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newsid userid timestamp news headline newstype gameid
2078 4 2001-10-28 04:43:59 <em>Category:</em> Puzzle<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font> <p> <em>Description:</em> Gnect is a Four in a Row game for GNOME. <p> <em>Changelog:</em> <ul> <li>Player descriptions now appear in the player selection tab. <li>The "No sound" option was removed from Preferences (the "Enable sound" toggle in the Settings menu can be used instead). <li>Misc code tidied up. </ul> Gnect 1.2.4 updated
2079 4 2001-10-28 04:51:43 <em>Category:</em> Game-related Utility<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font> <p> <em>Description:</em> GTK+ chess board interface for ICS and chess engines. <p> <em>Changelog:</em> <ul> <li>Page Up/Down work on detached console even if the main console isn't shown in the main window. <li>Added font selection for console windows. <li>Added error message to stderr to help people debug problems running timeseal and chess engines. <li>Fixed parsing of Examination status strings. <li>Support for Losers variant on FICS added. <li>Changed Material calculation for Suicide, Losers and Giveaway variants <li>Added toggle for thinking on opponent's time <li>Minor change to premove on *ICS: you'll be able to schedule the premove even before FICS acknowledges the current move. <li>Added checkmate detection <li>Internal improvements to pattern matching classes. <li>Added colorization to shouts, cshouts, whispers, kibitzes, channel tells, notifications... <li>Fixed wild variant detection and game creation. <li>Fixed a bug in legality checking </ul> eboard 0.2.0 updated
2080 4 2001-10-28 05:18:42 <em>Category:</em> Code Library<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"> <p> <em>Description:</em> A free, portable 3D engine with a ton of features. <p> <em>Changelog:</em> <ul> <li>Engine Capabilities:<ul> <li>New isometric engine which can be used as an alternative to the normal 3D engine. <li>New landscape engine. <li>New texture generation utility which is especially useful to generate textures for landscapes. <li>New space demo demonstrating how CS can also be used as a space engine. <li>Hierarchical mesh factories <li>Much improved lighting system. <li>Motion manager has been rewritten.</ul> <li>Special Effects:<ul> <li>New Lensflares. <li>New general emit particle system that can be configured to do nearly everything. <li>New functions for fullscreen fade effects. <li>New haze mesh plugin.</ul> <li>Structural Changes:<ul> <li>Huge redesign of the engine in order to make everything more consistant. <li>The engine has become much more general in that every mesh object can be used for everything. <li>Huge structural changes. <li>Lots of things that used to be in libraries are now seperate plugins. <li>Big changes to configuration system.</ul> <li>Rendering:<ul> <li>The OpenGL renderer has been significantly rewritten making it a lot more optimal. <li>The OpenGL renderer will now use the stencil buffer for clipping when available and if efficient enough. <li>The OpenGL renderer now dynamically combines small lightmaps into bigger super-lightmaps. <li>Support for multi-texturing in OpenGL.</ul> <li>Model Support:<ul> <li>New plugins to import various model formats. <li>The 3ds2lev utility has been improved considerably. <li>There are several new export plugins for use with Blender.</ul> <li>Various:<ul> <li>New Cygwin port. <li>New debugging plugin that can be inserted in any application without recompilation. <li>New 'cs-config' script to make it easier to use CS from external applications. <li>New reporter plugin which CS plugins and other parts of CS use to reporter errors, warnings, and normal notifications. <li>New MP3, new Ogg/Vorbis and new MOD sound loader. <li>New EAX sound plugin (3D sound). <li>New RLE AVI Codec plugin. <li>New LUA scripting plugin <li>New AWS plugin. <li>LOTS of bugs fixed.</ul> <li>Some less nice things to say:<ul> <li>Radiosity is currently broken. This will be fixed for 1.0. <li>Glide renderer has been removed due to lack of maintenance. <li>Direct3D renderer has been removed due to lack of maintenance. <li>MazeD has been removed due to lack of maintenance. <li>The GGI canvas as been removed due to lack of maintenance. <li>The MGL2D canvas as been removed due to lack of maintenance. <li>If you have an application using CS 0.18 then converting this to 0.90 will be a hell of a job. We promise this will NOT happen anymore after 0.90!</ul> </ul> Crystal Space 0.90r001 updated
