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newsid userid timestamp news headline newstype gameid
2348 2 2002-02-26 06:48:18 <em>Category:</em> Action<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"> <p> <em>Description:</em> A fast-paced clone of Activision's Kaboom! <p> <em>Changelog:</em> <ul> <li> Created 'embedded' version of Mad Bomber - displays sideways at one quarter the size (320x240), and uses rotated keyboard arrow key controls, for viewing and playing on current PDAs (eg, Sharp Zaurus SL-5500, Compaq iPAQ, etc.) <li> Smaller, sideways images are under "date/embedded/..." <li> Makefile target to build with embedded support: "make embedded" <li>Updated the libSDL library URLs in README.txt <li>Added info on the embedded version to README.txt </ul> Mad Bomber 0.2.0 updated Mad Bomber
2349 4647 2002-03-01 22:33:52 <em>Category:</em> Role Playing<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"> <p> <em>Description:</em> Roguelike game and variant of NetHack <p> <em>Changelog:</em> <ul> <li>A number of crash inducing problems with lit objects have been fixed. <li>The MAC port no longer locks when extended commands are employed. <li>Some bugs which were allowing players to use objects in ways that monsters could not have been removed. <li> The database of object and monster descriptions has been improved. </ul> Slash'EM 0.0.6E4F7 updated Slash'EM
2350 5723 2002-03-04 01:29:59 <em>Category:</em> Under development - not yet playable<br> <em>Description:</em> <p>A Command & Conquer like Strategy game, where you can take realtime control of single Units. You can do everything a normal Unit can do. When we get to 0.7-0.9 Beta story will be added and it will become a Terror and Counter-Terror war like Counter-Strike.</p> <p>Game is not yet really playable as well as for now it looks like Command and Conquer. Multiplayer not yet included. Also sound support will be added.</p> <p>Things will change soon. But beware final Game will be German language.</p> <p>++++Stay tuned, we are looking forward to make a real cool game++++</p> anne2d 0.3a new anne2d
2351 4 2002-03-04 01:44:39 <em>Category:</em> Action<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"> <img src="http://www.happypenguin.org/images/thumbs/cannonsmash.jpg" align="right"> <p> <em>Description:</em> A 3d table tennis game. <p> <em>Changelog:</em> <ul> <li>I18n support <li>added function to show tutorial during play <li>bugfixes </ul> Source: Linuxgames.com Cannon Smash 0.6.4 updated Cannon Smash
2352 4 2002-03-04 02:11:35 <em>Category:</em> Action<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"> <p> <em>Description:</em> multiplayer bomberman-like in a maze <p> <em>Changelog:</em> <ul> <li>a new level ("dyna"). <li>RPM-File available. <li>Bug fixes. </ul> Bomber Instinct 0.8.8 updated Bomber Instinct
2353 4 2002-03-04 03:24:34 <em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"> <p> <em>Description:</em> Simutrans is a transport and economical simulation game. <p> <em>Changelog:</em> <img src="http://www.happypenguin.org/images/thumbs/sim1.gif" align="right"> <ul> <li>enhance responsiveness to user input <li>reduce stalls/freezes and jerky behaviour <li>enhance durability under high load <li>bugfixes <li>vehicle and new station list window are vertically resizeable <li>place markers on squares by pressing shift-m. <li>Trains can now be stopped and re-scheduled while passing signals without bad effects like corrupted signals and disrupted trains <li>Goods with "error in routing" are removed from stations and vehicles. <li>Bridges can start on flat ground now. <li>Vehicles can wait for a certain amount of loaded goods now. <li>reworked the save file chooser and some other parts of the UI. <li>reduce memory consumption <li>Added a news ticker <li>The H-Trans Diesel engines can now be combined for multi-headed trains (up to 2 engines). <li>several changes to routing. It should be faster now, using always the shortest connection, and able to find fairly long routes. <li>updated images <li>some new buildings and new vehicles <li>minor problems in the english and german language files have been fixed. <li>Animation support for buildings <li>The savegame format needed to be changed. This version should be able to load all savegames since 0.78.15exp. </ul> Simutrans 0.80 updated Simutrans
2354 4 2002-03-04 03:31:26 <em>Category:</em> Emulator<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> A Nintendo Gameboy Advanced emulator <p> <em>Changelog:</em> <ul> <li>Insync with BoyCott Advance 0.2.6 (including Sonic Advance patch); <li>BAM movie recording/player support <li>Support for 10 savestates per GBA ROM image <li>Fixed a small bug in the OpenGL code <li>Redone timer for more accurate emulation based upon BoyCott Advance 0.2.6 WIN32 <li>Added new filtermodes for software rendering (TVMode, 2xSai, Super 2xSai,SuperEagle) <li>Code cleaning and migration to C++ <li>Added selection for OpenGL rendering (GL_TRIANGLE or GL_QUAD) <li>Additional fixes </ul> BoyCott Advance/SDL 0.2.6 updated BoyCott Advance/SDL
2355 4 2002-03-04 04:42:04 <em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> An OpenGL game of pool <p> <em>Changelog:</em> <img src="http://www.happypenguin.org/images/thumbs/foobillard_snapshot01.png" align="right"> <ul> <li>better hole, edge and table surface design <li>balls dropping into holes <li>additional commandline option for balldetail <li>lensflare <li>more strict 8pool rules <li>correct timing for queue <li>more commandline options <li>config file (~/.foobillardrc) - takes same args as commandline <li>winner/loser bug with 8ball fixed </ul> source: Linuxgames.com FooBillard 0.8 updated FooBillard
2356 4 2002-03-04 04:45:35 <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"> <p> <em>Description:</em> interface to go servers <p> <em>Changelog:</em> <ul> <li>record window size <li>bugfixes </ul> cgoban 1.9.12 updated cgoban
2357 4 2002-03-04 05:23:48 <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> MUGEN is a 2D fighting game engine. <p> <em>Changelog:</em> <ul> <li>Added Survival play modes. See how long you can last! <li>Some bugfixes </ul> MUGEN 2001.11.14 updated MUGEN