| newsid | userid | timestamp | news | headline | newstype | gameid |
|---|---|---|---|---|---|---|
| 2007 | 4 | 2001-09-18 00:06:38 | <em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"> <p> <em>Description:</em> Multiplayable remake of X-COM: UFO Defense game. <p> <em>Changelog:</em> <ul> <li>stop march with right mouse <li>stop march if see enemy <li>pathfinder fixed <li>more realistic grenades <li>save/load units presets <li>fix rename bug in planner <li>add map editor <li>items destruction (disabled because it's buggy) </ul> | UFO2000 0.3.11 | updated | |
| 2008 | 4 | 2001-09-18 00:38:24 | <em>Category:</em> Code Library<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font> <p> <em>Description:</em> A hardware abstraction layer for handling graphics, input and windowing. <p> <em>Changelog:</em> <ul> <li>Added 'IDirectFB->CreateInputBuffer()' that allows to easily create input buffers for specific events. <li>Added 'IDirectFBInputDevice->AttachInputBuffer()' to attach an existing input buffer to another input device. <li>Added 'IDirectFBImageProvider->GetImageDescription()' to obtain information about alpha channel availability and possible color keys. <li>New LIRC input driver, name your keys (lirc config file) like the DirectFB keycode enum does without the "DIKC_" prefix, e.g. "OK", "MENU" or "VOLUMEUP". <li>First version of nVidia RIVA TNT/TNT2/GeForce driver (very limited right now). <li>Updated kernel patches, improved synchronization for FBIO_WAITFORVSYNC. <li>New pkg-config file "directfb-internal.pc" for better support for third party modules built outside the DirectFB source tree. <li>You can move windows with the mouse when holding down CapsLock. <li>Font width can now be set independent from height, e.g. for non-square pixels. <li>Set gamma ramp, fixes "strange-colors-effect" with some framebuffer drivers. <li>Accept interlaced or double scan modes, 320x200 looks really cool in some way. <li>Deinitialization code cleaned up and reactivated. <li>V4L capturing is now stopped by exit and signal handlers. <li>Matrox driver cleanup and blending state fixes. <li>More detailed generated API Reference (more comments in directfb.h). <li>Many bug fixes, some compile fixes. </ul> | DirectFB 0.9.5 | updated | |
| 2009 | 4 | 2001-09-18 00:56:02 | <em>Category:</em> Code Library<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font> <p> <em>Description:</em> 3d Networked Game SDK <p> <em>Changelog:</em> <ul> <li>Rewrite. Have fun. </ul> | Game ToolChest (GTC) 0.13 | updated | |
| 2010 | 4 | 2001-09-18 01:37:56 | <em>Category:</em> Simulation<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font> <p> <em>Description:</em> AI-robot programming game <p> <em>Changelog:</em> <ul> <li>Fixed some Solaris/Sparc crashes <li>Fixed overflow in distance-checking for arenas larger than 32768*32768 </ul> | BattleBots 1.0.2 | updated | |
| 2011 | 4 | 2001-09-18 01:47:43 | <em>Category:</em> Emulator<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font> <p> <em>Description:</em> GNOME front-end for Snes9X SNES emulator. <p> <em>Changelog:</em> <ul> <li>Fixed bugs preventing loading of joystick maps <li>Added alternative sample decoding to sound options <li>Added load defaults to ROM prefs. <li>Use GNOME file select dialogs <li>Added default ROM directory to Global prefs. <li>Name, company, and image file automatically filled in for new ROMS. <li>Pretty-fied joystick dialog </ul> | GSnes9x 3.10 | updated | |
| 2012 | 4 | 2001-09-18 02:15:40 | <em>Category:</em> Game-related Utility<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="4"><img src="/images/star.gif" alt="4"><img src="/images/star.gif" alt="4"><img src="/images/star.gif" alt="4"> <p> <em>Description:</em> Automatic updater for Loki software. <p> <em>Changelog (since 1.0.10):</em> <ul> <li>Fixed error when updating a product in the current directory <li>Allow the GPG signature verification to be cancelled <li>Tell new update archives not to perform checksum verification <li>Added the size of the current update to the download screen <li>Don't pay attention to username and password in preferred urls <li>Fixed crash when saving mirror while downloading multiple patches <li>Added a dynamically linked GTk user interface module as default <li>Added a --ui command line option to specify a UI loadable module <li>Separated user interface into loadable modules </ul> | Loki Update Tool 1.0.13 | updated | |
| 2013 | 4 | 2001-09-18 03:09:33 | <em>Category:</em> Puzzle<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"> <p> <em>Description:</em> Small logic game. <p> <em>Changelog (since 1.2):</em> <ul> <li>Updated some code to make it compile with gcc 3.0.x <li>Some more code cleanup, especially better STL usage and cleaner use of OO concepts. <li>Fixed some code to make it compile with gcc 2.95.x <li>Code cleanup: mem leaks and removed GTK 1.0.6 stuff. <li>Added French translation </ul> | Groundhog 1.3.1 | updated | |
| 2014 | 4 | 2001-09-18 03:21:34 | <em>Category:</em> Role Playing<br> <em>Avg. Rating:</em> <font color=#ffff80 size="-1">(not yet rated)</font> <p> <em>Description:</em> Open Source Ultima Online Client <p> <em>Changelog:</em> <ul> <li>complete rewrite in C++ <li>0.2.9 has everything 0.1 does and more. <li>0.3.0 will be the next snapshot release. </ul> | Ultima Online Project 0.2.9 (CVS) | updated | |
| 2015 | 4 | 2001-09-18 04:56:45 | <em>Category:</em> Puzzle<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"> <p> <em>Description:</em> Classical old Chinese desk game. <p> <em>Changelog:</em> <ul> <li>Added native support for KDE Mahjongg (kmahjongg) tilesets and layouts. (The tilesets must be converted to GIF format; kmahjongg uses BMP.) Brought to my attention by Jim Broderick <broderick@linuxfreemail.com>. <li>Another compilation fix reported by Rene Blokland <reneb@cistron.nl>. <li>Fixed bug: xmahjongg would ignore some button release events. <li>Compilation fix for newer gccs. </ul> | Xmahjongg 3.5 | updated | |
| 2016 | 4 | 2001-09-18 05:02:22 | <em>Category:</em> Arcade<br> <em>Avg. Rating:</em> <img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"><img src="/images/star.gif" alt="5"> <p> <em>Description:</em> A scrolling space shooter game. <p> <em>Changelog:</em> <ul> <li>It is the KXL 1.x.x version. <li>configure script was corrected. <li>spec file added. </ul> | Geki2 2.0.2 | updated |