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newsid userid timestamp news headline newstype gameid
202 2 1999-04-08 21:53:33 <a href="http://happypenguin.org/html/fnd/shot01.jpg"><img src="http://happypenguin.org/html/fnd/t_shot01.jpg" align=right width=200 height=150></a><em>Category:</em> Strategy<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="*"><img src="http://happypenguin.org/images/star.gif" alt="*"><img src="http://happypenguin.org/images/star.gif" alt="*"><img src="http://happypenguin.org/images/star.gif" alt="*"><img src="http://happypenguin.org/images/star.gif" alt="*"><p> <em>Description:</em> Non-playable demo of an upcoming 3D-accelerated real time strategy game.<p> There's a shiny new Fire and Darkness demo over at <a href="http://www.singularity-software.com">Singularity Software</a>'s site that finally has sound support! There are a number of bug fixes included in this update as well. I've said it before, and I'll say it again: If you have a 3Dfx card, you need this. Aside from porn, it's simply one of the nicest looking things you can do with your Linux system today. <p> By all means, tell the Singularity Software guys what you think of the demo so they can make the final game even better. <b>But</b>-- make sure you use the correct address. <a href="mailto:linux@singularity-software.com"><em>linux@singularity-software.com</em></a> is the correct address. Smack yourself hard if you try to send Linux feedback to a different one. Fire and Darkness 0.6.2.6 updated
203 2 1999-04-09 14:14:47 <a href="http://slashdot.org">Slashdot</a> is running a poll about games. "I would pay for a Linux game", or something like that. There's a smidgin of interesting discussion there as well. Go vote if you care to be counted. Thanks <a href="mailto:rybread@anok4u2.org">Rybread</a>. Slashdot games poll default
204 2 1999-04-12 10:01:11 <a href="http://www.linuxtoday.com">Linuxtoday.com</a> is running two features on <a href="http://www.lokigames.com">Loki Software</a> today. The first is <a href="http://features.linuxtoday.com/stories/4836.html">an editorial</a> in which <a href="mailto:mike@pagecreator.com">Mike Maher</a> laments the lack of decent games for Linux and suggests that Loki may be the cure for this. The second feature is <a href="http://features.linuxtoday.com/stories/4834.html">an interview</a> with Loki president Scott Draeker, in which they discuss the origins of the company and its future plans. Loki features at linuxtoday default
205 2 1999-04-12 10:43:45 <img src="/images/thumbs/pingus.jpg" align=right width=200 height=150><em>Category:</em> Under developemnt - not yet playable<br><em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="*"><img src="http://happypenguin.org/images/star.gif" alt="*"><p> <em>Description:</em> Pingus is a Lemmings-like game for Linux.<p> <em>Changelog:</em> No new features this time around. Some bugfixes and animations now run at a constant speed.<br> Slowly but surely, it's getting there... Pingus 0.0.11 updated
206 2 1999-04-12 10:50:57 <em>Category:</em> Game-related Utility<br> <em>Avg. Rating:</em> <img src="http://happypenguin.org/images/star.gif" alt="*"><img src="http://happypenguin.org/images/star.gif" alt="*"><img src="http://happypenguin.org/images/star.gif" alt="*"><img src="http://happypenguin.org/images/star.gif" alt="*"><img src="http://happypenguin.org/images/star.gif" alt="*"><p> <em>Description:</em> An excellent X-based Quake/Quakeworld/Quake2 server browser<p> <em>Changelog:</em> <ul> <li>Starting with this version, XQF requires version 1.2.0 or later of the GTK+ library. <li>QStat communicating is completely redesigned. Multiple masters' update is performed in a more efficient way. Now XQF is incompatible with QStat versions prior to 2.1a. <li>Source selection is reorganized from option menu to tree with multiple selection. <li>DNS subsystem is completely rewritten. <li>Master servers can be referenced by host names not only by IP addresses. <li>Server/Player sorting is rewritten. It's possible to sort servers by ping and then by game type. <li>A lot of internal improvements and speed-ups. <li>Fixed a couple of long standing bugs. </ul> XQF 0.8.99 updated
207 674 1999-04-12 11:14:32 <em>Category:</em> Under development - not yet playable<br> <em>Description:</em> This game has JUST started up, so it does not have any features what so ever. But the main concept is to have a side scroller with the alternate OS Maskots versus Macrosponge. OS Wars 0.0.0.1 new
208 804 1999-04-12 11:29:03 <img src="http://happypenguin.org/images/thumbs/netspades.gif" align=right width=200 height=100><em>Category:</em> Cards<br> <em>Description:</em> Spades (known in some places as 500) is a four-player, team-based game whose object is to be the first team to score 500 points by bidding on, and taking tricks. NetSpades includes the server program, a console-based client (using the SLang library), and an X-based client (using the GTK library). NetSpades 4.1.4 new
209 2 1999-04-12 12:03:29 <em>Category:</em> Under development - not yet playable<br> <em>Description:</em> RoboRally is a robot race game in which each player attempts to be the first to touch a series of flags by maneuvering a robot across a dynamic race course. The game is for two to eight players playing independently or on teams. Frequently, the race will mutate into multi-player skirmishes as those players who are behind use their weaponry in an attempt to slow the opposition. The simultaneous movement rules encourage clever strategies and counterstrategies as players try to second-guess their opponents. Robot Race new
210 2 1999-04-12 12:15:41 <em>Category:</em> Arcade<br> <em>Description:</em> This is a very simple game where you practice ski-jumps against different bitmapped backgrounds. Your skier's posture is controlled by the arrow keys and he jumps with the spacebar. Xskijump 3.0 new
211 2 1999-04-12 12:22:33 <em>Category:</em> Strategy<br> <em>Description:</em> RealTimeBattle is a programming game, in which robots controlled by programs are fighting each other. The goal is to destroy the enemies, using the radar to examine the environment and the cannon to shoot. <P> Here is a list of features of RealTimeBattle: <UL> <LI> Game progresses in real time, with the robot programs running as child processes to RealTimeBattle. <LI> The robots communicate with the main program using the standard input and output. <LI> Robots can be constructed in almost any programming language. <LI> Up to 120 robots can compete simultaneously. <LI> A simple messaging language is used for communication, which makes easy to start constructing robots. <LI> Robots behave like real physical object. <LI> You can create your own arenas. <LI> Highly configurable. <LI> It is distributed under the <A href="http://www.gnu.org/copyleft/gpl.html">General Public License (GPL)</A>. </UL> Real Time Battle new