| title |
author |
company |
homepage |
url1 |
url1description |
url2 |
url2description |
version |
short_description |
long_description |
category |
license |
cost |
screenshot |
source |
x11 |
console |
accel3d |
multiplayer |
network |
date_submitted |
approved_by |
approved_date |
submitted_by |
download |
url3 |
url3description |
other_requirements |
timestamp |
sound |
| The Legend of Edgar |
Parallel Realities |
Parallel Realities |
www |
|
|
|
|
1.01 |
2D Platform game |
<p>The Legend of Edgar is a 2D platform game with a persistent world. When Edgar's father fails to return home after venturing out one dark and stormy night, Edgar fears the worst: he has been captured by the evil sorcerer who lives in a fortress beyond the forbidden swamp.
<p>In The Legend of Edgar, you take on the role of Edgar as he ventures across the world, battling fearsome creatures and solving puzzles whilst trying to find and rescue his father. |
action |
free |
|
 |
on |
on |
off |
off |
off |
off |
2009-06-13 |
4 |
2009-06-14 18:14:25 |
33180 |
www |
|
|
SDL<br />
SDL Image<br />
SDL Mixer<br />
SDL TTF<br />
ZLib |
2012-05-22 11:53:27 |
on |
| The LessShift Project |
FreeArtFoundation.org |
|
www |
|
|
|
|
|
Providing Free Art And Open Development For Massively Multiplayer Online Games |
This game will become an online RPG, but it will be so much more. It aims to be much larger than EverQuest while also diving into every direction of gameplay. It will have some type of game or gameplay for every mood.
At the moment, there is bare minimum art to make a theoretically runnable client, and the FreeArtFoundation is running a one-person server. This is, however, an excellent start, as this took one developer merely two days to accomplish.
Currently seeking 3D artists, programmers, testers, 2D artists, musicians, storyboard writers, etc. etc. etc. |
under development |
free |
|
 |
on |
on |
off |
on |
on |
on |
2005-03-31 |
4 |
2005-04-30 13:48:15 |
-1 |
www |
|
|
currently known to run (theoretically) in Windows, Linux, and Macintosh |
0000-00-00 00:00:00 |
on |
| The LOSER Corps |
The LOSER Team |
|
www |
|
|
|
|
0.9.12 |
Side-scrolling, network-capable game for Linux |
This is a side-scrolling game for Linux. It is possible to play alone or with other people over a TCP/IP network.
If you like to program in C (maybe C++), you may want to write robots that control characters in the game, playing against and making teams with other players or robots.
There's also a map editor to build new fight scenes, and you may download a GIMP plugin to be able to read and write images in the game format. |
arcade |
free |
|
 |
on |
on |
on |
on |
on |
on |
1998-11-22 |
bobz |
1998-11-22 23:59:06 |
193 |
www |
|
|
|
2002-11-18 14:21:09 |
on |
| The LSGE Project |
SectorX |
|
|
|
|
|
|
Not yet av |
LSGE is an attempt to port Command & Conquer to Linux/console |
LSGE is an attempt to port Westwood's
Command & Conquer to Linux/Console,
it is still in very early stages |
mia |
free |
|
 |
off |
on |
on |
off |
off |
off |
1999-04-21 |
bobz |
1999-04-21 09:56:10 |
465 |
|
|
|
SVGALib |
2000-12-30 16:25:18 |
on |
| The Machines |
warf |
warf |
www |
www |
Download ruby for server |
www |
Download flash player for client |
1.2 |
Strategic puzzle on network for 2-4 players |
In turn of roles each player will be able to place a pile on the game. When a player play a pile so as to buckle a square, a light in the color of the player ignites in the corresponding square.
The player score one point and can play again immediately. The game finished when all the plate is filled. The winner is who has accumulate the most points.
