| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 2067 | 4 | 2001-10-19 15:59:20 | <em>Category:</em> Puzzle<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font> <p> <em>Description:</em> Gnect is a Four in a Row game for GNOME. <p> <em>Changelog:</em> <ul> <li>Replaced theme reading code with GLib's GScanner functions. <li>A bug causing one of the sound-events not to play was fixed. <li>Misc cleanups. </ul> | Gnect 1.2.2 | updated | |
| 2068 | 4 | 2001-10-20 14:41:09 | <em>Category:</em> Game-related Utility<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font> <p> <em>Description:</em> GTK+ chess board interface for ICS and chess engines. <p> <em>Changelog:</em> <ul> <li>Fixed treatment of adjourned games <li>Castling permissions are taken from FICS data. <li>Added icons to most of the windows. <li>Fixed clearing of excess space when resizing board in vector-pieces mode. <li>Added keybindings to detached console window <li>Fix to piece selection semantics. <li>Fixed castling checking for suicide, losers and giveaway. </ul> | eboard 0.1.10 | updated | |
| 2069 | 4 | 2001-10-24 11:40:46 | <em>Category:</em> Role Playing<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font> <p> <em>Description:</em> Network protocol library used by the worldforge project. <p> <em>Changelog:</em> <ul> <li>src/Message/Object.h: Removed memory pool as it causes crashes in optimised build. </ul> | WorldForge::Atlas 0.4.3.1 | updated | |
| 2071 | 4 | 2001-10-24 11:48:43 | <em>Category:</em> Action<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font> <p> <em>Description:</em> a fighting game engine developed in Chile. <p> <em>Changelog:</em> <ul> <li>more internationalization improvements <li>graphical keyboard configuration interface <li>fireballs <li>many bug fixes. </ul> | Chuchunco City 0.2.3 | updated | |
| 2072 | 4 | 2001-10-25 14:59:18 | <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font> <p> <em>Description:</em> Civil is a wargame simulating battles of the American Civil War. <p> <em>Changelog:</em> <ul> <li>extra graphics <li>line of sight improvements <li>many other improvements </ul> | Civil 0.4 (CVS) | updated | |
| 2073 | 4377 | 2001-10-26 21:51:46 | <em>Category:</em> Action<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font> <p> <em>Description:</em> A M68000 and M68020 arcade game emulator <p> <em>Changelog:</em> <ul> <li>Up direction too slow in cave games <li>joystick settings not properly restored in win32 and dos. <li>Bad CRC for sailor moon original version (Logiqx) <li>bad romcheck for hotdogst, sailormn, sailormo, mazinger. <li>Made music a little faster for cps1 games like ghosts and ghouls <li>Added "fast_set_pal = 2" setting in raine.cfg for those with bad colors in 8bpp fullscreen modes (win9x and linux fbcon). </ul> | Raine 0.34a | updated | |
| 2074 | 4 | 2001-10-27 05:27:36 | <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font> <p> <em>Description:</em> arcade-style 2D-space-shooter <p> <em>Changelog:</em> <ul> <li>new background <li>new screen format: 320x480 <li>again some new enemys <li>level-information is in external, editable dat-files now. <li>bugfixes, bugfixes and bugfixes </ul> | ketm 0.0.6 | updated | |
| 2075 | 4 | 2001-10-27 09:24:25 | <em>Category:</em> Role Playing<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font> <p> <em>Description:</em> A simple computer role-playing game, written in Python <p> <em>Changelog:</em> <ul> <li>Improved the start and other town generation. <li>Locksmithing costs fatigue to use; if your fatigue overflows, you gain wounds. <li>You can now Get All, instead of having to pick up each item one at a time. <li>Improved treasure and monster mix for the ruins. </ul> | Umbra 0.10alpha | updated | |
| 2076 | 4 | 2001-10-27 09:27:42 | <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="3"><img src="/images/star.gif" alt="3"><img src="/images/star.gif" alt="3"> <p> <em>Description:</em> ASC is a free, turn based strategy game. <p> <em>Changelog:</em> <ul> <li>Fixed crash when calculating the available energy in buildings <li>Mapeditor: BI3 map translation: wrong order of table evaluation <li>Reaction fire doesn't prevent units with the wait attribute from attacking manually <li>Fixed non-empty table problem with BI3 map import <li>Fixed a bunch of AI problems <li>Fixed wrong message when unit could not attack <li>Fixed: invalid order in which objects were displayed <li>Replay: moving units are now only displayed if BOTH fields are visible <li>New vehicle function: jam only own field <li>Fixed crash when constructing buildings </ul> | Advanced Strategic Command 1.9.4.3 | updated | |
| 2077 | 4 | 2001-10-27 09:29:52 | <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="3"><img src="/images/star.gif" alt="3"><img src="/images/star.gif" alt="3"> <p> <em>Description:</em> Startrek themed 2D space combat game <p> <em>Changelog:</em> <ul> <li>Now have x86 testers, so expect much fewer crash bugs <li>Fixed direction-finder jittering bug <li>Improved combat AI (less predictable) <li>Denser population <li>More polished game initialisation <li>More sensible shooting angles (see Bird of Prey) <li>Slightly more forgiving torpedoes <li>Themed communications <li>Fleet commands <li>Klingons are _allies_ now, don't forget! <li>Slightly better planet names <li>Some prettied up graphics <li>Much better background stars </ul> | Star Voyager 0.1.2 | updated |