| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 2148 | 3286 | 2001-12-16 12:16:17 | <em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font> <p> <em>Description:</em> Go-Kart simulation <p> <em>Changelog:</em> <ul> <li>All files moved to savannah. <li>New track file format. <li>Added textures. </ul> | Top10 2001-09-09 | updated | |
| 2149 | 4 | 2001-12-16 12:18:27 | <em>Category:</em> Strategy<br> <em>Description:</em> LGeneral is a turn-based strategy engine heavily inspired by Panzer General. You play single scenarios or whole campaigns turn by turn against a human player or the AI. Things like entrenchment, rugged defence, defensive fire, ambushs, unit supplies, weather influence, reinforcements, etc contribute to the stratetgic depth of the game.<br> To allow simple creation of own scenarios and units all resource files are saved in ASCII. The meaning and structure of file entries are explained in this HOWTO. To simplify editing, Aleksey Myagkov is developing an editor. A package manager is planned to allow adding new scenarios/campaigns to the basic engine. | LGeneral 0.5.0 | new | |
| 2150 | -1 | 2001-12-17 09:36:12 | <em>Category:</em> Emulator<br> <em>Description:</em> AGIL is my attempt at producing a clone of the Adventure Game Interpreter used by Sierra in the 1980's to run games such as Space Quest, Kings Quest and Leisure Suit Larry. <p> If you haven't seen an AGI game you've missed out on a lot. You walk around and type in what you want your character to do. | AGIL 0.1.2a | new | |
| 2151 | 4377 | 2001-12-17 12:23:24 | <em>Category:</em> Action<br> <em>Description:</em> Spawned from the Doom Engine, EDGE advances into the future with easy development and expansion as a cornerstone, making use of advancing technology and supporting a variety of platforms, this adds a new dimension to 3D gaming. | EDGE 1.27 | new | |
| 2152 | 704 | 2001-12-17 12:29:59 | <img src="http://happypenguin.org/images/thumbs/love.gif" align="right"><em>Category:</em> Role Playing<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"> <p> <em>Description:</em> Ultima 7 Game Engine <p> <em>Changelog:</em> Finally, after about three years, Exult has gone Beta. This milestone means that both parts of Ultima 7, 'Black Gate' and 'Serpent Isle', are playable in their entirety. We'll continue fixing bugs with a 1.00 release as a near-term goal, and will also be working on ExultStudio, which will allow users to create their own games someday. | Exult 0.96beta1 | updated | |
| 2153 | 793 | 2001-12-17 12:32:43 | <em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="4"><img src="/images/star.gif" alt="4"><img src="/images/star.gif" alt="4"><img src="/images/star.gif" alt="4"> <p> <em>Description:</em> Massivly multiplayer space oriented network game system <p> <em>Changelog:</em> <ul> <li>Initial release of 1.34.x series. <li>New configure scripts for each program, <li>improved economy window display rate <li>and GUI clist widget, fixed C++ compile time issues. </ul> | XShipWars 1.34.0 | updated | |
| 2154 | -1 | 2001-12-17 12:35:57 | <em>Category:</em> Action<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="4"><img src="/images/star.gif" alt="4"><img src="/images/star.gif" alt="4"><img src="/images/star.gif" alt="4"> <p> <em>Description:</em> A crazy game, an extra-fun bomberman, an "addon" game! <p> <em>Changelog:</em> <ul> <li>Bomb ô Bomb generation 2! <li>New addon are aviable! <li>More Fond (game-background) <li>More Option </ul> | Bomb ô Bomb 2.0.0 | updated | |
| 2155 | -1 | 2001-12-17 15:59:07 | <em>Category:</em> Arcade<br> <em>Description:</em> R-aTTaCk is a Tetris-attack© like, but with more option. To win you must draw line (3 or more boxes) for remove it. When you remove a special box you do an action, for help or disagree you; your way: make the best score! Each type of box have differant points, if you make more than forteen point in one move you win a block. A block is made with one or more boxes, for eliminate this you must destroy a box touching it. I have build this game in the way to make a little game. In the first time it's only for the SDL-contest, I send it, now I hope good result... (Winners will be notified by January 10th, 2002). One of the way for this game it's low size. | R aTTaCk 0.7.0 | new | |
| 2156 | 4387 | 2001-12-17 16:02:54 | <img src="/images/thumbs/coco.jpg" align="right" width="200" height="150"><em>Category:</em> Action<br> <em>Description:</em> Fly helicopters around and blow up the enemy units. | Copter Commander 1.7 | new | |
| 2157 | -1 | 2001-12-17 16:08:01 | <em>Category:</em> Emulator<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="4"><img src="/images/star.gif" alt="4"><img src="/images/star.gif" alt="4"><img src="/images/star.gif" alt="4"> <p> <em>Description:</em> A Sega Genesis emulator for linux using SDL. <p> <em>Changelog:</em> <ul> <li>Added fullscreen toggle, using Alt-Enter by default. <li>Added the ability to set modifiers on key bindings, using the prefixes "shift-", "ctrl-", "alt-", and "meta-". <li>When 'z' is pressed to stop emulation while running fullscreen, the screen is toggled into windowed mode until emulation resumes. (assuming SDL supports this on your platform) <li>Fixed some buffer overflows in the rc parser. <li>Fixed a minor bug in creating the .dgen directory framework upon first run. <li>NASM is now required on x86 platforms. <li>Fixed a possible problem in the configure script detecting NASM object format on non-ELF platforms. </ul> | DGen/SDL 1.23 | updated |