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2037 4377 2001-10-02 12:47:08 <em>Category:</em> Emulator<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"> <p> <em>Description:</em> A SNES emulator ported to Linux <p> <em>Changelog (Linux specific changes):</em> <ul> <li>Added autoconf support for easy compiling [Diablo-D3, amit, theoddone33] <li>Fixed sound buffering in linux port to improve sound on some cards [Diablo-D3] <li>Implemented S-RTC time functions, FEoEZ and other S-RTC games will now report system time in game [pagefault] <li>Now supports compiling with gcc 3.0.0 [EvilTypeGuy] </ul> ZSNES (Linux version) 1.337 updated
2038 4 2001-10-02 12:59:34 <em>Category:</em> Action<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"> <p> <em>Description:</em> A networked multi-player 2D space game. <p> <em>Changelog:</em> <ul> <li>When tuning text options at run time like the password the server would crash. <li>Clients now support the firewall patch. <li>A new server option -passwordFileName <li>Fixed a small bug in old blockFriction patch. <li>Fixed a bug where ball ownership for all connected balls would be reset whenever a player would leave. </ul> XPilot 4.4.1 updated
2039 4377 2001-10-03 12:47:03 <em>Category:</em> Game-related Utility<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"> <p> <em>Description:</em> Displays the status of Internet Game servers. <p> <em>Changelog:</em> <ul> <li>Descent 3 support <li>htmlmode (same as $HTML, but for -raw mode) <li>Fixed Tribes 2 queries <li>Fixed $SHIRTCOLOR when no color names are used </ul> QStat 2.4e updated
2040 4 2001-10-05 06:24:19 <em>Category:</em> Action<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="4"><img src="/images/star.gif" alt="4"><img src="/images/star.gif" alt="4"><img src="/images/star.gif" alt="4"> <p> <em>Description:</em> The pinnacle of multiplayer 3D deathmatch <p> <em>Changelog:</em> <ul> <li>NEW id CREATED PRO MAPS <li>NEW NETWORK CODE - Essentially, this reduces the bandwidth usage by a ratio of 5:1 over previous versions. <li>NEW RAIL, ROCKET LAUNCHER, PLASMA GUN, and LIGHTNING GUN EFFECTS <li>NEW CHEATING COUNTER MEASURES <li>NEW PROTOCOL CHANGE - The changes made to improve network code and prevent cheating will make this and future version of Quake 3 and Team Arena incompatible with older versions. <li>INCREASED VERSATILITY FOR USER-CREATED TEAM SKINS <li>NEW MODEL ANIMATION COMMANDS <li>MAPMAKING CHANGES - ENTITIES CAN BE SET TO APPEAR (OR NOT) BASED ON GAME VERSION. <li>Fixed sound bug (with Graeme hints) -- this crashed some mods <li>Made sure Sys_Printf doesn't get into an endless loop if logfile is on <li>Fixed qconsole.log issues, +set logfile 1 +set fs_debug 1 was crashing <li>Fixed logfile 1 / ttycon 1 issue, didn't exit properly (same endless looping) <li>Also fixes an issue reported by q3f team <li>Changed rcon commands from Com_DPrintf to Com_Printf so that they show up in the console (with IP information) <li>Fixed autodownload toggle in q3 ui </ul> Quake 3 Arena 1.30 updated
2041 4 2001-10-08 03:14:12 <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"> <p> <em>Description:</em> A turn-based fantasy strategy game ported from Windows. <p> <em>Changelog:</em> <ul> <li>Updated libraries, the game should be more robust <li>Fixed input problems. <li>Fixed networking crashes. <li>Fixed volume settings. <li>Fixed random seed generation. <li>Fixed problems with map dragging. <li>Fixed movie lockups <li>Fixed save game editing keys <li>Fixed crash on exit <li>Adventure map will not scroll when the mouse leaves the window <li>Fixed a problem with map loading/saving, should help with map compatability <li>Fixed the issue causing problems with large maps/lots of players in internet games <li>Fixed text on the scenario completion screen <li>Worked around an issue with extremely unstable network links </ul> Source: Linuxgames.com Heroes of Might and Magic 3 1.3.1a updated
2042 4 2001-10-08 03:22:32 <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font> <p> <em>Description:</em> Xscorch is a clone of the classic DOS game, "Scorched Earth". <p> <em>Changelog:</em> <ul> <li>Fixed a nasty loop bug in the Moron AI weapons purchasing. <li>Enabled compile-time font selection (see sgtkfont.h). <li>Fixed a memory leak in an aibuy failure path probably nobody sees. <li>Fixed can-buy limitations for one-time purchases (like Triple Turret). <li>Fixed a `weapon inventories linger from one game to the next' bug. <li>Working on getting tunnelling to work properly <li>Implemented proper mechanism for making course corrections to a missile in FLIGHT mode <li>Above fix also fixes tunnelling rebound bug <li>Fixed wind bug/quicksand bug in tunnelling by revising acceleration values while a weapon is tunnelling through the ground. This finally makes tunnelling quite usable! <li>Added two new tank profiles. </ul> xscorch 0.1.12 updated
2043 4 2001-10-08 03:46:58 <em>Category:</em> Action<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="4"><img src="/images/star.gif" alt="4"><img src="/images/star.gif" alt="4"><img src="/images/star.gif" alt="4"> <p> <em>Description:</em> A 3D, 3rd-person action/adventure game based on the Quake II engine <p> <em>Changelog:</em> <ul> <li>Fix for dedicated server administration from a local console <li>Dynamic libraries to allow modding </ul> Source: linuxgames.com Heretic II 1.06c updated
2044 4 2001-10-08 03:51:13 <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="3"><img src="/images/star.gif" alt="3"><img src="/images/star.gif" alt="3"> <p> <em>Description:</em> ASC is a free, turn based strategy game. <p> <em>Changelog:</em> <ul> <li>working AI <li>first maps of a campaign have been included <li>new revision of the Standard MK1 unit set is included <li>new terrain types with graphics are included <li>units that can move after attacking don't lose movement points during the attack <li>updated terrain and objects <li>updated buildings <li>cleanup of pulldown menues and hotkeys <li>added online help for game parameters <li>weapons can now have different efficiencies against different unit classes <li>multiple BI3 import tables possible <li>added map transformation to mapeditor <li>fixed bugs </ul> Source: linuxgames.com Advanced Strategic Command 1.9.3 updated
2045 4 2001-10-09 06:26:20 <em>Category:</em> Emulator<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"> <p> <em>Description:</em> An arcade game emulator with support for over 2000 games. <p> <em>Changelog:</em> <ul> <li>added special-cased fast 2x1 and 3x1 scaling to the blit core <li>added several AdvanceMAME effects, available via -effect/-ef <li>added mame-listmissing to contrib/tools <li>fixed compilation errors reported in snprintf.c </ul> Source: linuxgames.com Xmame 0.55.2 updated
2046 4 2001-10-09 06:39:34 <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="3"><img src="/images/star.gif" alt="3"><img src="/images/star.gif" alt="3"> <p> <em>Description:</em> Startrek themed 2D space combat game <p> <em>Changelog:</em> <ul> <li>Improved interface <li>Datafiles much more intuitive <li>Planets <li>Better damage algorithms <li>Warp speed <li>Improved enemy movement <li>Scanners <li>Better explosions </ul> Star Voyager 0.0.5 updated