2081 4 2001-10-28 06:36:00 <em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="4"><img src="/images/star.gif" alt="4"><img src="/images/star.gif" alt="4"><img src="/images/star.gif" alt="4"> <p> <em>Description:</em> Simutrans is a transport and economical simulation game. <p> <em>Changelog:</em> <ul> <li>New savegame routines. Savegames now in binary format. This saves about 30% in space and is much faster in loading/saving. <li>This version cannot load the old savegame format, it is impossible to write a converter in reasonable time. You'll have to start a new game. <li>if a saved game from a Simutrans with a different vehicle.tab is loaded, some vehicle informations are not available. This has the result that the 'unknown' vehicles do not move, but the saved game can be loaded and all common vehicles will work. <li>Rewrite of ground and way data structures. This should fix some problems with vehicles that could get stuck in tunnels and on bridges forever if stopped there by accident. <li>Another major change is that industries now deliver goods to several consumers instead of just one. <li>added a new industry: furniture factory <li>The '!' key (Shift-1) toggles the display of station and town names. <li>The '.' and ',' keys can be used to change the time lapse setting. This is an experimental feature, if you want to be safe, do not use this. <li>if the hardware clock is set back while Simutrans runs, the negative time difference is ignored. This change limits the time Simutrans can be run without stopping to about 23 days! <li>Number of players now limited to 127. <li>A lot of bug fixes. <li>Performance improvements. <li>Eye candy improvements. </ul> Simutrans 0.79 updated
2082 4 2001-11-02 06:38:35 <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font> <p> <em>Description:</em> Civil is a wargame simulating battles of the American Civil War. <p> <em>Changelog:</em> <ul> <li>Full documentation of all implemented features, including install and running. (DocBook XML) <li>Scenario Server code for a central repository of Civil scenarios that players can download or contribute to. (XML-RPC) <li>Greatly improved transformation of the Scenarios to HTML for previewing by players. <li>First implementation of the A* pathfinding algo. <li>Major playability enhancements throughout the game, including simple combat, combat policies and mission objectives. <li>Numerous bug-fixes throughout the code-base <li>Improvements to the Scenario Editor. Units can be placed along with mission objectives. <li>Inclusion of the SFX framework and some dummy background music and sound effects. <li>Many additions to the GFX tree including new terrains, roads and many fixes to existing graphics. </ul> Civil 0.50 updated
2083 4 2001-11-02 07:52:27 <em>Category:</em> Action<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"> <p> <em>Description:</em> Linux port of Parallax's Descent 2 space game <p> <em>Changelog:</em> <ul> <li>Assembly under mingw32 now works. <li>Invulnerable robots bug fixed! <li>Build process much faster. <li>network support now compiles on mingw, dunno if it works... <li>Builds with SDL/OpenGL, even on Windows (MingW32) <li>Lots of minor changes and cleanups of the build system. </ul> D2X 0.1.1 updated
2084 4377 2001-11-02 20:48:23 <em>Category:</em> Emulator<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font> <p> <em>Description:</em> FCE Ultra is a portable NES/Famicom emulator based on Bero's original FCE source <p> <em>Changelog:</em> <ul> <li>Fixed a 6502 emulation bug that was causing some Koei games (ex: Nobunaga's Ambition, Genghis Khan) to not work. <li>Extensive PPU/CPU timing adjustments. <li>Fixed support for iNES mapper 40. <li>Added support for the following UNIF boards(prefixes omitted): <ul> <li>- ETROM <li>- ELROM <li>- EWROM </ul> <li>Fixed a few bugs in the UNIF code. <li>The joystick button configuration code now only waits for button release events. <li>Added support for loading and saving cheat files. The next version will have a functional interface(hopefully). <li>Command line options to control the number of sound fragments and the fragment size have been added. </ul> FCE Ultra 0.71 updated
2085 4 2001-11-06 02:41:53 <em>Category:</em> Emulator<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"> <p> <em>Description:</em> VGBA is a GameBoy Advance emulator <p> <em>Changelog:</em> <ul> <li>direct sound support <li>better BIOS emulations <li>lots of compatibility fixes </ul> Virtual GameBoy Advance 1.2 updated
2086 4 2001-11-06 02:44:24 <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="3"><img src="/images/star.gif" alt="3"><img src="/images/star.gif" alt="3"> <p> <em>Description:</em> ASC is a free, turn based strategy game. <p> <em>Changelog:</em> <ul> <li>Updated data files <li>Fixed AI crashes <li>Fixed broken refuel dialog. <li>Fixed wrong displaying of objects in snow. <li>Fixed crashes when airplanes crashed <li>Fixed AI crashes <li>Fixed problems when next campaign map could not be found. <li>Fixed "forgotten" events. <li>Added several new experimental map parameters </ul> Advanced Strategic Command 1.9.5 updated
2087 4 2001-11-06 02:46:39 <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="3"><img src="/images/star.gif" alt="3"><img src="/images/star.gif" alt="3"> <p> <em>Description:</em> Startrek themed 2D space combat game <p> <em>Changelog:</em> <ul> <li>Improved graphics for planets and some ships <li>Star systems better defended <li>Cloaking not quite so effective <li>Elite style 'mass lock' prevents warping out near planets <li>Rolling demo at start <li>Beginnings of an economy and actually useful planets <li>Allies won't take so well to being fired on <li>Improved phaser targetting <li>Much better teamwork from fleets <li>Piracy is now an option, once you disable a vessel <li>More ergonomic keys. See the readme for details <li>Slight starscape improvements </ul> Star Voyager 0.1.3 updated