyrepeat used to hang, when toggling fullscreen <li>fullscreen also for GLUT <li>scoretext or symbol above player name, depending on gametype <li>ai_get_stroke_dir gets full player-struct as 3rd arg (instead of full_half) <li>menu entry for lensflare and helpline <li>stippled helpline <li>bugfix: user could place cue offset and cueball of AI-player </ul> FooBillard 1.4 updated FooBillard
2504 -1 2002-05-16 11:36:02 <img src="/images/thumbs/greedy-sshot.jpg" align="right" width="200" height="150" alt=""> <em>Category:</em> Puzzle<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> Simple ncurses puzzle game <p> <em>Changelog:</em> <ul> <li>new playmode <li>bonus items <li>gas traps </ul> Greedy 0.2.0 updated Greedy
2505 -1 2002-05-17 08:08:37 <em>Category:</em> Interactive Fiction<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> Online Game Authoring System <p> <em>Changelog:</em> <ul> <li>Completely rewritten backend incorporated into online Jython Applet. <li>Updated GTK+/SDL frontend for Linux and Windows <li>Massive Code Restructuring </ul> The Cycon Online Gaming (COG) Engine 1.1.1 updated The Cycon Online Gaming (COG) Engine
2506 5938 2002-05-17 12:13:59 <img src="/images/thumbs/pyddr-0.4.9-1.jpg" alt="" align="right" width="200" height="150"><em>Category:</em> Arcade<br> <em>Description:</em> pyDDR is a DDR clone written in Python. DDR stands for 'Dance Dance Revolution,' one of the games in Konami's Bemani series. To play DDR, you typically dance on a platform or mat, timing your steps to match arrows scrolling up the screen to the beat of the music that plays. pyDDR supports the basics of the game, along with 'sudden' arrows and other additional features. There is a convertor available to change MSD and DWI [two Windows DDR clones] stepfiles into pyDDR's native STEP format. pyDDR 0.4.9 new pydance
2507 -1 2002-05-18 05:53:09 <img src="/images/thumbs/eou12.jpeg" align="right" width="200" height="150" alt=""> <em>Category:</em> Action<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> Free, 2D flying shooter written in C++ and SDL. <p> <em>Changelog:</em> <ul> <li>We have fixed the gameplay. Objects have aligment, which prevent them from killing their alies. <li>We added fonts support and FPS counter. <li>Player gained a new kind of weapon: bombs. <li>This release also contains a binary version for Windows players. <li>Happy escaping! </ul> Escape of the Unicorn 0.1.14.2 updated Escape of the Unicorn
2508 5949 2002-05-19 09:15:03 <img src="/images/thumbs/gl-117.jpg" align="right" width="200" height="150" alt=""><em>Category:</em> Simulation<br> <em>Description:</em> GL-117 is an OpenGL- and SDL-based action flight simulator written in C++. It provides a random terrain generator, lighting effects, sounds, and joystick support. GL-117 0.3 new GL-117
2509 -1 2002-05-19 19:21:21 <img src="/images/thumbs/SDL_droid2.jpg" alt="" width="200" height="150" align="right"><em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"> <p> <em>Description:</em> Port of Paradroid to SDL <p> <em>Changelog:</em> <ul> <li>Fixed player sprite turning invisible <li>Made the enemy AI a little bit tougher <li>Linux version of the console command 'pwd' no longer prints random garbage <li>Cleaned up the Linux makefile to remove the directory dependancy <li>Created just a 'Data' package, and different Windows and Linux binaries </ul> SDL_Paradroid 1.2 updated SDL_Paradroid
2510 -1 2002-05-19 19:25:10 <img src="/images/thumbs/pyddr-0.4.9-1.jpg" align="right" width="200" height="150" alt=""><em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> A DDR [Dance Dance Revolution] clone written in Python. <p> <em>Changelog:</em> <ul> <li>The announcer code should now work on all machines, but because of this, pygame 1.4.9 is now required. <li>Arrow judging is now immediate, and arrows "explode" when greats or perfects are achieved. <li>Music was added for the song selector and the new loading screen, as well as a new graphics theme. <li>New options were added for song directory, fps display, mat axes and buttons, and adjustable hidden mode. <li>Lastly, a few bugfixes were made. </ul> pyDDR 0.5.0 updated pydance
2511 3 2002-05-19 20:48:40 <img src="/images/thumbs/gnocatan.jpg" align="right" width="200" height="150" alt=""><em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> Multiplayer game inspired by <br><i>Settlers of Catan</i> <p> <em>Changelog:</em> <ul> <li>message colors <li>dice histogram <li>ports are rendered more nicely <li>chat knows /beep NAME and /me now <li>connect dialog has a box for recent servers <li>connect dialog has a field which meta server to connect <li>new option how to handle 7 in first two rounds <li>disconnected clients can reconnect the server and resume the game <li>IPv6 support <li>meta server stores a bit more data about registered servers (victory points and sevens rule) <li>if you ask a meta server from the connect dialog, you can also request it to start a new server <li>console server has a bunch of new options and cleaned up usage string <li>ai player <li>misc fixes all over the place </ul> Gnocatan 0.6.99 updated Gnocatan
2512 4387 2002-05-20 14:38:51 <img src="/images/thumbs/lgeneral.jpg" align="right" width="200" height="150" alt=""> <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"> <p> <em>Description:</em> A turn-based strategy engine heavily inspired by Panzer General. <p> <em>Changelog:</em> <ul> <li>The engine was completely rewritten between 0.5 and 1.0alpha. <li>The current version (1.0beta) comes with a bunch of bugfixes in unit movement, unit deployment, and AI. </ul> LGeneral 1.0beta updated LGeneral