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newsid userid timestamp news headline newstype gameid
242 2 1999-04-24 18:56:01 <a href="mailto:stoia@home.com">Michael "Mad Dog" Stoia</a> announced today that he's looking for someone to take over maintenance duties at the venerable <a href="http://www.planetquake.com/linux/">Linux Quake Page</a>. Mad Dog was the first to put together a central repository for information on Quake for Linux. I know his site helped me out a lot the first time I tried to make Quake go on my Linux system. So long, Mad Dog, and good luck. Anyone interested in picking up the reins should <a href="mailto:stoia@home.com">contact Mad Dog</a>. Linux Quake page seeks new maintainer default
243 389 1999-04-26 09:36:28 <em>Category:</em> Documentation<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="*"><img src="http://happypenguin.org/images/star.gif" alt="*"><img src="http://happypenguin.org/images/star.gif" alt="*"><img src="http://happypenguin.org/images/star.gif" alt="*"><img src="http://happypenguin.org/images/star.gif" alt="*"><p> <em>Description:</em> Describes how to install and run Starcraft on a Linux-only system with Wine.<p> <em>Changelog:</em> Removed a whole bunch of information that either was incorrect, outdated, or didn't belong here, rewrote a fair bit of the installation part (thanks to Ove Kaaven and Juergen Schmied for the updated information). Starcraft Linux-installation HOWTO 19990425 updated
244 2 1999-04-26 13:40:53 Saw on <a href="http://slashdot.org/article.pl?sid=99/04/26/1240214">Slashdot</a> that NVidia will soon announce "full X and 3D support under Linux" for their TNT2 chipset. This is good noise, but does it mean anything, or is it lip service to the Linux fad? Why do they have to announce that they're going to announce something? Why not just hand out specs and maybe the source for a reference driver? This may be a Good Thing, but based on their sketchy history (*cough* obfuscating the source for the Riva X server, *cough* not releasing specs for previous chipsets), it smells more like a "<em>look! we're on the bandwagon, too!</em>" marketing stunt. A binary-only driver release != Linux support in my mind. But then I'm cranky and cynical on the best of days. I'm not gonna run out and buy a TNT2 card just yet, though. Riva TNT2 support for Linux? default
245 2 1999-04-26 10:11:21 <em>Category:</em> Code Library<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="*"><img src="http://happypenguin.org/images/star.gif" alt="*"><img src="http://happypenguin.org/images/star.gif" alt="*"><img src="http://happypenguin.org/images/star.gif" alt="*"><img src="http://happypenguin.org/images/star.gif" alt="*"><p> <em>Description:</em> A free, portable 3D engine with a ton of features.<p> <em>Changelog:</em> <ul> <li>Fixed bug with loading of sprites. <li>Fixed bug with 32-bit gouroud shader. <li>Fixed bug in lighting routines. <li>Fixed bug in fog. <li>Fixed bug with triangle drawing. <li>Fixed bug in csBoxClipper. <li>I did some work on LOD (Level of Detail) for sprites. Not finished however. <li>Implemented support for up-side-down skydome (negative radius). <li>Cleanup patch from Ivan Avramovic. <li>Integrated patch from Gert Steenssens and Norman Kramer to the Linux OSS sound driver. <li>Patch from Gert Steenssens on the Linux Glide port. <li>Other small changes. </ul> Crystal Space 0.13r009 updated
246 2 1999-04-26 10:19:05 <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="*"><img src="http://happypenguin.org/images/star.gif" alt="*"><img src="http://happypenguin.org/images/star.gif" alt="*"><p> <em>Description:</em> NEStra is a Nintendo Entertainment System emulator for X.<p> <em>Changelog:</em> This is a bugfix release only. <ul> <li>No scanline IRQs while the display is off. <li>Fixed some problems with the sprite 0 hit flag. <li>NMI occurs during scanline 241, not at the end of line 239. <li>Sprite DMA takes 514 CPU cycles. (Thanks Matthew Conte!) <li>Handle v-scroll values greater than 240 like a real NES does. </ul> NEStra 0.61 updated
