| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 2298 | -1 | 2002-02-05 07:32:44 | <em>Category:</em> Action<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"> <p> <em>Description:</em> A 3D racing game featuring Tux, the Linux penguin <p> <em>Changelog:</em> <p> A playable demo of Tux Racer is now available for download. It contains a level from three different cups from the full version of the game. | Tux Racer 1.1 demo available | updated | Tux Racer |
| 2299 | 2 | 2002-02-05 07:38:21 | <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"> <p> <em>Description:</em> 2D scrolling platform game based on Duke Nukem 1 <p> <em>Changelog:</em> <p> David Joffe, the author has annouced: <i>"I will, for now, no longer working on Dave Gnukem. This may or may not be permanent, I don't know yet. If you are interested in taking over this project, please <a href="http://www.scorpioncity.com/feedback.html">let me know</a>."</i> | Dave Gnukem development halted | updated | Dave Gnukem |
| 2300 | 4 | 2002-02-05 08:01:31 | <em>Category:</em> Action<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"> <img src="http://www.happypenguin.org/images/thumbs/overkill.jpg" align="right"> <p> <em>Description:</em> A bloody action 2D deathmatch game in ASCII art. <p> <em>Changelog:</em> <ul> <li>minor level changes (in old level) <li>new level (it's very lethal ;-) ) <li>lot of cool new graphics <li>level negotiation (client negotiates level with server) <li>fixed bug with -s option <li>optional 3D view <li>lethal objects <li>optimized output from the avi editor <li>fixed segfault in the avi editor when cannot write to a file <li>improved avi editor - status bar, hold key <li>fixed several bugs in avi loader </ul> | 0verkill 0.16 | updated | 0verkill |
| 2301 | 2766 | 2002-02-05 14:43:42 | <em>Category:</em> Role Playing<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"> <p> <em>Description:</em> 2D graphical RPG game <p> <em>Changelog:</em> <ul> <li>compiles with gcc 3.0.x <li>autodetects SWIG at compile time <li>can make debian packages <li>removal of some 'pink noise' from images in the game </ul> | Adonthell 0.3.1 | updated | Adonthell |
| 2302 | -1 | 2002-02-05 14:44:35 | <em>Category:</em> Strategy<br> <em>Description:</em> 1400 AD Central America... Theocracy is a real-time strategy game in which you take control of one of the Aztec tribes. Develop your chosen tribe to its ultimate destiny, and resist the Spanish conquerors. Unlike most other real time strategy games, Theocracy allows you to develop diplomatic relationships with your neighbours, form alliances, establish trade routes, and conquer them when you feel you can! Seems that UbiSoft released Windows and Linux version together. | Theocracy | new | Theocracy |
| 2303 | 4 | 2002-02-06 02:33:32 | <img src="http://www.happypenguin.org/images/thumbs/asc.jpg" align="right"> <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"> <p> <em>Description:</em> ASC is a free, turn based strategy game. <p> <em>Changelog (since 1.9.5.1):</em> <ul> <li>Fixed crashes in AI <li>Fixed crashes in mapeditor <li>Airplanes cannot land into buildings any more <li>AI can now be used as a benchmark <li>Units that can never move wont be displayed in gray prior to attack. <li>If max num of mines exceeded, no icon is displayed for placing a new one <li>Lots of bugfixes </ul> | Advanced Strategic Command 1.9.5.4 | updated | Advanced Strategic Command |
| 2304 | 4 | 2002-02-06 04:30:04 | <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> Crimson Fields is a tactical war game in the tradition of Battle Isle. <p> <em>Changelog (since 0.1.6):</em> <ul> <li>all new combat rules <li>the beginnings of a computer-controlled player <li>bugfixes </ul> | Crimson Fields 0.2.2 | updated | Crimson Fields |
| 2305 | 4 | 2002-02-06 04:39:43 | <em>Category:</em> Role Playing<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"> <p> <em>Description:</em> A multiplayer network rogue-like game. <p> <em>Changelog:</em> <img src="http://www.happypenguin.org/images/thumbs/crossfire.jpg" align="right"> <ul> <li>Fog of war (run with -fog): Tiles you saw previously but not currently in sight will be dimmed but still displayed. <li>SDL support in the gtk client - using SDL is generally much faster on most systems. This should not be confused with the pure SDL client. <li>Improved darkness handling (via command line or in program switches) - much better looking lighting effects can be achieved, including of actual dimming (and not pixeling), as well as per pixel interpolated lighting. <li>Image resizing - you can specify the scale (either smaller or larger) for the map and inventory icons. <li>Re-organization of the source making it more modular. </ul> | CrossFire 1.1.0 | updated | CrossFire |
| 2306 | -1 | 2002-02-06 19:18:10 | <em>Category:</em> Action<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"> <p> <em>Description:</em> Reimplementation of the classic jump and run game <p> <em>Changelog:</em> <ul> <li>changes to compile successfully on sparc <li>improved configure script a bit <li>added an option for scaling in the options menu (for slow computers) <li>Note: This is giong to be the beta version for version 1.0 so if you find any problems compiling, want some feature that is still missing mail now or stay away for a while. I'll make a break after the 1.0 release so there will be not many changes, except for bugfixes. </ul> | Tower Toppler 0.95 | updated | Tower Toppler |
| 2307 | 4 | 2002-02-06 19:23:33 | <em>Category:</em> Action<br> <em>Description:</em> Crawl a dungeon in a doomlike view. <p> In your hometown, a remote medieval city, a group of workers accidentally opens a subterranean entrance to a dungeon while digging a cellar for a building. After a bloody encounter with a group of fearsome monsters, many of the workers are left dead. The lord of the city offers a bounty for any who can venture into the dungeon and expel the evil which lurks there. <p> Note: This game is new only to the Game Tome database. Its webpage has not been updated since September 2000. | Dungeon Game 0.19 | new | Dungeon Game |