| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 2188 | -1 | 2001-12-30 12:29:09 | <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font> <p> <em>Description:</em> Monopoly-like boardgames for KDE. <p> <em>Changelog:</em> <ul> <li>Many internal changes to the codebase. <li>Atlantik no longer contains any hardcoded references to the Monopoly game setup, but is truly dynamic in building and handling gameboards. </ul> | Atlantik (was: KMonop) 0.1.1 | updated | |
| 2189 | 4074 | 2001-12-31 01:54:11 | <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"> <p> <em>Description:</em> Breakout-style aracade game in the manner of Arkanoid. <p> <em>Changelog:</em> <ul> <li>new funny maluses (ghostly paddle, darkness, chaos) <li>invisible bricks <li>explosive bricks (either destroying or creating other bricks) <li>new colored bricks (gray and white) <li>15 all new levels <li>a quick-help <li>own highscore chart for each levelset <li>longer-lasting bonuses <li>a bunch of bugfixes: <UL> <LI>attached balls keep contact with paddle</LI> <LI>paddle doesn't jump after resize (thanks to Daniel Burrows)</LI> <LI>menu doesn't crash when pressing cursor key with no item selected</LI> <LI>balls are attached to paddle instead of wall when hitting paddle and brick in the same programme cycle (thanks to Patrick Hohmeyer)</LI> <LI>balls properly reflected when hitting the very bottom of the outer walls (instead of getting stuck with an explosive noise)</LI> </UL> </ul> | LBreakout 2.1 | updated | |
| 2190 | -1 | 2001-12-31 01:55:59 | <em>Category:</em> Role Playing<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font> <p> <em>Description:</em> A user-editable clone of Ultima 6 <p> <em>Changelog:</em> <ul> <li>Multiple map support <li>better room blanking <li>Creature eggs <li>and a good deal more. </ul> | IRE - The IT-HE RPG Engine 0.70 | updated | |
| 2191 | 4 | 2001-12-31 01:58:38 | <em>Category:</em> Strategy<br> <em>Description:</em> <p>A new version of the <a href="http://happypenguin.org/show?Starship%20Traders">Starship Traders</a> multiplayer strategy game. The new version, ST2, has a 3D interface and includes an X-Window-based client program. ST2 is considerably faster than its WWW predecessor and integrates a graphical display and point-and-click mouse controls with a complete keyboard interface. Linux users are needed to participate in the first test game since no other operating systems are yet supported.</p> <p>The new server is up and running now and a Linux version of the client is available. The client is a dynamically linked Linux x86 binary and requires the Mesa3D or OpenGL libraries -- which should already be installed on most modern distributions. Internet access is also required to play in the test game, of course.</p> <p>The screenshot shows a sector with a starbase, a planet, a tradingpost, some sector debris, a few fighters, a wormhole, and, if you look closely, a couple of small starships in the lower left quadrant intermixed with the text. This screenshot is with the window at 640x480. For a less cluttered appearance you can click resize -- while playing -- to expand (or shrink) the window.</p> | Starship Traders 2 sst012 | new | |
| 2192 | -1 | 2001-12-31 09:11:13 | <em>Category:</em> Action<br> <em>Description:</em> supercow is a game in which you are the supercow, and have to jump and run, just like in super mario land. If you want sound, install sox. | supercow 1.0 | new | |
| 2193 | -1 | 2001-12-31 09:13:59 | <img src="/images/thumbs/rars.png" align="right" width="200" height="156"><em>Category:</em> Simulation<br> <em>Description:</em> The Robot Auto Racing Simulator (RARS) consists of a simulation of the physics of cars racing on a track, a graphic display of the race, and a separate control program (robot "driver") for each car. The goal of the game is to implement such a control program in order to compete against other programmers. An official formula one season is held every year. | Robot Auto Racing Simulator 0.84 | new | |
| 2194 | 4 | 2002-01-01 02:59:20 | We wish you all a great new year 2002!<br> Let's hope this is the year in which Linux-Gaming breaks through | 2002! | default | |
| 2195 | 4641 | 2002-01-01 03:05:45 | <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font> <p> <em>Description:</em> 2D scrolling shooting game. <p> <em>Changelog:</em> <ul> <li>The stage 2 was added. <li>When a boss was beaten, the bug into which mark did not go was corrected. </ul> | grande 0.3 | updated | |
| 2196 | 949 | 2002-01-01 03:07:11 | <em>Category:</em> Action<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="4"><img src="/images/star.gif" alt="4"><img src="/images/star.gif" alt="4"><img src="/images/star.gif" alt="4"> <p> <em>Description:</em> two player platform deathmatch over serial/LAN <p> <em>Changelog:</em> <ul> <li>A computer controlled punching bag <li>An options screen <li>Different screen sizes for platforms that don't support 320x200 <li>CD and module music support <li>More blood, and slowed down particles </ul> | Red Pixel 1.0 | updated | |
| 2197 | -1 | 2002-01-02 06:46:57 | <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="1"> <p> <em>Description:</em> Scorched Island 3D is a popular 'shoot-over-the-hill' game <p> <em>Changelog:</em> <ul> <li>Support for teams <li>sound and tank conversations <li>Packed all data files into one single file <li>Various bugfixes </ul> | Scorched Island 3D 1.2 | updated |