247 2 1999-04-26 12:47:06 <em>Category:</em> Under development - not yet playable<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="*"><img src="http://happypenguin.org/images/star.gif" alt="*"><img src="http://happypenguin.org/images/star.gif" alt="*"><img src="http://happypenguin.org/images/star.gif" alt="*"><p> <em>Description:</em> Pingus is a Lemmings-like game for Linux.<p> <em>Changelog:</em> Some graphical improment have come into this release, the hotspots are now easier to position and can be animated. Split screen playing is know possible, press the 's' button while playing. It is not very usefull at the moment, but it could become handy at a later time where there will be two player modes. All pingu actions are now painted, but they still need some AI. This version *won't* compile with ClanLib 0.1.14, it will only compile with the CVS version or the upcoming 0.1.15. Pingus 0.0.13 updated
248 2 1999-04-26 15:33:27 <a href="http://www.lokigames.com">Loki Software</a> president <a href="mailto:highlander@lokigames.com">Scott Draeker</a> sent in word of a website update which gives details about Civ:CTP's ship date and distribution plans. Here's part of the post: <blockquote>The Linux version of Civilization: Call to Power will ship during the week of May 3. We delayed shipment by a week so that we could integrate Activision's first patch for the game. Among other things, the patch fixes bugs, provides some UI enhancements and provides network compatibility between the Linux and Windows versions. <p> We have entered into distribution agreements covering the US, Canada, Europe, Australia and Japan. Setting up distribution has taken longer than we hoped -- this is a ground breaking product after all. But we are confident that the distributors we have chosen will work quickly to get Civ:CTP and our upcoming products into the stores where people buy software. </blockquote> Civ:CTP release details default
249 2 1999-04-26 17:49:52 <a href="mailto:natas777@cyberramp.net">Natas</a> has put together a Linux Civilization:Call To Power webpage which features a message board, a Linux-specific FAQ and more. Once CTP is released, this'll be a good place to hang out and exchange info with other Linux players. The web site is at <a href="http://natas.kfa.cx/~civ">http://natas.kfa.cx/~civ</a>. New Linux Civ:CTP website default
250 2 1999-04-26 21:08:26 <img src="/images/thumbs/civctp_logo.gif" align=right width=150 height=124>That's right -- ain't nobody who loves you like I do. Nobody. To prove it, I'm gonna lay <b>an autographed copy of Civ:CTP for Linux</b> on one of you. <p> Here's the deal: As you may know, in order to customize the news page here, rate the games, or submit updates to the Tome's database, you must first create a free account for yourself. Nearly 1000 of you have done this so far. At the rate it's been going, the 1000th account will probably get created sometime within the next several days. The lucky person who creates that account wins a free copy of Civ:CTP courtesy of our pals at <a href="http://www.lokigames.com">Loki Software</a>! That's right -- Loki loves you too! So much in fact, that the Linux porting team is going to sign the game for you! Woohoo! <p> So get registering. Use <a href="http://happypenguin.org/login">this link</a>, or the [ Login ] link at the top of the page to get yourself a happypenguin account. I'll notify the winner by email. And for the 900 plus of you who've already registered, don't despair. The loving never stops here at the Game Tome. You'll get a chance for some love of your own real soon! Who loves you more than the Linux Game Tome? default
251 1173 1999-04-27 20:04:28 <em>Category:</em> Under development - not yet playable<br> <em>Description:</em> Spacething is intended to be a internet space life simulator, for Linux, and IRIX. Set in the future, as players, you will be able to fly between star systems, and planets, trade cheese in remote stations, and destroy enemy clans in a single bound! <p> Currently we have the internet engine working, along with most of the in flight control mechanisms going. We have missile and mine launching, but no collision detection. We are looking at making the flight model work better, and making sure the server usage doesn't go sky high. SpaceThing 0.0.1 PRE ALPHA ENGINE TEST new