<p>
Note: players have 20 seconds to play. After this time the server plays for the player.
|
puzzle |
free |
|
 |
off |
on |
off |
off |
on |
on |
2004-12-01 |
506 |
2004-12-01 22:25:42 |
-1 |
www |
|
|
Run a server with a ruby interpretor.<br>
Run clients with flash player.
|
0000-00-00 00:00:00 |
on |
| The Mana World |
Elven Programmer |
The Mana World Dev Team |
www |
www |
Screenshots |
www |
Changelog |
0.5 |
An innovative free and open source 2D MMORPG. |
<p>The Mana World (TMW) is a serious effort to create an innovative free and open source MMORPG. TMW uses 2D graphics and aims to create a large and diverse interactive world.
<p>
At the moment we are working hard to make the client more stable and to add the necessary features. Meanwhile we have started developing our own server in order to abandon eAthena. This should give us more flexiblity.
<p>
We can use beta-testers, developers, designers and many suggestions. Feel free to try the game and tell us what you think about it. |
rpg |
free |
|
 |
on |
on |
off |
on |
on |
on |
2004-07-08 |
506 |
2004-07-09 08:57:01 |
10233 |
www |
|
|
<ul>
<li>SDL</li>
<li>SDL_image</li>
<li>SDL_mixer</li>
<li>Guichan 0.8.0</li>
<li>PhysFS</li>
<li>libxml2</li>
<li>zlib</li>
<li>libcurl</li>
</ul> |
2011-08-24 16:02:47 |
on |
| The Maze of Galious remake |
Brain Games |
|
www |
|
|
|
|
0.63 |
Remake of the classic platformer |
<p>This is a remake of Knightmare II: The Maze of Galious, a jump'n'run by Konami for the MSX.<br />
<br />
Playing as Popolon and Aphrodite, you have to battle numerous enemies in the evil priest Galious' castle to free their yet-to-be-born son Pampas.<br />
The Levels are huge and non-linear, figuring out in which order the rooms should be visited is key to survive, finding the keys to unlock the other worlds the goal.<br />
<br />
There are two data packages, basic with 8 MB and complete with 26 MB which includes other graphic sets. |
arcade |
free |
|
 |
on |
on |
off |
off |
off |
off |
2008-02-17 |
4 |
2008-07-17 20:52:31 |
7279 |
www |
|
|
|
0000-00-00 00:00:00 |
on |
| The MJDRDM (The Meilleur Jeu De Role Du Meunde) |
Alexandre Bermand |
|
|
|
|
|
|
0.1.6 |
The MJDRDM (name still vacant) will be a Role Playing Game under Linux. |
The MJDRDM will be a single-player RPG, that will provide the following features: pseudo-real-time battle mode, with up to 15 magics and 11 special attacks that can be combined into devastating techniques, high-graphics map mode, and a complex scenario. |
mia |
free |
|
 |
on |
on |
off |
off |
off |
off |
2000-02-17 |
bobz |
2000-02-21 10:05:02 |
-1 |
|
|
|
<ul>
<li>Hermes ver. >= 1.3.1</li>
<li>ClanLib ver. 0.4.x</li>
</ul> |
2000-03-18 14:15:09 |
off |
| The Nebula Device |
|
Radon Labs |
www |
|
|
|
|
|
A crossplatform 3d game engine |
"The Nebula Device" is a new professional quality game engine, that can be used by anybody for free - full source included. Its creators, the core team behind "Urban Assault" (published in 1998 by Microsoft), use Nebula to implement their next commercial computer game project, codenamed "The Nomads".
<h3>Coolest Features</h3>
<ul>
<li>
<b> it's free </b>
<ul><li>
Provided for free on an "as-is" basis, including full source.
