| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 2408 | -1 | 2002-04-04 08:43:11 | <em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> program a car driver and race against other programmers <p> <em>Changelog:</em> <ul> <li>BUG: <ul> <li>random track bug (KDE/Windows/X) <li>flag -nd was not working (KDE/X) <li>final report show sometimes bad characters <li>3DS model "indy" is now working. </ul> <li>NEW <ul> <li>Choice of the surface type in Windows/KDE. The preference is saved in rars.ini. <li>Automatic detection of the NVIDIA card on NT (no flag is needed anymore) <li>The NVIDIA opengl header are in the package <li>make install is working <li>OpenGL: environment mapping on the custom car models <li>New 3DS car model: golf <li>New algorithm to render the relief (lot beter than the previous one, but not finished yet) </ul> </ul> | Robot Auto Racing Simulator 0.90 beta | updated | Robot Auto Racing Simulator |
| 2409 | -1 | 2002-04-04 08:45:01 | <em>Category:</em> Action<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> multiplayer opengl maze game <p> <em>Changelog:</em> <ul> <li>Added sound support <li>removed bug in the networking code. </ul> | glMaze 1.1a | updated | glMaze |
| 2410 | -1 | 2002-04-05 07:56:32 | <em>Category:</em> Interactive Fiction<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> Online Game Authoring System <p> <em>Changelog:</em> <ul> <li>Windows Binary (win32) of the Cog Development Applicaiton now available! </ul> | The Cycon Online Gaming (COG) Engine 1.0.1 | updated | The Cycon Online Gaming (COG) Engine |
| 2411 | 2076 | 2002-04-05 10:59:12 | <img src="/images/thumbs/test.png" align="right" width="200" height="150" alt=""><em>Category:</em> Puzzle<br> <em>Description:</em> In Enigma, your objective is to locate and uncover matching pairs of Oxyd stones. Simple as it sounds, this task is made more difficult by the fact that Oxyd stones tend to be hidden, inaccessible or protected by unexpected traps. Overcoming these obstacles often requires al lot of dexterity and wit (and can be quite addicting). | Enigma 0.38 | new | Enigma |
| 2412 | 2 | 2002-04-05 11:03:04 | <a href="mailto:sleonard@planetquake.com">Scott 'dolo' Leonard</a> sent in the following: <blockquote> A while back, you might remember, I taught about 200 people in an IRC level design course via <a href="http://gamegirlz.com">Gamegirlz.com</a>, where students would complete a number of assignments for grading and grow with the course to meet their personal goals. <p> Right now I am in the process of working up a proposal for my local college to get an IRC game design course approved for Fall 2002. This course would hammer out the fundamentals of designing a game, what works and what doesn't. Before I begin, I was hoping that the community might have some input as to what they would want in a course of this nature. <p> Basically, this would be an IRC class where students would walk away with something tangible regarding game design, and approaches therein. Obviously we would focus on the aspects of games today, and different types of games, but we would also have to look at a regiment of building smart games that impact the bottom line of a company positively. <p> So I guess I'm asking the community: what would you want from an IRC class with this potential that you or your employer would pay for? <p> Send all input to <a href="mailto:sleonard@planetquake.com">sleonard@planetquake</a> and I will post any and all comments to <a href="http://dynamic3.gamespy.com/~dteam/">Dteam</a>, where applicable. <p> Regards,<br> Scott 'dolo' Leonard<br> <a href="http://dynamic3.gamespy.com/~dteam/">http://dynamic3.gamespy.com/~dteam/</a> | What do you want from a game development course? | default | |
| 2413 | -1 | 2002-04-06 08:47:29 | <em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"> <p> <em>Description:</em> An OpenGL game of pool <p> <em>Changelog:</em> <ul> <li>check out the red/green stereo 3D <li>new in 1.0 <ul> <li>major physics changes: <ul> <li>ball-ball friction (ang mom transfer, par mom transfer) <li>ball-wall friction (ang mom transfer, par mom loss) </ul> <li>ball cant rebounce on table after falling into hole <li>switched to more free fonts. (http://www.larabiefonts.com) <li>different fonts for player-, help-, and balltext. <li>again autoconf and automake applied (thx to Miachal Ambroz) <li>again foobillard.spec for rpm (thx to Miachal Ambroz) </ul> <li>new in 0.9b <ul> <li>bugfix: obsolete GLUT_STENCIL caused some problems for depth>16bit. <li>wheel support even for non imwheel-ers </ul> <li>new in 0.9a <ul> <li>bugfix: segfault when no .foobillardrc present <li>help line for FOV added </ul> </ul> | FooBillard 1.0 | updated | FooBillard |
| 2414 | 4377 | 2002-04-06 18:58:56 | <em>Category:</em> Emulator<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> Pcsx is a Playstation emulator. <p> <em>Changelog:</em> <ul> <li>Rewrote cdrom decoder, thanks for shadow and shunt help on this. <li>Fixed XA quality. <li>Memory Card Manager like PSEmu Pro (still missing icon on windows). <li>Some small speedups. <li>Rewrote gte. <li>Bios emulation is better, still very experimental. <li>SPUupdate interface support. <li>From now on savestates will be usable in future versions. <li>Now you can change Bios and Plugins Path, in both Win32/Linux. <li>F8 now set to make a snapshot <li>F9: Press to simulate an open case (to change cdroms in game) <li>F10: And this to close it </ul> | PCSX 1.1 | updated | PCSX |
| 2415 | 4377 | 2002-04-06 19:09:12 | <em>Category:</em> Game-related Utility<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> Stats generator for "Return To Castle Wolfenstein" <p> <em>Changelog:</em> <ul> <li>A bug causing players to disapear when using the Linux distribution of WolfStat was fixed. <li>Supports Quake 3 </ul> | WolfStat 0.8.2 | updated | WolfStat |
| 2416 | 3 | 2002-04-08 08:31:30 | <img src="/images/thumbs/robotournament.gif" align="right" width="200" height="150" alt=""><em>Category:</em> Action<br> <em>Description:</em> RoboTournament is a RoboRally inspired game where players program their robots to vanquish their opponents. <p> RoboTournament features: <ul> <li>Multiple Game Types: Death Match, Rally, and Capture The Flag <li>Multi-Player through TCP/IP <li>Six weapons including the BFG </ul> | RoboTournament | new | RoboTournament |
| 2417 | 5774 | 2002-04-08 08:34:06 | <em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"> <p> <em>Description:</em> BillardGL is an free 3D OpenGL Billard simulation for both Windows and Linux. <p> <em>Changelog:</em> <ul> <li>In-game tutorial and rules, both with new translated text. <li>All text ist read from a text file now, so more languages are possible. There is an own section for language files now <li>Because of that, most textures were kicked and the labels and paragraphs are now combined single characters. As a side effect, this reduces the download size to about 1/4. <li>Nearly every menu was extended, especially the graphics menu has much more options now, including 5 predefined quality steps. <li>The judge now tells you why you committed a foul <li>Fullscreen mode if supported by GLUT <li>An additional control method when holding the right mouse button. </ul> | BillardGL 1.70 | updated | BillardGL |