| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 2057 | 4 | 2001-10-11 15:50:17 | <em>Category:</em> Role Playing<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"> <p> <em>Description:</em> A Java-based open-source graphical mud <p> <em>Changelog:</em> <ul> <li>It's a minor update fixing a small security hole. </ul> | Dusk 2.6.2 | updated | |
| 2058 | 4 | 2001-10-12 02:04:22 | <em>Category:</em> Role Playing<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font> <p> <em>Description:</em> Magic & Ancient Tech forge a new world. <p> <em>Changelog:</em> <ul> <li>Many small tweaks and bug fixes. <li>One of the more important changes is that you can un-post your messages now. <li>Added several new skills/spells and many socials. <li>Fixed at least one critical memory leak bug. <li>Bag's percentage-weight now works. <li>The curse spell should be removed correctly now. <li>Worked on a few crash bugs relating to snooping and possessing critters. <li>Fixed some problems with large (fast) amounts of input, like when using Hegemon to send in a very large mob script. <li>Added some new socials: bite, nibble, and chomp. <li>Worked on the follow/group code some more..nasty in there!! <li>Fixed a smattering of small and annoying bugs. </ul> | ScryMUD 2.1.6 | updated | |
| 2059 | 4 | 2001-10-12 02:15:15 | <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="4"><img src="/images/star.gif" alt="4"><img src="/images/star.gif" alt="4"><img src="/images/star.gif" alt="4"> <p> <em>Description:</em> A clone of "Breakout" for the Agenda PDA <p> <em>Changelog:</em> <ul> <li>Level advancement! <li>Added level selection at title screen. <li>Added 5 more levels. <li>Added "input" windowmanager hint and title, so program will appear in VRSM window lists. <li>Tweaked "Makefile" to build for SNOW-based Agendas <li>Paddle can move off the edges of the screen some. <li>Fixed paddle movement so that it also can go off the screen when using the keyboard <li>Fixed paddle so that it can't move faster with mouse than with keyboard <li>Paddle changed so that it has seven areas for adding slope to the ball. The new ball angle is now determined by both the paddle hit location and the previous ball slope <li>Ball speed corrected so that it moves at the same speed no matter which angle it is moving <li>Turned on Launch button after level is completed <li>Fixed problem where ball was leaving a hole in the middle of the new level after a level was completed <li>Ball now launches closer to the X location of the paddle <li>Brick collisions are detected correctly. There are a few quirks especially around the corners, but they can be ignored without disrupting the game <li>The ball now speeds up much more gradually as it hits the top of the playing field. <li>Ball counter now updates when a ball is lost <li>GNU General Public License (GPL) included (see COPYING.txt) <li>Sound played when ball hits top of screen. </ul> | Brick Out 2001.10.05 | updated | |
| 2060 | 4 | 2001-10-12 15:55:02 | <em>Category:</em> Action<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font> <p> <em>Description:</em> a fighting game engine developed in Chile. <p> <em>Changelog:</em> <ul> <li>Advancment in internationalization <li>new keyboard configuration <li>solves some bugs </ul> | Chuchunco City 0.2.2 | updated | |
| 2061 | 4377 | 2001-10-15 11:01:46 | <em>Category:</em> Action<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"> <p> <em>Description:</em> A much enhanced port of Doom <p> <em>Changelog:</em> <ul> <li>more demo sync problems for original Doom and Boom fixed <li>added changeable samplerate for soundmixing <li>added fullscreen/window toggle in option menu <li>added double buffering <li>floor rendering made more accurate <li>Win32 config file handling fixed <li>fix endian conversion problem on Linux/PPC </ul> | PRBoom 2.2.2 | updated | |
| 2062 | 4 | 2001-10-16 14:22:58 | <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font> <p> <em>Description:</em> Attal is a turn-based strategy game <p> <em>Changelog:</em> <ul> <li>Fights are now managed (simply): units can move, shoot, attack. For seeing it, start the 2 players scenario... <li>Theme editor (for races, units, ressources...). <li>More features: map transitions, decorations on the ground...). <li>A lot of new (and beautiful) pictures. Thanks to Marc, Morgan... </ul> | Attal : Lords of Doom 0.3 | updated | |
| 2063 | 4 | 2001-10-18 01:08:27 | <em>Category:</em> Code Library<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="4"><img src="/images/star.gif" alt="4"><img src="/images/star.gif" alt="4"><img src="/images/star.gif" alt="4"> <p> <em>Description:</em> A game programming library <p> <em>Changelog:</em> <ul> <li>documentation changes and additions <li>several memory leaks corrected <li>unicode fixes <li>DGA2 driver partial rewrite <li>new flush_config_file() API function <li>fetch_mode_list() implemented for BeOS, DGA2, XDGA2 and SVGAlib <li>corrections to the sound subsystem <li>bidirectional looping and backwards <li>fbcon is now a dynamic module on Unix <li>clear() inlining on Watcom improved </ul> Source linuxgames.com | Allegro 3.9.39 | updated | |
| 2064 | 4 | 2001-10-18 01:11:32 | <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font> <p> <em>Description:</em> Free Real Time Strategy Game/Engine <p> <em>Changelog:</em> <ul> <li>you can attack with most units and structures <li>better VQA decoding <li>new file-handling code <li>external song lists <li>minimap <li>optimized video scaling algoritm <li>-nosound command line option to disable sound </ul> Source: linuxgames.com | FreeCNC 0.2.0 - Tech Preview 1 | updated | |
| 2065 | 4 | 2001-10-18 01:13:47 | <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="3"><img src="/images/star.gif" alt="3"><img src="/images/star.gif" alt="3"> <p> <em>Description:</em> ASC is a free, turn based strategy game. <p> <em>Changelog:</em> <ul> <li>fixed broken railroad object <li>added missing BI import table <li>maps now store archival information </ul> Source: linuxgames.com | Advanced Strategic Command 1.9.4 | updated | |
| 2066 | 4 | 2001-10-18 01:15:39 | <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="3"><img src="/images/star.gif" alt="3"><img src="/images/star.gif" alt="3"> <p> <em>Description:</em> Startrek themed 2D space combat game <p> <em>Changelog:</em> <ul> <li>Wrong distribution of inhabited planets. Fixed. <li>More behavioural patterns; commuting, invasions, fleets, cowardice <li>Shield control (they take up energy) <li>Maneuvering takes up power <li>Smaller universe for faster travel <li>Typesetting bug fixed <li>Cloaking <li>Finite fuel <li>_Potential_ division by 0 error trapped </ul> | Star Voyager 0.1.1 | updated |