| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 2047 | 4 | 2001-10-09 06:44:14 | <em>Category:</em> Action<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font> <p> <em>Description:</em> A 3D tank game based loosly on scorched earth <p> <em>Changelog:</em> <ul> <li>changed smoke trails <li>improved plasma code <li>added cursor-controled element in plasma <li>added scale variations in cursor controled element <li>added some mouse controls in video-configuration screen <li>changed the ugly cursor <li>added UP and DOWN symbols in font.rgb <li>added plasma drawing in key and video config <li>added plasma detail option <li>changed plasma look </ul> Source: linuxgames.com | n.a.t.o.w. 0.2.10 | updated | |
| 2048 | 4 | 2001-10-09 06:59:59 | <em>Category:</em> Action<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"> <p> <em>Description:</em> A networked multi-player 2D space game. <p> <em>Changelog:</em> <ul> <li>A patch to allow more keys to be bound to one mouse button. <li>Almost all of the serveroptions can now be "changed at runtime". <li>"flak hack": It changes the shots fired by cannons to be AAA ("anti-aircraft artillery") rounds. These work like normal shots but explode into small flak bursts after a short while. <li>New option "connectorIsString", (default no) which when set allows the connector to go "slack", so you can't push against the ball. <li>A patch to allow clients to make some attempt at backwards compatibility with old servers which can't handle a turnResistance of 0.0. <li>Two new options:<ul> <li>ballCollisions (default no) Do balls collide with other objects? <li>ballSparkCollisions (default yes) Can balls be blown around by exhaust? </ul> <li>Patch for the server: It makes asteroids release items when they are broken. <li>Patch for the client: It draws the object information of the radar to the map on an area three times the size of the radar. </ul> | XPilot 4.4.2 | updated | |
| 2049 | 4 | 2001-10-09 07:31:01 | <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font> <p> <em>Description:</em> 1st person view Pacman clone with bonus and malus. <p> <em>Changelog:</em> <ul> <li>change color of shmolluxes when player can eat them <li>added a "Restart map" option in the in-game menu <li>new and additional sounds <li>added music playing/pause/resume/stop <li>bugfixes </ul> Source: linuxgames.com | MangoQuest 0.6.4 | updated | |
| 2050 | 4 | 2001-10-10 12:45:23 | <em>Category:</em> Emulator<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font> <p> <em>Description:</em> Interpreter for Sierra SCI games. <p> <em>Changelog:</em> <ul> <li>Build fixes on Tru64 UNIX, NetBSD, FreeBSD <li>Fix for MIDI initialization on alsaraw for ALSA 0.5.* <li>Included Bas' debian control files <li>Included Solomon's rpm spec file <li>Included Matt's Win32 .dsp/.dsw files </ul> | FreeSCI 0.3.2a | updated | |
| 2051 | 4 | 2001-10-10 15:27:40 | <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font> <p> <em>Description:</em> A little monster training game <p> <em>Changelog:</em> <ul> <li>Many bugfixes in the client. <li>Now battle buttons have pixmaps for the type of attack. <li>Huge bug fixes in the server. </ul> | Gmonsters 0.5.1 | updated | |
| 2052 | 4 | 2001-10-11 05:21:10 | <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font> <p> <em>Description:</em> Shoot down asteroids on your Agenda PDA <p> <em>Changelog:</em> <ul> <li>More documentation <li>Thrust controls now work! You can fly around! <li>High score <li>Pause implemented <li>aused game and high score saved when you quit <li>Extra lives (every 10,000 points) </ul> Source: linuxgames.com | Agendaroids 2001.10.09 | updated | |
| 2053 | 4 | 2001-10-11 05:35:21 | <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font> <p> <em>Description:</em> Xscorch is a clone of the classic DOS game, "Scorched Earth". <p> <em>Changelog:</em> <ul> <li>Fixed buggy calculations for determining shield and tank impacts. <li>Fixed a nasty bug where double-clicking in inventory screen and other locations was interpreted as _three_ button clicks, not 2. <li>Fixed funky bombs so they will draw arcs when the center of detonation is at ground level <li>Fixed bug in scrollable active consoles <li>Fixed error in values displayed in inventory header <li>Keybindings for shields have changed <li>Status bar has been redesigned <li>Added wind indicator to top-right of screen <li>Status bar now accepts mouse input on certain controls <li>Information about the currently selected item is now displayed at the bottom of the inventory screen. <li>Support for Magnetic Shields. <li>Support for Force Shields. <li>Disallow shields directly absorbing their owner's missiles. <li>Each shield type has its own colour. <li>Solar Panels can recharge some shield damage each turn. <li>Created the Shield Sapper weapon, which really saps shields. <li>Worked on AI targetting, making them compensate for new shields <li>Added new option, "Always Offset" to the AI controller menu. <li>Added new option, "Scan Refinement" to the AI controller menu. <li>Updates to Annihilator AI, w.r.t. its budget <li>AI's now know how to buy and use batteries <li>Immobile tanks are identified in player screen with an `(I)' <li>Auto defense now automatically revives dead shields when the tank sustains damage <li>Tank info and Tank Fuel screens now focus properly, and also accept the ESC key to close the windows out <li>Fixed most console windows so they FINALLY grab focus <li>Added tooltips <li>Console scrollbars now accept mouse input <li>Consoles now accept PageUp/PageDown to scroll <li>State machine overhaul </ul> | xscorch 0.1.13 | updated | |
| 2054 | 4 | 2001-10-11 06:08:38 | <em>Category:</em> Emulator<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font> <p> <em>Description:</em> Kaillera enables emulators to play on the Internet. <p> <em>Changelog:</em> <ul> <li>plays "join.wav" when someone enters game. <li>also, window explorer caption will "flash" when someone enters game. <li>added message in chat window to notify when player drop out of a game. <li>smame added a LOT of stuff into the mame version: <li>Disabled DIP switches. <li>Disabled state saving. <li>Disabled Keyboard while chatting. <li>Removed '3/4 Players for Kaillera' version. Instead of them, regular version setting is changed to 3/4 players with network game. <li>Added new Kaillera chat feature with IME support. <li>Customizable chat button. Default key is 'T'. <li>'Y' moves chat message from the bottom to the top of the screen, or vice versa. <li>Added NEOGEO Test Switch support. <li>Fixed the NEOGEO desync problem </ul> | Kaillera Server 0.83 | updated | |
| 2055 | 4 | 2001-10-11 06:14:33 | <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font> <p> <em>Description:</em> Fast paced Space shoot-em-up <p> <em>Changelog:</em> <ul> <li>Includes some minimal joypad support <li>Plus a super-fancy-cool editor for the level2 engine. </ul> | Tom Bombem 2.9.14 | updated | |
| 2056 | 4 | 2001-10-11 06:16:52 | <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="3"><img src="/images/star.gif" alt="3"><img src="/images/star.gif" alt="3"> <p> <em>Description:</em> Startrek themed 2D space combat game <p> <em>Changelog:</em> <ul> <li>Even better explosions! <li>Code overhauled for neatness (BIG job) <li>Auto-navigation <li>More starships and weapons <li>MAJOR division by 0 error trapped (thanks Idan!) <li>Quicker graphics and font algorithms <li>More appropriate viewer orientation <li>More sophisticated scanner display <li>Key repeat fixed <li>Framerate monitor; should get about 24 <li>A whole universe out there.... <li>Easily variable screen layout (see layout.h) </ul> | Star Voyager 0.1.0 | updated |