You can do with it whatever you want, just keep the copyright notices
in place (see license.txt for details)
</li></ul>
</li>
<br>
<li>
<b> modern architecture </b>
<ul><li>
object oriented; Nebula is a collection of c++ classes
</li><li>
modular; c++ class dlls are depend-loaded and -unloaded at runtime
</li><li>
portable; currently runs on Linux, Win9x, WinNT. Platform dependent code
is kept minimal and isolated in wrapper classes
</li><li>
hot pluggable objects; e.g. switch between D3D and OpenGL rendering without
interruption
</li><li>
no custom transform pipeline; leaves vertex transformation, diffuse lighting,
clipping, hidden surface removal, etc. to the 3D API to make automatic use of
transform/lighting hardware
</li></ul>
</li>
<br>
<li>
<b> integrated scripting system </b>
<ul><li>
uses industry standard <b>Tcl/Tk</b> as the default scripting language
</li><li>
easy support for other scripting languages through plug-in script
server classes
</li><li>
select c++ objects by name and invoke methods as script commands on them
</li><li>
object serialization uses script language syntax to create human readable
persistent object files
</li></ul>
</li>
<br>
<li>
<b> channel based animation system </b>
<ul><li>
small set of general purpose classes for interpolating and mixing object
attributes allows <b>any</b> 1..4 dimensional float attribute to be animated
(position, rotation, scale, light color, material attributes,...)
</li><li>
animation channels: keyframe definitions can
be bound to channels, where "time" is only one of many. Application can write
their own values into custom channels, so that animations can be bound to
"speed", "temperature", "wind direction", or whatever the application decides
to export.
</li><li>
weight based animation blending allows to blend any number
of animation states into a resulting complex animation, controlled by
per-state-weights which can be read from channels
</li><li>
optimized classes for animating vertex buffers
<ul><li>
shape interpolation, all vertex attributes (e.g. uv, color) can be interpolated
</li><li>
weight based shape blending, mix vertex buffers based on weights
</li><li>
realtime bone animation with weighted vertex skin
</li></ul>
</li></ul>
</li>
<br>
<li>
<b> powerful console </b>
<ul><li>
"nsh" the standard Nebula shell, let's the user
browse the internal object hierarchy like a filesystem, create,
save, load or delete objects, invoke script commands on them, run
Tcl/Tk scripts or generally any Tcl/Tk statement
</li><li>
built in client/server protocol: connect to another Nebula application
running on the same machine or on a remote machine and manipulate
its objects
</li><li> flexible input mapping, bind abstract "app events" or the execution
of scripts to input events
</li><li>
built in console, same feature set as the stand alone "nsh", but
is layered in realtime over the 3d view
</li><li>
with the help of <b>Tk</b>, easily create portable GUIs that can directly
interact with Nebula objects
</li><li>
system information database; many Nebula objects export useful information
into the internal object hierarchy, e.g. which 3d devices have been found
in the system, and what resolutions and features they support, what input
devices are connected, etc.; the exported data can easily be parsed with
the script interface
</li></ul>
</li>
<br>
<li>
<b> Wavefront OBJ tools included</b>
<ul><li>
comes with small set of command line tools for processing Wavefront files
(cleanup, transform, triangulate, smooth, compute lod levels, etc...)
</li></ul>
</li>
<br>
<li>
<b> ascii file formats</b>
<ul><li>
3d mesh file format is a slightly extended Wavefront OBJ format
</li><li>
no conceptual difference between a script and a stored object, the latter
is just a sequence of script commands
</li></ul>
</li>
<br>
</ul>
<br>
<h3>Details</h3>
<p>
More details are availabe in the downloadable package.
<br>
|
code |
free |
|
 |
on |
on |
off |
on |
off |
off |
2002-02-03 |
bobz |
2002-02-04 16:25:34 |
2 |
www |
|
|
|
0000-00-00 00:00:00 |
off |
| The Penguin Machine |
David Symonds |
Elemental Design Initiative (EDI) |
www |
www |
ChangeLog |
|
|
0.0.9 |
Puzzle game, based loosely on The Incredible Machine |
"The Penguin Machine" is a game
loosely based on "The Incredible
Machine" (by Sierra), insofar that
the aim in each puzzle is to achieve a
goal by placing parts about the screen,
such that when the "machine" is set
into motion, the goal is achieved.
Parts range from balls to balloons,
trampolines to tubes, mice to motors,
and ratchets to rockets.
|
mia |
free |
|
 |
on |
on |
on |
off |
off |
off |
2000-01-31 |
bobz |
2000-01-31 15:39:22 |
-1 |
|
|
|
SDL (only if running in X11) |
2001-07-03 06:55:54 |
off |