| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 2318 | -1 | 2002-02-10 10:35:14 | <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"> <p> <em>Description:</em> GoKart racing featuring Tux and Gown. <p> <em>Changelog:</em> <ul> <li>Added a new racetrack. <li>Made the joystick controls a little more sensitive <li>Fixed some problems with what happens when you complete a race. </ul> | TuxKart 0.1.0 | updated | TuxKart |
| 2319 | 5397 | 2002-02-11 07:57:44 | <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> An advanced sokoban game for KDE <p> <em>Changelog:</em> <ul> <li>a lot of bugs were fixed <li>the graphics of the themes are compressed mich better, which results in noticable smaller package sizes (and which maybe decreases the barrier to include EasySok in the kdegames package:) <li>the usability of some themes was (hopefully) enhanced <li>a first (rough) german translation is available (not for the handbook) <li>illegal moves can now be treated as virtual moves. </ul> | EasySok 0.2 | updated | EasySok |
| 2320 | 4377 | 2002-02-11 21:51:21 | <em>Category:</em> Emulator<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> Kaillera enables emulators to play on the Internet. <p> <em>Changelog:</em><br> <ul> <li>added options for restricting access on ping times and connection settings <li>fixed pb on win32 where max clients couldn't exceed 32 (doh) <li>fixed crash pb on linux/freebsd <li>added URL configuration option so you can have your site <li>linked on kaillera.com <li>added chat messages flood protection! <li>added waiting games reporting </ul> | Kaillera Server 0.85 | updated | Kaillera Server |
| 2321 | 2 | 2002-02-12 07:56:34 | <em>Category:</em> Emulator<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"> <p> <em>Description:</em> An arcade game emulator with support for over 2000 games. <p> <em>Changelog:</em> <ul> <li> Applied a tilemap fix needed for Numan Athletics. (Phil Stroffolino) <li> Fixed a bug that caused the network code to break in FreeBSD. (Stijn Hoop) <li> The xfx and svgafx targets failed to build in 0.58.1 because of a core patch that was inadvertently overwritten. They now build again. (Steve Freeland) <li> Applied sound fix for Final Fight and Truxton 2 and possibly other games which use FM timers; applied QSound fix for CPS1; applied sound fix for Yie Ar Kung-Fu. (Aaron Giles) <li> Outrun no longer segfaults on startup. (Steve Freeland) <li> Fixed several multiply-defined variables that caused link warnings. <li> The OSS audio driver no longer automatically falls back on timer- based audio if the requested fragment size/numfrags cannot be obtained from the sound device. <li> Fixed a few gcc 3.0.x warnings. <li> The xgl target compiles again, but may have problems with vector games. </ul> | Xmame 0.58.2 | updated | Xmame |
| 2322 | 4377 | 2002-02-12 12:09:04 | <em>Category:</em> Game-related Utility<br> <em>Description:</em> Why has an integrated Python interpreter. This means you can create your own level manipulation and inspection scripts easily. At the moment, it is still very early in development. Some parts work, but others (such as selecting which level to edit) don't, so you may have some problems. But Why is in beta stage, so this is to be expected. | Why Beta | new | Why |
| 2323 | -1 | 2002-02-13 07:56:52 | <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> 2D scrolling shooting game. <p> <em>Changelog:</em> <ul> <li>The stage 4 was added. <li>When the level of the main and asub took the same item at the time of the maximum, it was made to deliver a special attack. <li>It stops having eliminated, when a superficium was destroyed and the destroyed picture was displayed. </ul> | grande 0.4 | updated | grande |
| 2324 | -1 | 2002-02-14 08:52:41 | <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"> <p> <em>Description:</em> R-aTTaCk is a Tetris-attack© like, but with more option. <p> <em>Changelog:</em> <ul> <li>Add Combo system: multiple, and serial delete <li>Add i18n: en and fr <li>Add command line option <li>Add cheat-mode <li>Put new block gfx style <li>and more </ul> | R-aTTaCK 0.8.0 | updated | R-aTTaCK |
| 2325 | -1 | 2002-02-17 12:57:51 | <img src="/images/thumbs/screenie.jpg" align="right" width="200" height="125" alt=""><em>Category:</em> Toy<br> <em>Description:</em> A very simple Java-game where you just need to "pie" Bill Gates. For now, its very simple but I want to enhance it and make a clean rewrite. I wish you a lot of fun, Linuxhippy | JPGates 0.0.5-BETA 0.0.5-BETA | new | JPGates 0.0.5-BETA |
| 2326 | 5682 | 2002-02-18 06:45:30 | <em>Category:</em> Role Playing<br> <em>Description:</em> phpRPG is a multiplayer fantasy role playing game driven by PHP and MySQL, with aims to develop a web-based game engine which shares common qualities between multiple user dungeons (MUDs), paper & pen RPGs and computer RPGs. | phpRPG 0.3 | new | phpRPG |
| 2327 | 4987 | 2002-02-18 06:48:02 | <em>Category:</em> Arcade<br> <em>Description:</em> A very fun and addictive game like shufflepuck or air hockey with great graphics and sounds. <p> You can play against Tux, Cartman, or Homer, but the objective is the same: to be the first one to score 15 goals. | TuxPuck 0.7.9 | new | TuxPuck |