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newsid userid timestamp news headline newstype gameid
2472 -1 2002-05-02 11:58:08 <img src="/images/thumbs/screen.png" align="right" width="200" height="150" alt=""><em>Category:</em> Action<br> <em>Description:</em> Outgun is a free capture-the-flag action game, for up to 16 players. You can play it over a LAN or connecting to a server on the Internet. The game has a very light network footprint, so it is ideal for modem players. You will also find that the game action is furious. Altought the game has simple 2D graphics, it mimics with quite success the excitement brought by the original CTF mods for Quake. <p> It has been tested on Windows and Linux, but it should compile on more platforms. <p> Download, instructions, list of servers, etc. can be found on the home page. Outgun 0.2.3 new Outgun
2473 3 2002-05-05 07:07:02 <em>Category:</em> Action<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"> <p> <em>Description:</em> 3D fly-over-planet blow-things-up <p> <em>Changelog:</em> <ul> <li>STLport no longer needed for older gcc:s <li>A few new textures (menu-backgrounds, terrain) <li>Graphics and physics updates, mostly internal changes.. <li>and some more..</ul> Reaper 0.98.1 updated Reaper
2474 -1 2002-05-05 07:38:23 <img src="/images/thumbs/greedy-sshot.jpg" align="right" width="200" height="150" alt=""> <em>Category:</em> Puzzle<br> <em>Description:</em> Clone of old Amiga game named greed. In greedy you must increase your score by collecting numbers by moving over them. Highlighted numbers show how far you go when you move into that direction. The distance is same than number value in square next to player character. If there are nothing but empty squares around player, game is over. Greedy 0.1.4 new Greedy
2475 -1 2002-05-05 08:43:41 <img src="/images/thumbs/robocode_logo_tanks.jpg" align="right" width="200" height="150" alt=""> <em>Category:</em> Action<br> <em>Description:</em> Robocode is a fun programming game that teaches Java by letting you create Java "Robots," real Java objects that battle it out onscreen against other robots. Robocode, with its snazzy graphics and hyper battles, is similar to a combination of Logo and CoreWars. While playing Robocode, you will learn how to write Java code, how to handle events, how to create inner classes, and more. Robocode for Linux 1.0.1 new Robocode for Linux
2476 -1 2002-05-05 08:51:09 <img src="/images/thumbs/shot0.0.4.png" align="right" width="200" height="150" alt=""> <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"> <p> <em>Description:</em> nInvaders is a Space Invaders clone for ncurses. <p> <em>Changelog:</em> <ul> <li>The new version has got bunkers </ul> nInvaders 0.0.7 updated nInvaders
2477 2437 2002-05-05 08:59:23 <img src="/images/thumbs/screenshotBig.jpg" align="right" width="200" height="150" alt=""> <em>Category:</em> Role Playing<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"> <p> <em>Description:</em> MUD client with mapping functionality and lots of other features <p> <em>Changelog:</em> <ul> <li>- map cut/copy/pasted/fill debugged/implemented <li>! click&drag rooms <li>- cleaned up the mapmanager code, lots of historic <li> stuff removed, TMapManager divided into child <li> classes to have a better code organisation <li>- support for muds without a telnet-portnumber <li>- quite a lot, but unserious bugs removed <li>- new colored background images <li>- new colored images <li>- map loading speed up by 25% <li>- adjusted colors for windows <li>- logging enchanced <li>- new commands to interact with maps <li>- scroll lock <li>- new script files <li>- get selection <li>- ticker overhaul </ul> SMM++ 6.0 updated SMM++
2478 4755 2002-05-05 09:07:01 <img src="/images/thumbs/epiph1.png" align="right" width="200" height="150" alt=""> <em>Category:</em> Puzzle<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"> <p> <em>Description:</em> Epiphany is a multi-platform clone of BoulderDash. <p> <em>Changelog:</em> <ul> <li>fixed odd behaviours of flintstones; <li>fixed odd behaviours of entity_fallings; <li>fixed odd behaviours of entity_peperon; <li>changed doors functionality; <li>Added new levels (levels 7, 8, 9, 10); <li>Changes affecting gameplay (Player cannot run away when he touches a monster); <li>Changed sprites for boulders, emeralds, sapphires, flintstones, exits; <li>Added new entities (Steel, Wood); <li>Changes affecting gameplay(increased frequency of keys acquiring); </ul> Epiphany 0.3.0 updated Epiphany
2479 2 2002-05-05 20:16:02 <em>Category:</em> Emulator<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"> <p> <em>Description:</em> An arcade game emulator with support for over 2000 games. <p> <em>Changelog:</em> <ul> <li>Everything from MAME 0.60, except for the new special controllers support--coming soon, I hope. <li>Updated the SNK driver to fix sound for games that couldn't use Y8950 together with YM326/YM3812. <li> Fixed the leg of the tiger in namcos86. <li>Updated the Moo Mesa driver to the latest version. <li>Fixed a stereo output bug in sound/2612intf.c; fixed a sample loop timing bug in sound/k007232.c. <li>The '-diffdir' setting might actually work now. <li> Fixed the Mortal Kombat 3 level select screen. <li> Updated the description of the new '-ctrlr' option in changes.mame and windows.txt. <li>Updated the V60 core to handle unaligned memory accesses, which should fix some SSV games. <li>Updated 8080bw to fix the dip switches for Ozma Wars and its clones, and to add the offscreen bonus display to 4-Player Bowling. <li>Updated drivers/psikyosh.c and vidhrdw/psikyosh.c to allow Lode Runner and Hot Gimmick to run through their attract modes. <li> Fixed a crashing bug in vidhrdw/shaolins.c. <li> Modified sound/ay8910.c to fix sound in some M62 games. <li>Updated drivers/wecleman.c to make the car in wecleman controllable. </ul> Xmame 0.60.1 updated Xmame
2480 -1 2002-05-07 08:26:04 <img src="/images/thumbs/kobo04-1.jpg" align="right" width="200" height="150" alt=""><em>Category:</em> Arcade<br> <em>Description:</em> Kobo Deluxe is a port of XKobo to SDL. XKobo itself is a descendant of Namco's old 'Bosconian', which can be seen as part of the 'Galaxian'/'Galaga' family of space shooters. In both XKobo and Kobo Deluxe, you fly a ship around in 2D space, destroying other ships, dodging bullets, and destroying massive space platforms by shooting their cores. There are literally hundreds of levels, and each level is different every time you play--the platforms are randomly generated. Kobo Deluxe adds sound, better graphics, and much more to the original game. Kobo Deluxe new Kobo Deluxe
2481 -1 2002-05-07 08:28:33 <em>Category:</em> Action<br> <em>Description:</em> Freedroid is a clone of the Game Paradroid written originally by Andrew Braybrook for the Commodore C64, that means: <p> The Player controls a robot, the 001 Influence Divice, aboard a large spaceship where the other robots have gone insane and attack everything. You job is to clean out the freighter, by either shooting all enemy droids or taking control over them, which allows you to control the weapons, armor, gear and everything of your victim, thereby largely increasing your chances to survive in combat. <p> The game is evolving at a fast pace. The original game from the C64 is now fully implemented. New features and support for X11 are about to come. Any suggestions or help is very much appreciated. FreeDroid new FreeDroid