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newsid userid timestamp news headline newstype gameid
2460 -1 2002-04-26 13:24:37 <img src="/images/thumbs/Screen060PlaceArm.jpg" width="200" height="150" align="right" alt=""><em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> A multiplayer network risk-clone strategy game. <p> <em>Changelog:</em> <ul> <li>Jteg 0.6.1 includes full mission support. <li>the greek and polish languages were added <li>the german language was corrected </ul> JTEG client: 0.6.1; server: 0.1.1 updated JTEG
2461 -1 2002-04-26 14:03:45 <img src="http://happypenguin.org/images/thumbs/scr01.jpg" width="200" height="150" align="right" alt=""><em>Category:</em> Action<br> <em>Description:</em> Action-puzzle game. The goal of the game in each level is to reach the exit square, avoiding exploding barrels and other deadly stuff... X-pired 1.1 new X-pired
2462 5774 2002-04-28 08:19:09 <img src="http://happypenguin.org/images/thumbs/rechts400x300.jpg" align="right" width="200" height="150" alt=""><em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"> <p> <em>Description:</em> BillardGL is an free 3D OpenGL Billard simulation for both Windows and Linux. <p> <em>Changelog:</em> <br> This is an update for all the people who had problems with BillardGL: <ul> <li>Performance problems with some graphic cards (less than 5 fps) have been removed. <li>Many bugs were removed. <li>Optical enhancements, like shadows of the cushions, a texturized table etc. </ul> BillardGL 1.75 updated BillardGL
2463 -1 2002-04-29 09:21:36 <em>Category:</em> Code Library<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> A hardware abstraction layer for handling graphics, input and windowing. <p> <em>Changelog:</em> <ul> <li>Added options "mode=<width>x<height>" and "depth=<bpp>". <li>Added SonyPI Jogdial input driver acting as a third axis and button. <li>Added a destination rectangle to IDirectFBImageProvider::RenderTo(). <li>Added IDirectFBEventBuffer::HasEvent(). <li>Added IDirectFBDisplayLayer::SetCursorAcceleration(). <li>Added IDirectFBWindow::PutAtop and PutBelow for restacking windows relatively. <li>Added destination colorkeying for display layers (like Xv does). <li>Added IDirectFBWindow::SetOptions() and GetOptions(). <li>Added color keying option for windows (e.g. for shaped windows). <li>Added window options to disable moving, resizing, stacking and destruction by wm hack. Added an option to turn a window into a passive output only window. <li>Added brightness control to neomagic video overlay (by Martin Mueller). <li>Added tmpfs mount point detection by Sebastian Klemke <packet@convergence.de>. <li>The shared memory area is now reinitialized during startup if it already existed, but with no DirectFB apps running. Other multi app core fixes. <li>Added more cleanup code, less IPC resource leakage after shutdown. <li>Bit depths of fb.modes entries are ignored now when looking for a requested mode. However, the default bit depth is the one of the first entry. <li>Improved RGB332 rendering using precalculated lookup tables with 4/8 entries. <li>Greatly optimized 16Bit StretchBlit in generic driver doubling performance on PowerPC systems (others than Intel/PowerPC not tested). <li>Windows can now be resized and destroyed via wm hack (CapsLock shortcuts). <li>Window stack compositing optimizations. <li>Simplified and cleaned up internal layer driver API. <li>Major code cleanups in windowing and layer core. <li>Fixed NeoMagic driver, that was broken in 0.9.9. <li>Fixed doubled and interlaced video modes. <li>Enhanced reference manual including an introduction to IDirectFB. <li>Many, many bug/stability fixes. More code commented. Bigger TODO file ;) </ul> DirectFB 0.9.10 updated DirectFB
2464 -1 2002-04-29 09:24:56 <em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"> <p> <em>Description:</em> General Aviation Flight Simulator <p> <em>Changelog:</em> <ul> <li>Much work on drawing and animating 3d aircraft models for things like the chase and tower views. Propellers spin, control surfaces move, gear retracts, etc. <li>Overhauled mouse handling code and make it user configurable. <li>Added a new environment (as in weather) subsystem. <li>Added a new logging module <li> Aded a new ATC subsystem. <li>Virtual 3d Cessna 172 cockpit (work in progress) but many things are animated and working. <li>Virtual 3d Cessna 310 cockpit. <li>Instrument panel background can now be a set of tiled textures so we can achieve *much* higher resolution. <li> Major overhaul of the sound manager, it is now much more configurable with many sound effect improvements. <li>Add waypoint dialog now shows entire current waypoint list in a scroll box. <li>Lots more. See changelog. </ul> Flight Gear Flight Sim 0.7.10 updated Flight Gear Flight Sim
2467 -1 2002-04-30 08:55:44 <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> A multiplayer network risk-clone strategy game. <p> <em>Changelog:</em> <ul> <li>The jtegServer contains now multi-protocol support: all teg and jteg clients are supported, can play together. Cards are also supported. </ul> JTEG client: 0.6.1; server 0.2.0 updated JTEG
2468 5100 2002-04-30 09:21:17 <img src="/images/thumbs/qtmss.png" align="right" width="200" height="150" alt=""><em>Category:</em> Puzzle<br> <em>Description:</em> QTMemory is a classic memory game with the goal of finding pairs of identical cards. QTMemory new QTMemory
2469 -1 2002-04-30 09:23:04 <em>Category:</em> Interactive Fiction<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> Online Game Authoring System <p> <em>Changelog:</em> <ul> <li>Complete implementation of the Cog Engine within the Development Application. <li>Games can now be debugged while being played. <li>Enhanced debugging output. <li>Minor bugfixes. </ul> The Cycon Online Gaming (COG) Engine 1.1.0 updated The Cycon Online Gaming (COG) Engine
2470 -1 2002-05-02 07:01:07 <em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"> <p> <em>Description:</em> An OpenGL game of pool <p> <em>Changelog:</em> <ul> <li>popup menu for many many options and game settings (ESC) <li>many code adapted for "on the fly"-switching in menus <li>experimental direct mouse-cue-move shot (using CTRL+button1) <li>bigger and seperate winner-text <li>no cue offset placement (shift+button2) when in cue view mode <li>bugfix: performance used to sink when using vertex arrays <li>bugfix: freetype lib used to initialize more than once <li>code cleanup: warning-free </ul> FooBillard 1.3 updated FooBillard
2471 -1 2002-05-02 07:02:27 <img src="http://happypenguin.org/images/thumbs/eou12.jpeg" align="right" width="200" height="150" alt=""><em>Category:</em> Action<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> Free, 2D flying shooter written in C++ and SDL. <p> <em>Changelog:</em> <ul> <li>Better alghoritm of collision detection <li>new method of creating new objects during the game <li>Separate map viewer <li>New creatures <li>More difficulties in the gameplay </ul> Escape of the Unicorn 0.1.14 updated Escape of the Unicorn