| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 2268 | 3799 | 2002-01-28 12:10:35 | <em>Category:</em> Action<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"> <p> <em>Description:</em> A nibbles clone, just better. <p> <em>Changelog:</em> <ul> <li>adds Brazilian Portuguese translations <li>improves cpu oponent by teching them how to speed-up and stop <li>toggles full-screen on [Alt]+[Enter] (when using SDL) <li>adds a work around for a bug in GGI's X driver. </ul> | Heroes 0.19 | updated | |
| 2269 | 2 | 2002-01-28 12:19:31 | <img src="/images/thumbs/sshot1.jpg" align="right" width="200" height="150" alt=""><em>Category:</em> Role Playing<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"> <p> <em>Description:</em> 2D graphical RPG game <p> <em>Changelog:</em> In this release we have considerably improved the game's engine - it now uses more detailed graphics, has ogg-vorbis music and a fully working dialogue system. Although Adonthell 0.3 is a properly playable game it is only intended as a demo of the features we have added so far. The gameplay will improve considerably in future releases. Speaking of which, if you know C++, Python or are good at graphics, writing or music we'd like to hear from you since we are constantly looking for more developers. | Adonthell 0.3 | updated | |
| 2270 | -1 | 2002-01-28 13:57:59 | <em>Category:</em> Arcade<br> <em>Description:</em> You do know what's a snake game. If not, you're a snake and must eat some things to get your score. In this version are also some extras included. | ClanSnake | new | |
| 2271 | 2 | 2002-01-28 23:57:52 | I've just put together a new comments system that's a little more flexible than the old one. Most noticeably, replies are nested and it's now possible for me to easily stick comments just about anywhere on the site. At the moment, comments are available on game records (as always), on blue-headed news items (like this one) and on the polls. I suppose I could put up forums for discussion of specific topics too, if that'd interest anyone. Respond to this article and let me know if you've got ideas. Keep in mind that I've literally <i>just</i> finished writing this code. I tested as best I could, but there are bound to be problems lurking about. It'd be good of you to <a href="mailto:bobz@mr.net">let me know</a> when you hit a bug. | New comments system | default | |
| 2272 | 2 | 2002-01-28 23:47:25 | <em>Category:</em> Game-related Utility<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> Quake III: Arena level editing utility <p> <em>Changelog:</em> <ul> <li>bobtoolz update <li>fixes to q3map and radiant's bsp command expansion <li>support mod directories correctly <li>removed the 'refresh' command from plugins menu. it is broken right now <li>various fixes to the plugins` <li>fixed the loading of texture menu <li>works correctly if 'shaderlist.txt only' is disabled <li>putting together everything for a linux release (setup scripts) <li>fixes to GenSurf texture requests code <li>added modelscale key check to misc_model entity <li>added angle key check to eclassmodel class <li>fixed bugs in BP (brush primitives) writing and reading <li>fixed gensurf to create faces/patches with correct textures <li>fixed md3 models missing in 2D views </ul> | GtkRadiant 1.2.3 | updated | GtkRadiant |
| 2273 | 4 | 2002-01-29 01:48:20 | <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"> <p> <em>Description:</em> Dopewars is a game simulating the life of a drug dealer in 1984 New York. <p> <em>Changelog:</em> <ul> <li>a new networking subsystem with HTTP/1.0 and SOCKS4&5 support </ul> | Dopewars 1.5.2 | updated | Dopewars |
| 2274 | 5603 | 2002-01-29 02:00:57 | <em>Category:</em> Interactive Fiction<br> <em>Avg. Rating:</em> <font color="#ffff80" size="-1">(not yet rated)</font> <p> <em>Description:</em> Online Game Authoring System <p> <em>Changelog:</em> <ul> <li>1.0 Release </ul> | The Cycon Online Gaming (COG) Engine 1.0 | updated | The Cycon Online Gaming (COG) Engine |
| 2275 | -1 | 2002-01-29 13:18:08 | <em>Category:</em> Code Library<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"> <p> <em>Description:</em> multi-platform game SDK <p> <em>Changelog:</em> <ul> <li>Datafile & resource fixes (Everything should work again with datafiles!) <li>Added a CL_Setup???::init(bool register_resources_only = false) which makes it possible to compile datafiles without initializing the devices (display, sound, etc). <li>CL_Font::print_center and print_right is now also multi-line enabled <li>Fullscreen possible under GLX <li>Win32 CL_System::get_time() performance fix <li>X11 put_display fix <li>ClanTTF: Compile fix <li>ClanPNG: is_indexed() in PNG-files now return correct value <li>ClanNet: Backported sockets from ClanNet2 (fixes some bugs) <li>ClanGUI: Added "tab next" support <li>ClanGUI: Added "tab id" support <li>ClanGUI: Fixed automatic sizing of CL_CheckBox <li>ClanGUI: Fixed keyboard and mouse event routing <li>ClanGUI: Removed many memory leaks from components </ul> | ClanLib Game SDK 0.5.4 | updated | ClanLib Game SDK |
| 2276 | -1 | 2002-01-29 13:52:56 | <img src="/images/thumbs/penguins.jpg" align="right" width="200" height="150" alt=""><em>Category:</em> Toy<br> <em>Description:</em> Make your LILO boot screen more exciting with animated pictures! From the author's web page: <blockquote> Since mid-2001, most Linux distributions include some patched versions of LILO (the LInux LOader) that support VGA or VESA graphical modes and make it possible to have a nice background image while booting. Starting with SuSE Linux 7.2, the SuSE distribution includes an interesting extension to LILO that allows a programmer to define some callback functions that are triggered when some events occur (key pressed, timeout, ...). It gives a much greater flexibility than the other extensions that are provided by most of the other Linux distributions, including the new graphical modes that have recently been added to the official version of LILO 22.x. <p> While testing the SuSE version of LILO and the helper program mkbootmsg, I was wondering if the timer callbacks together with the function that copies parts of the image to the screen could be used for creating animations. I quickly found out that it was indeed possible to enhance the boot screen with animations. Since my friends liked the results, I decided to share them on this web site. ... These animated boot screens have been tested with SuSE Linux 7.2 and 7.3. <b>If you are using another distribution such as Debian, Red Hat, Mandrake or a custom set of packages, you will not get the expected results</b> if you keep the version of LILO included in your distribution. </blockquote> <p> Before you try this, have a boot floppy ready. If something doesn't go as planned, you could RENDER YOUR SYSTEM UNBOOTABLE. You have been warned. | Animated LILO boot screens | new | Animated LILO boot screens |
| 2277 | -1 | 2002-01-30 01:44:31 | <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"><img src="/images/star.gif" alt="*"> <p> <em>Description:</em> A unique multiplayer wargame. <p> <em>Changelog:</em> <ul> <li>Added a button to switch between fullscreen and windowed video modes. <li>An RPM is now available <li>some mior bugs have been fixed. </ul> | Liquid War 5.4.3 | updated | Liquid War |