Penguin Gamer

comments

games

news

ratings

users

<

>

newsid userid timestamp news headline newstype gameid
222 854 1999-04-17 11:12:37 <em>Category:</em> Puzzle<br> <em>Description:</em> You can shoot into the blackbox and you can look where your shots go out of it. In the box blocks are reflecting your shots. You have to guess where the blocks are. Blackbox 0.80 new
223 2 1999-04-18 11:24:41 <a href="mailto:gerrit.holl@pobox.com">Gerrit Holl</a> wrote in to announce his new Dutch website about Linux games. It's at <a href="http://www.nl.linux.org/spellen/"><em>http://www.nl.linux.org/spellen/</em></a>. I can't comment on the site's content as it's all in Dutch. If your Dutch is better than mine, go check it out. Dutch Linux games website default
224 600 1999-04-18 11:34:03 <em>Category:</em> Strategy<br> <em>Description:</em> Chain Reaction is played on an 8 by 8 board. Players take turns to move. On each move, the player may select an empty square, or one they already own. Squares belonging to other players may not be chosen. If the square was unowned, it becomes the property of the player, and is given a value of 1. If the square was owned by the player, the value is incremented. Chain Reaction 26021998 new
225 809 1999-04-18 11:38:31 <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="*"><img src="http://happypenguin.org/images/star.gif" alt="*"><img src="http://happypenguin.org/images/star.gif" alt="*"><img src="http://happypenguin.org/images/star.gif" alt="*"><img src="http://happypenguin.org/images/star.gif" alt="*"><p> <em>Description:</em> Bomberman clone for ClanLib<p> <em>Changelog:</em> Lots of internal changes and bugfixes since the last release. See the changelog for complete details. ClanBomber 990417 updated
226 547 1999-04-18 11:41:27 <img src="/images/thumbs/galaxypbw-1.0beta4.gif" align=right width=200 height=154><em>Category:</em> Strategy<br> <em>Description:</em> Galaxy is closed-ended turn based multiplayer space strategy war game. There are numerous variants of Galaxy each with slighty different rules. It exists in PBM (play by mail) and PBEM (play be e-mail) variants. The Galaxy PBW (play by web) project allows Galaxy to be played on-line over the internet. The Galaxy PBW is written in Java. It includes custom object-oriented Galaxy server (similar by rules to the "Blind" variant of Galaxy), multiplatform graphical client, web based mail system for exchanging the diplomatic mail, various support scripts automating game scheduling, creation and management. Galaxy PBW 1.0beta4 new
227 2 1999-04-18 17:04:04 <em>Category:</em> Under development - not yet playable<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="*"><img src="http://happypenguin.org/images/star.gif" alt="*"><img src="http://happypenguin.org/images/star.gif" alt="*"><img src="http://happypenguin.org/images/star.gif" alt="*"><p> <em>Description:</em> Pingus is a Lemmings-like game for Linux.<p> <em>Changelog:</em> <ul> <li>Scrolling with the mouse is possible (requires ClanLib CVS) <li>the configure script should be more robust <li>game runs now faster (I removed the software break) <li>A new nice tile set is available, which locks much nicer (thanks to Michael Mestre) <li>A tumble and a digger animation are now included (thanks to Craig Timpany) <li>misc bug fixes, it shouldn't segfault anymore at startup, if no options are given </ul> Pingus 0.0.12 updated
228 2 1999-04-19 12:25:17 glDoom guy <a href="mailto:brucel@abraxis.com">Bruce Lewis</a> updated the <a href="http://frag.com/doom/">glDoom news page</a> this weekend with the sad news that he's lost all of the glDoom source in some kind of computer accident at his home. His backups were lost in the same accident. Rather than attempt to recreate 15 months of work, he's throwing in the towel. Damn. I was looking forward to 3D-accelerated Doom under Linux. This is a big fat drag. My condolences, Bruce. The glDoom project is dead default
229 2 1999-04-19 12:55:10 <em>Category:</em> Action<br> <em>Description:</em> This version of the venerable Doom engine adds the following new features to the game: <ul> <li>sprite & wall translucency <li>setup controls menu <li>mouse look <li>32 player TCP/IP deathmatch <li>a Quake-style console <li>crosshairs <li>lots, lots more. Visit the web page for the full list. </ul> <p> The Linux version sports two versions: X11 and GGI. The GGI version should be playable on a 3Dfx card, although I haven't tried this yet. Doom Legacy 1.28 new
230 2 1999-04-19 13:07:59 <em>Category:</em> Game-related Utility<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="*"><img src="http://happypenguin.org/images/star.gif" alt="*"><img src="http://happypenguin.org/images/star.gif" alt="*"><p> <em>Description:</em> A text mode Quake server browser<p> <em>Changelog:</em> <ul> <li>Cached data can now expire. <li>Basic UI cleanups <li>Fixed a bug which wouldn't let quake connect to any port other than default <li>Fixed bug which didn't allow the program to change back to the current working directory after launching quake <li>MAJOR CONFIGURATION FILE CHANGES. The configuration file now resides in the users home directory named .qlaunchrc <li>The MAXFD token has also been added to qlaunchrc. This defines how many servers will be pinged at a time while getting master server lists. </ul> QuakeLaunch 0.06 updated
231 2 1999-04-19 13:14:45 <em>Category:</em> Action<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="*"><img src="http://happypenguin.org/images/star.gif" alt="*"><img src="http://happypenguin.org/images/star.gif" alt="*"><img src="http://happypenguin.org/images/star.gif" alt="*"><p> <em>Description:</em> A 3D multiplayer space shoot-em-up<p> <em>Changelog:</em> <ul> <li>Mouse support! Don't let it be said we don't listen to our customers. You asked for it, so we added it. None of us play with the mouse, but we've tried to make it as absolutely configurable as possible to suit the Quake/mouselook style of gameplay. <li>The registered version now supports a file-transferring server; if you connect to a registered server and don't have the map the server's running, it'll send it to you. If you don't have the textures required for the level, it'll automagically send you those as well. <li>Added some more combat environments, though you'll have to find a server that's playing a new map to see what they are (no changes to the single-player missions). <li>Fixed an unexploited denial-of-service attack against the server; this required a change in protocol, so we had to increment the network protocol revision to rev.8. Note that rev.8 clients can't connect to rev.7 servers and vice-versa. Everybody should upgrade to rev.8 anyway just to be safe. <li>Miscellaneous minor bug fixes </ul> BFRIS 1.1.1 updated